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Everything posted by Norwegian Neko
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The Portland & Oregon BAT Team, Chapter 1
Norwegian Neko replied to sparkythepenguin's topic in SC4 BAT & Lot Workshop
Noo! Not the trimet busses! Anything... I have to ride them almost everyday; the last thing I want to do is put 'em in my cities. *shudder* I play games to escape reality! Hmm...simcity is contrary to that...odd... -
Adventures In New Urbanism --- A Journal
Norwegian Neko replied to louisville327's topic in SC4 City Journals
Date: 11/21/2004 10:06:03 AM Author: Monteferro What a brilliant idea! This is very educational and it combines City-Building Concepts with City Journals, plus the story is very engaging in itself. With all the research you've done, the CJ is going to be a fascinating study as well as a test of SimCity's realism.quote> Ha! As it should be. I've been doing this in my cities for awhile...I've read the books by all of those authors myself shortly after I first played simcity 3000... -
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The Portland & Oregon BAT Team, Chapter 1
Norwegian Neko replied to sparkythepenguin's topic in SC4 BAT & Lot Workshop
Awesome job on the 1000 Broadway building, sparky. So you're actually going to PSU, eh? Cool. Still set on the architecture program? As a 2nd year arch student, might have some advice for ya. Anyway, you have about 5 weeks...enjoy it while you can! -
London Kings Cross Station by Frogface and BSC
Norwegian Neko commented on frogface's file in Transportation
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Here is my reply - Chicago is a really large city, but it is situated in the midwest of the United States, and is fairly isolated. From what I understand there are no/few commuters arriving in the city from other major cities or regions. Unfortunately, it is a really, really large city, with millions of people living in suburbs and commuting to the main city. That may be a bit unwieldy to work with. Boston - this is probably not such a good choice, since it is located in the New England megalopolis area, which includes approximately 135 million people. Talk about hard to model - some people commute from Washington, DC, to Boston, everyday. Good luck modeling 135 million commuters! I would suggest modeling a city in the world that is fairly isolated away from any other major cities. For example, Vancouver, BC. Portland, OR. San Francisco, CA. Those are just cities I know of on the west coast. There are thousand of other cities in the world that could be used. The added advantage of those I listed also have a good mix of industrial, commercial, and residential, as well as seaports.
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In response to sepsis: Actually, it's not that hard. Marrast created the avenue and road underpass sections as props. All you have to do is plop them down on a lot how you want them, and then transit enable the lot. Of course, transit-enabling is the hard part. I downloaded a tutorial on Simtrop a few days ago on how to do that. The 2 lots I made just use Marrast's content, and the transit enabling, all in all which took about 12 hours from start to finish. Plus the custom description, icons, costs, etc. (Thanks darkmatter & ilive for datgen, easytweaker & the reader!) In response to 7trumpets: Wow! A response from the 7trumpets! I feel humbled! Seriously tho-I haven't done much BAT work yet, I have more experience with the reader in editing stuff. However, I would love to work with you in developing transit-enabled lots/new intersections - doesn't matter if it is an underpass or overpass. I was wondering - what is it possible to create a lot that sinks into the ground compared to the surrounding land? For example, if you drop it onto flat land, it auto-levels several meters into the ground, creating a dip? Is that possible? If so...then we could build the poppable BATTED model/s3d file to fill in that gap. Like so: So the above is my take on how to create such an intersection. I don't know if it is possible to actually carve into the ground, but I think that would be the ideal method to creating the underpasses marrast faked above. Either that, or raise the rail line enough - on a gentle slope - so the cars can go underneath it and the slopes be hardly noticeable.
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Here are the stats for the new underpasses: Avenue-rail dual underpass plop - $8500 bulldoze - $150 Road-dual underpass plop - $3000 bulldoze - $150 Well, it looks like I can't upload any files right now for some reason. Hmm, hopefully soon.
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Press release: zilfondel engineering and associates has worked diligently on adapting Marrast's underpasses to function with the dual-high speed rail corridor under construction in the St. George Territory. Right now there is no simple way for high-capacity roads and avenues to SAFELY cross large high-speed rail corridors. In many cases, where trains travel at over 150 kph, it just doesn't make sense to put at-grade crossings or you may not have enough room for that elevated freeway. I have therefore taken the time today to create some alterated Marrast underpasses. I would like to present these pictures to show the Simtropolis community the new lots I have developed: Road underpasses dual-railways: Avenue underpasses dual railways: Ugly way to cross two high-capacity railways - and a great solution for dense urban areas! Currently, these two lots are not yet available to the general public. However, I will try to contact Marrast and seek his permission whether he wants these released on the LEX. If so, neither him nor I would support any technical issues they would have, but they have been tested and they work just like his originals. So, no U-drive it on the roads, and no emergency vehicles.
