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Everything posted by AcronShinra
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Even if I'm PS fanboy since glorious PSX/PSOne era I have to point out 2(well 3) cons of upcoming PS4: - No built in DRM, but publishers still have last word on this matter, if they want they can implement it to their game; - All online features require PSN Plus subscription; - New controller looks disgusting. <subjective opinion;
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Starting out with SeaPorts
AcronShinra replied to Cougar2004's topic in SimCity 4 General Discussion
@dekiscool Sometimes when you plop a lot on shoreline being almost on water level, it can level few tiles exactly with water height. Even if such tile looks like a terrain game treats it as it was water. Remedy: use small sized terrain level brush and start from buildable tile. To easily check if you can build on terrain - try to zone a road, if it's not red - then you are free to go. -
Compact? Check. Simple? Check. Aesthetic? Check. Black? Check. Transparent? Check. My body is ready.
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Pretty much yes, it's even advisable when your plugin folder grows large, so keeping track of what you have or not is much easier (create folders like: mods, civics, growables, landmarks, parks, eyecandy, author_name etc) But there is only one exception: No. Game loads plugins alphabetically, so every z_folder is loaded last. And such folder MUST not be renamed or moved into another folder, as files in such z_folder are designed to be loaded last - they overwrite other files, that's why. Isn't it already in NAM folder o,O?
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Shift S = 0x6a935cc9 "Rotate Clockwise" Shift A = 0x6a935ccc "Rotate Counterclockwise" Shift W = 0x6a935cd5 "Rotate Building Clockwise" Shift Q = 0x6a935cd1 "Rotate Building Counterclockwise" Those are new keystrokes in my modded keycfg file, but there is one limitation. So far I can only modify or add combinations where I know MsgID (hexadecimal value in above table). As far as I know those IDs are hardcoded in game's exe and I haven't tried If I could reverse engineer them with memory editor like CheatEngine. And I don't know if someone was able to get any ID, maybe NAM creators know more on this matter.
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Once you'll get used to Hard mode, you will never ever want to go back, mark my words. For early cash problems I can give you only one tip, except from building civics when they are really needed and adjusting them, build toll booths. Building them in choke points, on road leading to main ferry port or, what's most important, on neighbour connection roads often results in shifting your budget balance from deep recession to green stream of simoleans.
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Either I'm rubbish at the game, or its a glitch - Why does this happen!?
AcronShinra replied to poshbakerloo's topic in SimCity 4 General Discussion
More importantly - do you build any PARKS? Zero demand for RES is obvious sign of meeting demand cap. This cap can be raised by building lots from Park and Reward menus. Commercial and Industrial also have similar caps. For office commercials (service commercials - CS have unlimited caps) you have to build rewards like Stock Exchange, airports and make neighbour connections. For Industry - create connections with neighbours. -
I use reconcile only when I'm shaping terrain of my new region, long before any transit network or any zone have been build. Even if plopped lots, growables or roads are changing a bit border terrain, I don't reconcile in neighbour towns. 5 or even 10 meters isn't noticeable on region view.
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Maxis Seasonal - Residential & Commercial Lots
AcronShinra commented on PaulSawyer's file in Gameplay Mods
- 51 Comments
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- maxis seasonal
- seasonal
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Great tool for making city names
AcronShinra replied to Popball's topic in SimCity 4 General Discussion
Rest of generators is also cool, streets, civics, terrain, everything! -
I was thinking about trying to create new UDI mission. There is enough info out there on missions .lua out there and I might be able to do one. If I get even test one to work I'll post my results in "Show Us What You're Working On" thread. Nothing wrong, nothing wrong. From my point of view UDI mission requires a bit more input and gives a small feeling of accomplishment than moolah command. But hey, SC4 is sandbox game, there's no wrong way of playing.
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Version 1.0
2,179 Downloads
+============+ | DESCRIPTION | +============+ Are you addicted to UDI missions? Have you ever wanted more generous rewards for your hard work? Does your cat is making more money than you? Then fear not, as I have all what you ever wanted, all you ever needed, all you ever dreamed about for very, very, very low price! More money from UDI missions is astonishing pack of small-in-space, easy-to-install, non-intrusive files that makes your UDI missions worth your very precious time. But what those files do again, you will ask? It's simple, by changing values in one of game's .LUA files it increases cash reward from UDI by given value! Isn't it great?! More money from UDI missions comes in various versions suitable to your needs and gender: from Lite +5,000$, through Standard +20,000$, Premium +50,000$ and Ultimate +100,000$! Now you can do UDIs, neglect city building and still be rich as those R$$$ Sims you always aspiring to be! So, what are you still doing here?! Grab your mouse and install More money from UDI missions, and enjoy green stream spilling from your screen! And don't let your cat to laugh at you ever again! PS. (More technical info in later sections) +==================+ | AVAILABLE VERSIONS | +==================+ More_money_from_UDI_missions_5k.dat +5,000$ More_money_from_UDI_missions_10k.dat +10,000$ More_money_from_UDI_missions_15k.dat +15,000$ More_money_from_UDI_missions_20k.dat +20,000$ More_money_from_UDI_missions_25k.dat +25,000$ More_money_from_UDI_missions_30k.dat +30,000$ More_money_from_UDI_missions_50k.dat +50,000$ More_money_from_UDI_missions_100k.dat +100,000$ +============+ | INSTALLATION | +============+ Just unzip archive, select ONLY ONE file from pack and paste it to your Documents/SimCity4/Plugins folder. File can be DatPacked without any problems. +==============+ | REQUIREMENTS | +==============+ Rush Hour/Deluxe + 1.638 patch or higher +=============+ | DEPENDENCIES | +=============+ None. +=============+ | COMPATIBILITY | +=============+ Compatible with any mod not modifying sit_constants.lua. If mod of yours does change it, check instructions below. +====================+ | MODDING INFO AKA DYI | +====================+ Mod basically changes values in sit_constants.lua (TGI 0xCA63E2A3,0x4A5E8EF6, 0xFFA9DAF4) extracted from simcity_1.dat. sit_constants.GOOD_SUCCESS_MONEY sit_constants.EVIL_SUCCESS_MONEY sit_constants.MED_GOOD_SUCCESS_MONEY sit_constants.MED_EVIL_SUCCESS_MONEY sit_constants.HAR_GOOD_SUCCESS_MONEY sit_constants.HAR_EVIL_SUCCESS_MONEY All values are in decimal format and tells game with how much money you should be rewarded after completing UDI missions, through specific mission .LUA files. Consider sit_constants.lua as main file, that rest of .LUA look upon to. If your mod also modifies this file, just copy&paste values from my mod, or edit them to your liking. iLive Reader required obviously. +==========+ | DISCLAIMER | +==========+ Modify and use it to your heart content, if you want to include mine file in your mod, just do it, I don't care, it's not rocket science anyway, anyone with reader could this mod, but giving a small credit would be nice. -
Vehicles that slow the computer
AcronShinra replied to Cougar2004's topic in SimCity 4 General Discussion
Adding to what RTMT said: Also don't DatPack any z_folders as they are designed to be loaded last. If merged into bigger .dat file their proper working isn't guaranteed. -
UDI Missions v.s. Difficulty
AcronShinra replied to Cougar2004's topic in SimCity 4 General Discussion
City made in Hard difficulty will have ALL missions available, as long as you have met the requirements. -
UDI Missions v.s. Difficulty
AcronShinra replied to Cougar2004's topic in SimCity 4 General Discussion
At Medium Diff Spaceport is available from UDI mission, and on Hard Area 5.1 additionally. I do UDI missions on new tile to quickly get Deluxe Police Station + Nuclear Plant, and "A Special Load of Garbage" - garbage truck mission for easy 70k $ with even easier requirements. -
How to change tileset for custom content
AcronShinra replied to sachizm's topic in SC4 Modding - Open Discussion
You can change it in .lot/.desc file in OccupantGroups section - values to type in: 0x00002000 - Chicago 0x00002001 - NY 0x00002002 - Houston 0x00002003 - EU -
Starting out with SeaPorts
AcronShinra replied to Cougar2004's topic in SimCity 4 General Discussion
Personally I can only recommend everything water related from PEG. As he has created a quite big number of nice plopables, checking lots list on his site together with STEX is a must, to not skip important dependency or to be sure if you have all buildings from given pack. It took me about half of day to get 95% of all his lots. But the good side is - there is never enough of coastline to plop everything I'd want. Of course I'm not forcing you to go into extreme from the beginning like me, but at least check lots from PEG's 'CDK3-SP Seaports' pack -
My very first city, it's one big mess of experimenting with game mechanics, transportation, zoning, low income, demand, parks, custom content and my chaotic mind. Embrace my building drive, embrace my dense zone madness, embrace my random plop insanity, embrace Midgar! IMPORTANT: Not for faint heart, hide your cat too, it might explode. ... day'n'nite makes everything better!
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industry not employing sims
AcronShinra replied to turdferguson1's topic in SC4 Bugs & Technical Issues
I'm using same COM/IND doublers as mnt5026 together with I-HT fix and I do not face such abandonment problems. Real culprit lies in yours no dilapidation mod which simply hides abandonment, confusing that way simulator. It'd be much better idea to use mod. It is also compatible with job doublers. Radius doubler also shouldn't make problems as it affects only civic buildings.- 17 Replies
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- industry
- unemployment
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- 30 Comments
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- user interface
- graphics
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I know your pain. It reminds me of time when I was modifyng UI of my old MMO, before they reorganized files and went from hundreds of images to bunch of template .dds'es. Feels bad man, feels bad.
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Have you tried to overwrite airport plugin with fresh copy? Are you sure you didn't miss any dependency file? Is the same thing happening to new airports? Is the game of yours patched to 1.640?
