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Smeagol01

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Everything posted by Smeagol01

  1. Project Akar : UI Enhancement

    for me the allrciplop buttons wont even show but the sub menu for streets shows any ideas how i geht the thing working?
  2. Project Orion - 3k Extended Boundary

    how did u get the thingis showen that arent in the vanilla boundaries   whan i do something like that i only get the content of the actual city shown....   Would it be a lot of work to release a separate version (or a separate mod) that works like that? Of course, if it's not too complicated. I assume updating the mod would be a hassle but just wanted to ask :)
  3. SimCity Revision

    seems it doesnt work with recent patch anymore
  4. u have to placeit in the simcityuserdata folder not simcity data if im not mistaken
  5. how about ploppables from the speciallity facilities
  6. (Offline Only) Fire Station Enhancement Pack

    does this work with the other firestation mods that plop the modules from the big station?
  7.   that is allready tweaked by another guy btw :) 5 dorms for excample
  8. SimCity Casino Overhaul - Casino Upgrade

    i suggest that u lower the number of modules a bit it feeels like u wont have enough room for many independet casinos anymore
  9. Mr. Lowe's Simcity 2013 Mods

    seems that the mods for the shools dont work for me... got only 4 ploppales and original capacity could it be that it conflicts with the lage bus for elementaryschool mod?
  10. RegionFreeRoad

    its normal for the modded freway thiigies was in boc (building out of city) mod the same case
  11. Street for busses

    thats strange since im useing it rightnow and it works fine did u place the 1_Universal_Street_Script.package in simcityuserdata/pakages and the rest in simcity data? like told in the readme?
  12. Emergency Center for Clinic

    wow nice   how about the detective wings and crimeprevention for the litte police station?
  13. Street for busses

      your prob is fixed in the post above...... why dont ppl just read the last posts and see if there is a soution for their problems -_- and for power etc u have to place the addiitonal modules of the mod in the "simcitydata" folder
  14. SimCity Revision

    are u shure u modified all casinos since i only get eight ploppables  for the elegant casino
  15. SimCity Revision

      idk if it will work since its not updated anymore  forinstance the interchange remover lets freeze the game now anfter like 2 mins played and i think especially boc wil have this sort of problem too   okay data to report, it does seem to work with BOC's 0.98N version, can build outside the city and doesn't seem to freeze. but this DOES NOT work with this one (http://community.sim...city-2013-mods/) which changes a lot of capacity volumes. but no worries. :)       btw i like the revision mod more than mr.lowes mod
  16. SimCity Revision

      idk if it will work since its not updated anymore  forinstance the interchange remover lets freeze the game now anfter like 2 mins played and i think especially boc wil have this sort of problem too
  17. SimCity Revision

    the sewage module no9 sometimes wont be kept  after plopping it  ive testet it in 2 of 3 cases it would just vanisch annd money is lost only way to get it plpped is to rebuild the whole building after a vanishrd case
  18. UPDATED: SimCity Power Overhaul - Power Upgrade

    ahm i got a strange problem with your mod active the oil pllant displays a blackout symbol on itself and isnt producing any power useing the revision mod too and placed everythin in the zip in ..userdata/packs   nevermind me if someone got the same problem just closing and reopening the plant several times does the trick
  19. SimCity Revision

    i got another issue found out its the freigtmodule for the tradeports they dont seem to function anymore..... at leasyt the industry is complaining abount not haveing enoungh buyers but i got like 90k crates capacity unused     and i noticed for the  proccesorstorage u didnt change the capacity at all
  20. SimCity Revision

    th same for nr 9 of sewage waterpump just works fine
  21. SimCity Revision

    seems that the 5 dorms wont work propertly since if i want to place the 4. one it just disapears and money=lost
  22. Patrol Car Lot for Small Station

    hmm i cant seem to plop the patrol thingies
  23. SimCity Revision

    ahm it chanvges the production of the coal powerplant to 75 with 4 modules active i dont think thats good
  24. CapTon's Fire Mods Pack

    @drwatson for the drones there is a mod  named Drones Galore from skyrestorm just google it   would be nice if u could do the same for police and abulance too
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