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Norwegian Neko

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Everything posted by Norwegian Neko

  1. The Portland & Oregon BAT Team, Chapter 1

    Noo! Not the trimet busses! Anything... I have to ride them almost everyday; the last thing I want to do is put 'em in my cities. *shudder* I play games to escape reality! Hmm...simcity is contrary to that...odd...
  2. Adventures In New Urbanism --- A Journal

    Date: 11/21/2004 10:06:03 AM Author: Monteferro What a brilliant idea! This is very educational and it combines City-Building Concepts with City Journals, plus the story is very engaging in itself. With all the research you've done, the CJ is going to be a fascinating study as well as a test of SimCity's realism.quote> Ha! As it should be. I've been doing this in my cities for awhile...I've read the books by all of those authors myself shortly after I first played simcity 3000...
  3. PEG Hydroelectric Dam

    what if I don't want to install the PEG 24/7 mod?
  4. Brownstone Apartments

    I love rowhouses! =P
  5. Plop A Shop Pack 2

    winrar won't unzip this lot - it says teh file is damaged/incomplete.
  6. Plop A Shop Pack 1

    winrar won't unzip this lot - it says the file is damaged/incomplete.
  7. RLS Suburban Townhomes

    I cant unzip this lot - winrar says the file is damaged.
  8. RLS Suburban Condos

    wow - I'm impressed by how much you were able to capture the fakeness of suburban "architecture." All of the detailing even looks like it was tacked on! Although not exactly a triumph of architecture (suburban design rarely ever is) it is pretty realistic nonetheless.
  9. 1000 Broadway

    Wee! I live in Portland.
  10. All 3 CityHalls Modd Reward fix

    Oh my god.
  11. Kwik Fit

    This is a really nice lot! I'm definitely going to add it tonight, as the game is sorely lacking any decent-looking commercial services lots. Keep it up! Peace out.
  12. The Portland & Oregon BAT Team, Chapter 1

    Awesome job on the 1000 Broadway building, sparky. So you're actually going to PSU, eh? Cool. Still set on the architecture program? As a 2nd year arch student, might have some advice for ya. Anyway, you have about 5 weeks...enjoy it while you can!
  13. London Kings Cross Station by Frogface and BSC

    Hey, it's not modern. =( Joking! Augh! Don't kill me! hehe... good job guys!
  14. Japanese Houses

    Wow! And...they're actually made by someone who's from japan! Nothing could be better! We just need custom building sets now! Aaaaaaaaaaah!
  15. Realism Project / Mod Development

    Here is my reply - Chicago is a really large city, but it is situated in the midwest of the United States, and is fairly isolated. From what I understand there are no/few commuters arriving in the city from other major cities or regions. Unfortunately, it is a really, really large city, with millions of people living in suburbs and commuting to the main city. That may be a bit unwieldy to work with. Boston - this is probably not such a good choice, since it is located in the New England megalopolis area, which includes approximately 135 million people. Talk about hard to model - some people commute from Washington, DC, to Boston, everyday. Good luck modeling 135 million commuters! I would suggest modeling a city in the world that is fairly isolated away from any other major cities. For example, Vancouver, BC. Portland, OR. San Francisco, CA. Those are just cities I know of on the west coast. There are thousand of other cities in the world that could be used. The added advantage of those I listed also have a good mix of industrial, commercial, and residential, as well as seaports.
  16. New roadavenue underpass

    However, all of your sim commuters - trains and cars and freight truck/rail - will use this just like a normal interesection.
  17. New roadavenue underpass

    Yes, normal vehicles can. If you try to go through on a U-drive it mission, the mission will fail - it's like you hit a brick wall. If you dispatch a police or firefighter, it too will get stuck.
  18. Strip Mall Shopping Center 1

    It's...It's...a stripmall! Wow! This will go great along with the Wal-Mart, home depot, and fast food restaurants. I just can't wait until I destroy my farming communities with these! Muhahaha!
  19. In response to sepsis: Actually, it's not that hard. Marrast created the avenue and road underpass sections as props. All you have to do is plop them down on a lot how you want them, and then transit enable the lot. Of course, transit-enabling is the hard part. I downloaded a tutorial on Simtrop a few days ago on how to do that. The 2 lots I made just use Marrast's content, and the transit enabling, all in all which took about 12 hours from start to finish. Plus the custom description, icons, costs, etc. (Thanks darkmatter & ilive for datgen, easytweaker & the reader!) In response to 7trumpets: Wow! A response from the 7trumpets! I feel humbled! Seriously tho-I haven't done much BAT work yet, I have more experience with the reader in editing stuff. However, I would love to work with you in developing transit-enabled lots/new intersections - doesn't matter if it is an underpass or overpass. I was wondering - what is it possible to create a lot that sinks into the ground compared to the surrounding land? For example, if you drop it onto flat land, it auto-levels several meters into the ground, creating a dip? Is that possible? If so...then we could build the poppable BATTED model/s3d file to fill in that gap. Like so: So the above is my take on how to create such an intersection. I don't know if it is possible to actually carve into the ground, but I think that would be the ideal method to creating the underpasses marrast faked above. Either that, or raise the rail line enough - on a gentle slope - so the cars can go underneath it and the slopes be hardly noticeable.
  20. Dirty Industry Freight Station

    Cool, this looks pretty nice. Might try it out!
  21. New roadavenue underpass

    Just to be clear, normal road and rail traffic will work PERFECTLY with this lot. Just the U-drive and emergency vehicles get stuck.
  22. New roadavenue underpass

    NO. This bug is impossible to fix. We cannot create a lot in which there is an interesection. Either the rail u-drive works, or the road. You can look at the original thread on why this is.
  23. Here are the stats for the new underpasses: Avenue-rail dual underpass plop - $8500 bulldoze - $150 Road-dual underpass plop - $3000 bulldoze - $150 Well, it looks like I can't upload any files right now for some reason. Hmm, hopefully soon.
  24. Press release: zilfondel engineering and associates has worked diligently on adapting Marrast's underpasses to function with the dual-high speed rail corridor under construction in the St. George Territory. Right now there is no simple way for high-capacity roads and avenues to SAFELY cross large high-speed rail corridors. In many cases, where trains travel at over 150 kph, it just doesn't make sense to put at-grade crossings or you may not have enough room for that elevated freeway. I have therefore taken the time today to create some alterated Marrast underpasses. I would like to present these pictures to show the Simtropolis community the new lots I have developed: Road underpasses dual-railways: Avenue underpasses dual railways: Ugly way to cross two high-capacity railways - and a great solution for dense urban areas! Currently, these two lots are not yet available to the general public. However, I will try to contact Marrast and seek his permission whether he wants these released on the LEX. If so, neither him nor I would support any technical issues they would have, but they have been tested and they work just like his originals. So, no U-drive it on the roads, and no emergency vehicles.
  25. JENXPARISRow3j

    ooh, you could also make these commercial service (CS), which would add the mixed-use feel of paris and other dense cities! Hmm...maybe I will do this myself...
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