-
Content Count
10,085 -
Joined
-
Last Visited
-
Most Liked
152
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by rsc204
-
Well I'm sure I've seen something that resembles what you are asking for in one of my various treks through the download exchanges, as for where it is I am less helpful on that front.
-
I can't imagine this would be possible with SC4, I believe there is a mod that stops individual lots from needing water/power if you can't be bothered to build the networks. Yes and no really, Paeng's Parks series have optional extenders that would go under elevated rails. There are also plenty of extenders out there for various sidewalks, so hopefully you could find something that works for you. You can't build under bridges, and there is no solution to this with the exception of overhanging lots. Functional transport networks can never work under a bridge. Again no way to zone diagonals, that's why all diagonal lots have overhanging props to get around this. You can't really convert an existing building to a diagonal if it was made as an orthogonal building. For a diagonal building they must be made that way from the beginning. Both these issues are limited by the way the game was built and are not things the community can change as they are at the heart of it's code.
-
Well if you see my link, you'll see it's to what you've called "PIM-X", however it is also called SC4-PIM, i guess that's the problem with things having more than one name . Whatever you want to call it, it should add the correct TSEC but usually you still need to manually adjust the stations capacity afterwards as these are still very small compared to the latest information provided by Z and others more recently.
-
You need to update with the correct SKU version for the region that matches your install cd, otherwise it will not find the file it was expecting to and give you that error. Beware that many copies were sold with a region that does not match the country of purchase, if in doubt try them all until one works and you'll know which SKU you have.
-
Since moving this file to the Program Files\Sim City 4\Plugins folder I find it is a lot more reliable, but I still have to reload occasionally for whatever reason.
-
Create your new texture as a 128x128 png file, then use something like SC4 tools to create a dat with your new texture. Then open the reader and give it one of the ID's Tarkus mentioned above, ensure this file loads after the z___NAM folder and it will replace any of these pieces you have in-game. You only need to find the original texture if you are going to use that as a template for the new texture, again this is simple - load the DAT containing the GLR texture in SC4 tools and you can export it as an editable PNG from there. :edit: I just checked the file myself and the image is literally only a grass base texture, the rails and everything else is handled by the NAM. So just make your texture and give it the same ID as the one you wish to replace, you don't need the original.
- 1,636 Replies
-
- 1
-
-
- NAM
- network addon mod
-
(and 3 more)
Tagged with:
-
Worry not, almost certainly this is a hardware rendering issue rearing it's ugly head, and yes this can affect the LE but not SC4 iteself for whatever reason. You need to add the swtich "-d:soft" to the command line of the shortcut (to set it to software rendering) and everything should be fine . I'd heartily recommend SC4-PIM too as it will make your life so much easier, just so many neat features that the Maxis LE can't do, it's worth the effort to learn if you are serious about modding, although every now and again you'll need the Maxis LE too.
-
MGB - Sidewalk NAM (SWN) for Paeng's Sandstone Pavements
rsc204 commented on rsc204's file in Transportation
Yup, this is the Super Light Asphalt mod by Magneto, I just grabbed the GLR files from that and ditched the rest, takes a bit of playing with to get it right. Otherwise look at my Tutorial, here on SimPeg - there are two other GLR mods, one as part of the Japanese NAM Facelift Mod which is SMP Sandstone that fits quite well. The other by AtmoGuy uses Paeng's Sandstone, but keeps the white concrete in the centre. I switched to the Super Light Asphalt one because it covers pretty much every piece including stations and diagonals so it's vastly more uniform than other mods I've tried. The Asphalt stands out, but not anything like as bad as the white textures. I plan to get to the Tram Stuff next, but I can only work so long at a time with images so it may be a while before any release. New Version Released 19/08/14, GLR textures are now fully supported.- 22 Comments
-
I wouldn't convert a lot into a Subway station, far better to start by making a subway lot. If you have the original model file for the building/prop you are using for this lot, then you can create a Subway Station using the Maxis PIM and then the lot would be correctly configured for you. In any case I'd recommend installing SC4-PIM, all you need to do is find the prop/building you wish to use, create a subway lot and then edit the lot and you are done, no messing around and it can open and save files within dats too. Once you're finished don't forget to set the capacity and Transit Switch Entry Cost using the reader if you want it to work properly with the latest NAM versions. Info here.
-
Complaints Office for Magneto Mods
rsc204 replied to Magneto's topic in SC4 Modding - Open Discussion
Off hand I would guess your problem is not with Magneto's tree mod, as the trees mostly used for SPAM are from Pegasus and not the Maxis ones, therefore this mod is not supposed to replace the trees on these lots as well. I think you probably only need the PEG MTP Trees - that's based on BSC Trees meaning the BSC prop packs for CP's trees, as you will have these as a dependency of the Cascadia Tree Controller. If you download a lot of content from different creators, you will find you need a lot of different tree-based dependencies at some point. The only way round this would be to re-lot files to use your set of trees and not the PEG ones (in this example) then you would not need the additional files.- 45 Replies
-
To clarify, SPAM doesn't affect any demands with the exception of the IA (Agriculture industry). However, if you build a region with lots of I-A this may change the course of the game in some way from using say I-D (Dirty Industry) as it's base. Without I-M and I-HT your economy will never provide much C0$$$ demand, but farms are a good part of a balanced mix throughout the region, just don't forget you need some industry too at some point. Farming is also especially helpful at the beginning of a game as it employs all your poor R$ sims without having to pollute like I-D does.
-
MGB - Sidewalk NAM (SWN) for Paeng's Sandstone Pavements
rsc204 commented on rsc204's file in Transportation
@ WolfGuy100 - There are many different TULEP options within the NAM installer, these are just for the standard Euro versions so it's not an error per-se. I will probably include the Dexter UK versions at some point in a future update but outside of that I have no plans to do this for other sets at this time.- 22 Comments
-
- 1
-
-
Do you guys agree with this. IDK.
rsc204 replied to Trentreznorspig's topic in SimCity 4 General Discussion
This makes sense to me, it's all to do with traffic volumes. Commercial developments see the passing traffic as potential customers, therefore additional traffic on a road/avenue increases the desirability of zones next to it. Residential on the other hand, well as in life most of us would prefer to live somewhere without too much traffic and noise. It's not that I think they prefer streets, just that it's more likely due to the speed of streets that sims will only use them to get to the main routes which are usually road/ave or something with higher capacity/speed. As a consequence streets should always have lower traffic volumes (assuming you've an efficient network of roads/aves) making them more desirable to higher wealth residents. So yes it makes sense, but only if there is the right traffic levels as that's how the game simulates this part. -
I can confirm edge scrolling works under Windows, at least with my Intel Chip. What I'd be interested to know is why OpenGL rendering, unlike DirectX does not count as hardware rendering by SC4, if that could be resolved it would open up the HD mods to a lot more people who can't use DirectX for whatever reason.
-
It should appear near the top of the Misc Transport menu if it's installed. If you don't see it there, try re-installing the NAM making sure the Tram in Avenue is selected as part of the installation setup.
-
Intel HD 2500 graphics and DirectX rendering
rsc204 replied to former_member 665840's topic in SC4 Bugs & Technical Issues
Yes, it works for the most part, I suppose its quality depends on your Video Card and how well the drivers support it really. That said I couldn't live without my HD terrain mod, amongst other things, so rather than downgrade I bought a replacement card. Some may prefer the other route though. DirectX Hardware rendering is unplayable with my Intel card, the graphical glitches are just too all-encompassing and software rendering just really sucks, so options really are OpenGL (which is the lesser of the evils here) or a new card, Your out of luck if you have a laptop with Intel graphics and no 2nd graphics chip. -
Intel HD 2500 graphics and DirectX rendering
rsc204 replied to former_member 665840's topic in SC4 Bugs & Technical Issues
Such options don't even exist for integrated cards. They just aren't built for playing video games. Acheter une meilleure graphics card---unless you want to spend days and days looking for a specific video driver software version that works well with SimCity 4. First there is a Control Pannel for settings on the Intel HD4600, it's just very sparse compared to the NVidia or ATI equivalents (I would argue most of these settings are a total waste of time personally anyhow). As for saying these cards aren't built for playing games, that's a total fallacy and based on an outdated view of how integrated cards used to be terrible. The HD4600 is really the first time I've experienced an integrated solution that I could have lived with and it does play many games well at HD resolutions. The problem is Intel's driver support was non-existent before they started making graphics chips and so many games made before that can have problems. As for fixing the problem you can change to OpenGL rendering, but this has the drawback that no HD mods can be installed. The other option is simply buying another videocard, eventually I got a GTX 750ti, but you don't need to spend nearly as much if you just play SC4 a budget 30-40€ card would work just as well. I'm certain (spent a lot of time trying to fix this) that Intel's drivers do not support the game very well and probably never will. If such a problem occurred with an ATI or NVidia card's drivers tomorrow, I'm pretty sure either of them would fix the problem, legacy software or not. Intel aren't really interested in such legacy support, but there is something wrong about having to waste a great chip and chuck in an additional card at expense for the sake of the drivers. -
Yes they are plopable and not intended to replace the regular crossings at junctions, more for a place where you want a crossing without a junction. In the case of the UK versions, the markings are 100% authentic as Ln X pointed out, in the case of the EU/US versions (which can be used if you don't have a British-look) they are just whatever textures were already around. The EU one is based off the Zebra crossing outside my flat in Germany so they should be pretty authentic too.
-
Thank you to everyone who has downloaded/commented/rated these. In case you didn't know it's my first release, I found the original set so useful I made more pieces, but I wasn't sure if there was much demand for small things like this... I've more projects in the pipeline, if anyone is interested then check out my thread here.
-
Version 1.0
1,478 Downloads
This package contains 3 sets of hedges from which you can choose one allowing you to create seamless hedge boundaries in your cities. The main hedge props have been made into a prop family, and will change to a seasonal "winter" variant from Mid November until March in-game, this really helps to give them a random appearance. Three options are provided to try to accommodate different playing styles. - Standard: Regular Maxis base texture, if you are using a maxis grass texture replacement mod, such as those from the latest Gobias terrain mods, then they will blend in with your terrain. - Appalachain: The base texture is designed to blend in with Lowkee's Appalachain Terrain Mod. - Transparent: The bases and paths are removed, just 5 simple hedge pieces allow many combinations, paths and flora can be added using MMPs. Dependencies Required for all versions - BSC Mega Props D66 Vol01 - BSC Hedges (Only the file BSC Hedges.dat is required from this download). Appalachian Version ONLY - Paengs Texture Pack v104 Appalachian & Standard Version - BSC Textures Vol01 Optional - S.P.O.T. If S.P.O.T. is installed, you will see helper pieces that show when you plop the lots that make lining up the paths easier. Note: Please ensure you only install one version of these hedges, please see the included readme, it goes into more detail than I have here and will help to avoid problems. If you are still stuck or have any comments, feel free to comment in my shack on Simtropolis. -
Intel HD 2500 graphics and DirectX rendering
rsc204 replied to former_member 665840's topic in SC4 Bugs & Technical Issues
I had this problem with the Intel 4600 graphics in my Core i7 Desktop. Open GL works well, but it means no HD mods. The issue seems to be with the graphics drivers from Intel, and I don't think it's a priority to them to fix it. I'd be interested to know if anyone knows of a driver version that will work with SC4, apparently there is one. The second problem is finding that driver, since Intel don't publish driver archives. Personally I put an old Radeon 3870 in my new PC to use HD mods because I couldn't solve it. It's a pitty, otherwise the Intel 4600 is more than I need, I'm a bit miffed considering the cost of the processor that it's part of and I bought the PC for playing SC4. -
Very helpful thanks, just one thing I would add is that the Group ID for each texture has to be set to 0x0986135E otherwise your textures will not appear in LE/SC4-PIM correctly, for more info check this thread on SC4 Devotion: http://sc4devotion.com/forums/index.php?topic=13944.20
-
- 13 Comments
-
- moonlinght
- texture
-
(and 8 more)
Tagged with:
-
- 27 Comments
-
- 1
-
-
- tree
- replacement
- (and 4 more)
