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City-building game(s)

Found 3 results

  1. Version 1.0

    328 Downloads

    Hello again! I'm here with a new project. It's far not big and complex as my previous "NM-1", but it can be an addition to "NM-1" and it can stand separately, and will look OK. The idea of this had born almost simultaneously with the idea of "NM-1". ... Finally [as well] I would like to present you my own new housing project. That file contains separate buildings with only gray color, with count of floors: eleven fifteen and has also constructing version to make a constructing scenes. NO DEPENDENCIES TOO! As I've wrote before, this towerblocks made as addition to my previous project named "NM-1". But also it can be placed separately from NM-1 complexes/houses. Grass texture is ordinary too (as in my previous project), but it absolutely compatible with some grass fillers. Such as, I'm using a grass for airport (can't remember where I've got this, but it were provided with fences also, and takes place in Parks menu, at the end). Also it doesn't "conflict" with road grass. In this lot I've placed 2 vanilla tree saplings and 2 benches. But it's still up to you to add there some flora by god tree brush mode, if you would like. And you can leave it without any tree (except my 2 saplings) and it will look OK. Every building were balanced well and based on the count of inhabitans. Also, the thing different from my previous project is the fact that this towerblocks are for R$$ inhabitants. Plugin has MaxisNite and DarkNite models. Installation. 1. Make a folder "jakisprod" in the Plugins folder if it not exists; 2. Move to the jakisprod folder; 3. Choose ONE archive file: • DN one contains DarkNite version, • MN one contains MaxisNite version; 4. Drag chosen file and drop to jakisprod folder; 5. Extract dropped archive in that folder; 6. Use Every archive has archives with opposite lights for models (DN -> MN or MN -> DN) in case, if you decided to install DarkNite mod or refuse of them after you had installed this plugin. In that case follow these steps In case of installing DarkNite mode or refusing of that, when you had already installed that plugin. 1. Delete all models from the folder named "Gray". Don't touch models from "For Constructing Scene"; 2. Extract every DarkNite or MaxisNite archives placed in the folder "Gray". Files names and contents: • NM21 - 11 floors, towerblock version, growable; • NM22 - 15 floors, towerblock version, growable; • NM2 - 4~5 floors, towerblock version, plopable. Has no effects. Only for decorative purposes. So if you don't like any floor_version/building_in_the_general you can found files containing definite name and just (don't forget to make backup before it!) delete them. Other information/feedback you can find at: In the development of this file I was helped by @weixc812 @Fantozzi @matias93 @korver @T Wrecks @bobolee @Tyberius06 @Linus van Pelt @Jasoncw I hope you will enjoy! Dzīeki! (dzingalian: "Thanks!")
  2. Version 1.0

    722 Downloads

    Personally, I have many different residental buildings that meet my criteria to use them in my cities. Panel, high, low, etc. residential buildings. Many of them are really wonderful, I would always use them. Nevertheless, for some time now I began to think that there is something missing ... something flexible, that gives the city-builder a field for creativity. I thought about all this and now... it's exciting moment for me, I never had such a serious project for my favorite game... ...Finally I would like to present you my own housing project. That file contains separate buildings with colors: red white yellow with count of floors: three five seven nine eleven has side versions: linear corner and has also constructing versions to make a constructing scenes. NO DEPENDENCIES! It's really up to you, what you will build: separate houses or house complexes! Really! You can build your own house complex. Like this one: The WallToWall technology allows to build continuous chains of houses. Just one thing: corner version is uninhabitable, it is of a decorative nature. So don't leave corner alone: or even build like this: It is explained by the fact that these corners have no entrances. So it looks weird. Add to the corner at least one linear from the one side (corner designed only for adding from 2 sides). Grass texture is ordinary, but it absolutely compatible with some grass fillers. Such as, I'm using a grass for airport (can't remember where I've got this, but it were provided with fences also, and takes place in Parks menu, at the end). Also it doesn't "conflict" with road grass. Lot looks not finished because I didn't placed some trees on this lots. But It's up to you as well! You can add there some flora by god tree brush mode, if you would like. Also you can leave it without trees, as I did in my housing complex example. Every building were balanced well and based on the count (corners: potentional count) of inhabitans. Plugin has MaxisNite and DarkNite models. Installation. 1. Make a folder "jakisprod" in the Plugins folder; 2. Move to the jakisprod folder; 3. Choose ONE archive file: • DN one contains DarkNite version, • MN one contains MaxisNite version; 4. Drag chosen file and drop to jakisprod folder; 5. Extract dropped archive in that folder; 6. Use Every archive has archives with opposite lights for models (DN -> MN or MN -> DN) in case, if you decided to install DarkNite mod or refuse of them after you had installed this plugin. In that case follow these steps In case of installing DarkNite mode or refusing of that, when you had already installed that plugin. 1. Delete all models from folders named "Red", "White" and "Yellow". Don't touch models from "For Constructing Scene" and "z_Opening Lot MML"; 2. Extract every DarkNite or MaxisNite archives placed in folders "Red", "White" and "Yellow". Plugin has a MML (Management Menu Lots) file. That means this plugin has a lot that hides others in_the_game, so to use other lots (corners and constructing lots) you need to place "Jakis'z NM-1 panels for constructing, random color" lot, that can be found in the Landmarks menu in_the_game. After ploping this lot everywhere in your city, wait ~ingame_month (or couple of days), then reopen Landmarks menu. Now other lots will appear in that menu. To know more about MML-files, just google it Files names and contents: • NM11 - 3 floors, linear version, growable; • NM12 - 5 floors, linear version, growable; • NM13 - 7 floors, linear version, growable; • NM14 - 9 floors, linear version, growable; • NM15 - 11 floors, linear version, growable; • 2NM11 - 5 floors, corner version, plopable; • 2NM12 - 7 floors, corner version, plopable; • 2NM13 - 9 floors, corner version, plopable; • 2NM14 - 11 floors, corner version, plopable; So if you don't like any color/floor_version/building_in_the_general you can found files containing definite name and just (don't forget to make backup before it!) delete them. Other information/feedback you can find at: In the development of this file I was helped by @Linus van Pelt @Jasoncw @rsc204 @kathrynlacey @DavidDHetzel @Gn_leugim Special thanks to @matias93 @T Wrecks and @AndisArt I hope you will enjoy! Dzīeki! (dzingalian: "Thanks!")
  3. Hi there! I desided to create a new own type of building which will be involved in mass residental construction in Dzingalia. So, I've created one prototype for testing Check it out! Sorry for chaotic order. NB! Windows in this building aren't textured yet. Nitelite and lot are unfinished as well The question is: how fine is a roof, balconies and model in all? P.S. It's only 1 prototype of 70, their distinction is in color (white, gray, pink, orange, yellow, beige, green, cyan, blue and violet (house with this color is showed above) and in number of storeys (3 (this showed above), 5, 7, 9, 11, 13 and 15.
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