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Everything posted by Smeagol01
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- 601 Comments
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- user interface
- akar
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(and 6 more)
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how did u get the thingis showen that arent in the vanilla boundaries whan i do something like that i only get the content of the actual city shown.... Would it be a lot of work to release a separate version (or a separate mod) that works like that? Of course, if it's not too complicated. I assume updating the mod would be a hassle but just wanted to ask :)
- 412 Comments
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[UPDATED] (Offline Only) OmegaCo Factory Enhancement Pack
Smeagol01 commented on CapTon's file in SC13 Game Mods
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3X Increase Of Megatower And 300% Crown Bonuses
Smeagol01 commented on Little Harty's file in SC13 Game Mods
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[UPDATED] (Offline Only) Plop Modules Farther Away Mod
Smeagol01 commented on CapTon's file in SC13 Game Mods
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[UPDATED] University Schools and Dormitories for Community College
Smeagol01 commented on CapTon's file in SC13 Game Mods
- 13 Comments
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- university
- schools
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SimCity Casino Overhaul - Casino Upgrade
Smeagol01 commented on parkerwyoung's file in SC13 Game Mods
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idk if it will work since its not updated anymore forinstance the interchange remover lets freeze the game now anfter like 2 mins played and i think especially boc wil have this sort of problem too okay data to report, it does seem to work with BOC's 0.98N version, can build outside the city and doesn't seem to freeze. but this DOES NOT work with this one (http://community.sim...city-2013-mods/) which changes a lot of capacity volumes. but no worries. :) btw i like the revision mod more than mr.lowes mod
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UPDATED: SimCity Power Overhaul - Power Upgrade
Smeagol01 commented on parkerwyoung's file in SC13 Game Mods
ahm i got a strange problem with your mod active the oil pllant displays a blackout symbol on itself and isnt producing any power useing the revision mod too and placed everythin in the zip in ..userdata/packs nevermind me if someone got the same problem just closing and reopening the plant several times does the trick
