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Everything posted by AcronShinra
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csl patch Patch 1.2.2-f2 released, building & zone limits raised!
AcronShinra replied to boformer's topic in Cities: Skylines General Discussion
That's why we can't have nice things. Pls gib. -
Now after over 1 year from my "forum retirement", just when I'm little obsessed with Cities:Skylines, I thought it'd be a good idea how's old forum fares. Oh, boy, with completely new design it really feels like completely new place. And SC4 community still going strong...
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Opera 12.16 for enormous customization options. If sth do not work, then Opera 18 (also known as Chropera). Firefox - not enough strange features I use w/o extensions, tends to be slow; Chrome - fast, but lacks in customization and advanced options;
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How do you drop the dirty industry bar?
AcronShinra replied to TeddyAbbie's topic in SimCity 4 General Discussion
A) Build more I-D (doh); B) Educate your slave... I mean citizens. -
Region border neighbor connections: Leads to neighboring regions, or dark abyss?
AcronShinra replied to GeometryMath Algebra's topic in SimCity 4 General Discussion
Plot twist: Simnation is Discworld. -
Unemployment despite 18,000 vacant jobs
AcronShinra replied to smf_16's topic in SimCity 4 General Discussion
1. 18k vacant jobs vs 20k population - mind that not everyone living in city is considered as workforce. At beginning, on low health value it's like 40% of total population. 2. As their education level/EQ is rising Sims prefer "cleaner" and better paid jobs, I-D doesn't belong to that group. More I-M is what you need if you don't plan on using commerce in your industrial city(TIP: Commerce goes extremely together well in residential sectors) or even I-HT, but latter needs clean air. -
The more you know...
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It's plague touching all big lots, if I'm not mistaken Crime Rate is calculated per tile of building, not lot as whole.
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But it can be quickly&easily edited with SC4Tool.
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What difficulty settings do you play?
AcronShinra replied to TeddyAbbie's topic in SimCity 4 General Discussion
Hard with 500,000 simo-$ as starting money; best of both worlds. -
What Music are you listening to right now?--The Second Verse
AcronShinra replied to Livin in Sim's topic in General Off-Topic
[Metal Cover] Gwyn, Lord of Cinder - "Dark Souls OST" -
How do you make your subways/railroad/monorail/large railroads to work?
AcronShinra replied to TeddyAbbie's topic in SimCity 4 General Discussion
Standard traffic controller is highly ineffective, NAM is pretty much required to any serious play. As infamous said, install only traffic controller, if lag is unbearable. That's a blasphemy, what you've said just now D: -
Do you really need dirty industry in your city?
AcronShinra replied to TeddyAbbie's topic in SimCity 4 General Discussion
As overall education of your sims rise demand for I-D drops and if you are able to decrease pollution and increase terrain desirability by planting trees for example (or old good bulldozing), there's big chance that I-D will get "promoted" to I-M or even I-HT. As for me I don't bother with I-D anymore, CS$-CS$$ and civic buildings are good, non-polluting job providers, though city doesn't expand as fast as with heavy industry present. -
What Music are you listening to right now?--The Second Verse
AcronShinra replied to Livin in Sim's topic in General Off-Topic
[Crow's Claw] - Ironheart from "Resonance Of The Nickel Strings" Genre: Power/Prog Metal -
What do you think about industry-only cities?
AcronShinra replied to TeddyAbbie's topic in SimCity 4 General Discussion
Almost exclusively Industry-only city? Been there, done that. Pollution is non-factor only if it's pure I-HT city, or when you create districts in city (for I-D, I-M and I-HT), or/and when you plant a lot of trees or use custom lots eating away excessive pollution. Only drawback - you have to have a lot of COM buildings in one of near tiles, to keep job balance of job diversity through region. -
Simcity 4 - The 'Technological Advancement' of Modding
AcronShinra replied to Kiiroitori's topic in SimCity 4 General Discussion
It's EA you talk about; they'd rather resell their old games as overpriced DLCs or make'em freeware (like it happened with glorious C&C:RA, just before EA started their DRM madness) than open sourced it -
Does anyone ever get around to playing
AcronShinra replied to waerth's topic in SimCity 4 General Discussion
Hoho, case similar to mine. I had situation like that with almost every game I could mod. -
Question about pedestrian tiles
AcronShinra replied to Mcnamara's topic in SimCity 4 General Discussion
Never tried such idea, but considering game mechanics it would work as long as you would be able to tunnel/redirect traffic to/through your original CBD. Doesn't matter for Sims if they travel on foot, in car or via mass transport, they only care for speed and getting to destination in shortest route. So, yeah, GLR/Sub or maybe even Monorail would work wonders, parkings too with adjacent bus/sub stops. -
What happen to my elevated OWR curve?
AcronShinra replied to Afrizan's topic in SC4 Bugs & Technical Issues
If I would be in OP's shoes I'd try if changing this particular part rotation+position in Lot Editor would help. -
Question about pedestrian tiles
AcronShinra replied to Mcnamara's topic in SimCity 4 General Discussion
COM zones can be surrounded only by ped malls and still be used, >BUT< you need to put a transit stop like Bus/Subway stop on tile adjacent to one of ped malls. Pedestrian traffic is unable to move from street into ped mall directly. -
What Music are you listening to right now?--The Second Verse
AcronShinra replied to Livin in Sim's topic in General Off-Topic
[FreQuency (From Sound Records)] - Silent Line (OP-INTENSIFY) from "Sunrise" Genre: Electronic, Game OST arrangement -
Mod for allowing ferries to pass under lower bridges?
AcronShinra replied to monomass's topic in SimCity 4 General Discussion
I'm pretty sure it's one of things that are hardcoded in game, like lots of other stuff related to bridges. -
using save games from xp in windows 7/8
AcronShinra replied to eloy2030's topic in SimCity 4 General Discussion
I've moved some time ago from XP 32bit to 7 64bit. All copied cities and plugins from old system works flawlessly. Just don't forget, as Boom said, to update game before starting it for the first time. -
Population quickly increasing/decreasing
AcronShinra replied to FlaJer's topic in SimCity 4 General Discussion
In most of cases - mass R$$$ building dilapidation due to lack of jobs for $$$-class citizens. I could give you a few tips, though I'm not an expert in this problem as preventing almost completely R$$$ dilapidation is only thing I couldn't work out in SC4. Anyway my ideas: education - long term solution, but better educated Sims can work in more places; zoning COM/IND (depends on which one is highest in demand) in given city or neighboring one; more transport options, especially complex subway network if you have enough of monthly income to support it.
