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jakis

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Everything posted by jakis

  1. NAM General Support

    Thanks, but I'd prefer not to demolish existing buildings 🤷‍♂️
  2. NAM General Support

    Thanks, but unfortunately I must demolish office building then, what is not fit I think I found solution, it's written above, but thanks too anyway
  3. NAM General Support

    That seems right, thank you! :-) This creates congestion for those riding into that intersection on this avenue. BUT we can avoid this by choosing the ave->4-lane-road puzzle piece, which can intersect either with the 2-lane-road or only with a 4-lane road, but now this doesn't really matter, because it won't create congestion at the intersection an any case. Actually I can bear with not great visibility, but first of all, it's functional.
  4. NAM General Support

    Hello everyone! I'm building a new tram system on old road network. And now I have a problem to find an appropriate puzzle piese, which will fit for "tram-on-road x tram-on-avenue x tram-on-road" triangle like I showed below: Unfortunately, all I found is this, which would fit only if what's under red crosses wasn't there.
  5. DgVoodoo 2 - SimCity 4 Edition

    I've done this, but problem persists. This time with DDRAW.dll
  6. DgVoodoo 2 - SimCity 4 Edition

    I have this now too
  7. NAM General Support

    Hello! I have a problem. I made a sandbox town to check two transition lots ToR->Subway. One from NAM, second is a custom (i suppose i could have downloaded it aproximately in 2011), so now I have a little confusion, which of them is actually functional. So I discovered the fact that none of this were functional, despite the fact that I've activated them and dragged subway line to connect them all, so it looks like this: With cheetah speed there just changing "no job" zots and obviously nobody uses transition. I'm rather interested in two above, because they have "subway station buildings", which are conspicuous by subway mode But they still are not functional. I know there is a underground tram way, but I have situations where tram must be under a complex road interchange, where neither tram tracks nor underground tram pieses can be builded, so subway transition could be only a way. And, that's interesting, I remember that one of this were actually functional and worked pretty well until something happened, but I don't know what it was, update to new NAM version or something else.
  8. Show us your Region!

    Aukšinė Population: 87 500 (area: 105 000)
  9. NAM General Support

    Hello! I have a problem here, trying to put flexfly mis-1 over a rhw-2. Same thing happens when I put rhw-2 under flexfly mis-1. I start to think, that it's not supported this way.
  10. NAM General Support

    Sadly.. Thanks anyway
  11. NAM General Support

    Hello! Please help me and my colleague. How to overcome this?
  12. Can't find it?... Ask here!

    I'm glad to see you too Okay, I'll try this. Thanks a lot UPD: I've discovered, that really was iLives Reader. Thank you so much again!
  13. Can't find it?... Ask here!

    Hello! I remember years ago I was structuring building styles (chicago/ny/houston/euro). So on my purpose I've put some residental lots/buildings to ny style, and others - to chicago style. And I was doing this by some program I can't remember the name. GUI could give opportunity to see photo of certain building and at the same window set a building style. Could you help or suggest something similar?
  14. NAM General Support

    Thanks guys I found another (older) NAM folder, which were sneaked in many levels from another folder. Idk why I were keeping that there. Deleting that folder and reinstalling worked for me.
  15. NAM General Support

    Hello there! I got a problem with road/street 2x2 roundabout. After 38 version of NAM installed, I can't build them by way I used to: by dragging road/street to 2x2 circle. It worked on previous versions, but not this. By the way, I still can make an one-way road 3x3 roundabout. I've tried to find info about this in readme, nothing aditional were found, so seems the way to build this roundabouts didn't changed on this version. But somehow I can't build them. P.S. While installing, I've chosen everything what had been checked by default except cul-de-sacs and somethings, that I sure, it isn't about roundabouts.
  16. Kištu-1986 (After the communism) - Get set...

    28th of February. A week ago, there's planned a warming on this days, but actually now it's still laying snow and -17C. Interested people are really waiting for the beginning of this spring, when it finally will be possible to start the main work. Tomorrow already comes the calendar spring. Two overpasses of road D6 are prepared for demolishing, one of which is in the photo. Next, bulk works are planned, but they are not carried out until a plus temperature occurs. For the same reason, works are suspended on the construction of the railway line to Satra. Over the winter, carefully planned where and how will be built 3 new microdistricts for the housing program. The works are not carried out for the same reason as the bulk works too, but nevertheless negotiations are already underway with the owners of the farms that are located on the territory of future housing complexes. Further, the demolition of these structures and the preparation of the territory for construction are being prepared. Here is the territory of the microdistrict Ekli: Here is the future Opila This is the territory for the Medla microdistrict, which is almost ready for construction. At the moment, 3 micro districts are being accurately planned. The other microdistricts of the housing construction program will be planned during the construction of the first three microdistricts.
  17. SM2 Main Subway Depot

    Wow I've been waiting for something like this so long :0 I'm sorry, but that would be really cool, if You make another one (subway/underground/u-bahn/metro) depot with euro style. Crossed fingers But this itself is still great as You are! Lots of thanks!
  18. Hi there! I desided to create a new own type of building which will be involved in mass residental construction in Dzingalia. So, I've created one prototype for testing Check it out! Sorry for chaotic order. NB! Windows in this building aren't textured yet. Nitelite and lot are unfinished as well The question is: how fine is a roof, balconies and model in all? P.S. It's only 1 prototype of 70, their distinction is in color (white, gray, pink, orange, yellow, beige, green, cyan, blue and violet (house with this color is showed above) and in number of storeys (3 (this showed above), 5, 7, 9, 11, 13 and 15.
  19. Jakis'z BAT Thread

    Guys. It's done!
  20. Version 1.0

    328 Downloads

    Hello again! I'm here with a new project. It's far not big and complex as my previous "NM-1", but it can be an addition to "NM-1" and it can stand separately, and will look OK. The idea of this had born almost simultaneously with the idea of "NM-1". ... Finally [as well] I would like to present you my own new housing project. That file contains separate buildings with only gray color, with count of floors: eleven fifteen and has also constructing version to make a constructing scenes. NO DEPENDENCIES TOO! As I've wrote before, this towerblocks made as addition to my previous project named "NM-1". But also it can be placed separately from NM-1 complexes/houses. Grass texture is ordinary too (as in my previous project), but it absolutely compatible with some grass fillers. Such as, I'm using a grass for airport (can't remember where I've got this, but it were provided with fences also, and takes place in Parks menu, at the end). Also it doesn't "conflict" with road grass. In this lot I've placed 2 vanilla tree saplings and 2 benches. But it's still up to you to add there some flora by god tree brush mode, if you would like. And you can leave it without any tree (except my 2 saplings) and it will look OK. Every building were balanced well and based on the count of inhabitans. Also, the thing different from my previous project is the fact that this towerblocks are for R$$ inhabitants. Plugin has MaxisNite and DarkNite models. Installation. 1. Make a folder "jakisprod" in the Plugins folder if it not exists; 2. Move to the jakisprod folder; 3. Choose ONE archive file: • DN one contains DarkNite version, • MN one contains MaxisNite version; 4. Drag chosen file and drop to jakisprod folder; 5. Extract dropped archive in that folder; 6. Use Every archive has archives with opposite lights for models (DN -> MN or MN -> DN) in case, if you decided to install DarkNite mod or refuse of them after you had installed this plugin. In that case follow these steps In case of installing DarkNite mode or refusing of that, when you had already installed that plugin. 1. Delete all models from the folder named "Gray". Don't touch models from "For Constructing Scene"; 2. Extract every DarkNite or MaxisNite archives placed in the folder "Gray". Files names and contents: • NM21 - 11 floors, towerblock version, growable; • NM22 - 15 floors, towerblock version, growable; • NM2 - 4~5 floors, towerblock version, plopable. Has no effects. Only for decorative purposes. So if you don't like any floor_version/building_in_the_general you can found files containing definite name and just (don't forget to make backup before it!) delete them. Other information/feedback you can find at: In the development of this file I was helped by @weixc812 @Fantozzi @matias93 @korver @T Wrecks @bobolee @Tyberius06 @Linus van Pelt @Jasoncw I hope you will enjoy! Dzīeki! (dzingalian: "Thanks!")
  21. Jakis'z BAT Thread

    Remade for a bit + I'd forgot about washed clothes, so I've added them
  22. Jakis'z BAT Thread

    And that's idea! But, unfortunately, I planned to make mine version and nothing else, cause I will be very busy soon. But I can send someone else who interested, my materials to make this ↑ possible.
  23. Jakis'z BAT Thread

    Through the months, Hello! I've decided to make another one seria for mass building: NM-2. This will be just towerblocks with 11 and 15 count of storeys with the same color: gray. Here're some photos of the 11-storey towerblock of this seria. What do you think about that?
  24. I've tried this and an absolutely different and other variants: result is the same. I've counted, so I can say, a problem not depends on this. My variant not works as well. So I've rebuild this into version that guarantees no error: It's squary, but works...
  25. Yeah, this is the first one, I don't using the old ones, so this interchange in absolutely new. But now I have an idea: (here's a right-hand driving side) the distant bridge one I dragged "against the traffic", this is from the south-west to the north-east, and the nearest one, conversely, "by the traffic flow", this is the same, from the south-west to the north-east, so a first variant worked (as You can see), but the second - not. I'm going to try to rebuild, so both bridges will be dragged "against the traffic".
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