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813 DownloadsMaio is the easternmost of the Sotavento islands of Cape Verde. Maio is located south of the island of Boa Vistaand east of Santiago. The island is known for its sandy beaches and large forest, which is unusual for Cape Verde. This map is nowhere near as challenging as my Jan Mayen map, however, just as much work went into it. This map has an incoming/outcoming railroad connection, as-well as some left-over mining railroads in the mountainous area. One mini-mountain range has a small railroad bridge, used to connect the two ore-filled hills together (not present IRL). Tropical theme, right-hand drive.
CapTon posted a City Journal entry in Building Downtown Toronto Challengehttps://www.youtube.com/watch?v=T7zUAXBlNrI Welcome to my brand new series! In this series, I'll be building downtown Toronto in a response to a challenge posted on the SimCity Reddit! Enjoy!
Hunter3000 posted a file in Game Mods
7,486 DownloadsI made few improvements to Power/Energy buildings in SimCity. Mod works in SimCity 5 and with DLC (files separated) This is easy version for anyone who wants to fast expand city and don't worry about maintenance cost. Sorry for Polish version screenshots if someone don't understand, below list: Wind Power Plant: Free maintenance cost Addon: Small Horizontal Turbine - 10/h cost Addon: Vertical Turbine - 100/h cost Coal Power Plant: Free maintenance cost Extended storange to 40T Addon: Dirty Coal Generator - 100/h cost Addon: Advanced Coal Generator - 200/h cost Addon: Clean Coal Generator - 300/h cost Oil Power Plant: Free maintenance cost Extended storange to 4000 barrels Addon: Conventional Oil Generator - 150/h cost Addon: Combustion Turbine Generator - 250/h cost Addon: Clean Oil Generator- 350/h cost Solar Power Plant: Free maintenance cost Addon: Fixed Solar Array- 50/h cost Addon: Concentrated Solar Array (CSP)- 100/h cost Nuclear Power Plant: Free maintenance cost Decreased Skill Consumer for all addons Decreased water consumer amount Addon: Gen I Thermal Reactor - 350/h cost; 85k cost Addon: Gen II Thermal Reactor - 450/h cost; 75k cost Addon: Fast Neutron Reactor - 1500/h cost; 130k cost Fusion Power Plant: 100/h maintenance cost Without ControlNet (all addons) Standard jump start ignition Addon: Standard Fusion Reactor - 500/h cost; 100k cost Addon: Advanced Fusion Reactor - 1500/h cost; 1 mil cost Wave Power Plant: Free maintenance cost Without ControlNet (all addons) Addon: Standard Wave Generator - 150/h cost Addon: Advanced Wave Generator - 350/h cost Notes: power-mod is for standard power plants without DLC CoT-power is for CoT DLC expansion Mod does not have Wind/Solar Power Amplifier changes Copy all files to SimCityData folder and two files from your SimCityUserData\EcoGame (SimCityDLCEP1-Scripts_287520926 and SimCity-Scripts_287520926) to SimCityUserData\Packages
UDI Missions v.s. Difficulty We all know that an 'Easy' difficulty city will not be offered some UDI missions. For example, when I used to play only 'easy' difficulty cities, I never saw an ice cream truck mission for placing 2 elementary schools, but I always do on medium difficulty cities. But will UDI missions reserved for Medium also be offered on Hard? And will the ones that work on Easy also work on Medium and Hard cities? Or are we always limited to exactly the UDI mission set per each difficulty city level? If we are limited in that way, then since I play UDI missions a lot, I may have to start choosing the city difficulty based upon which rewards I will want to unlock via UDI. It would be helpful to know that always starting a Hard city would for sure unlock all UDI missions, but I suppose thats the question here for the SC4 GURUs, isnt it? Thanks! (Hmmmm.... perhaps this could be my next Mod [or someone's] - A Mod that allows all missions to be offered when the requirements are met, regardless of which difficulty city you are building.)