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Bryan623

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About Bryan623

  • Rank
    Sophomore

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  • Gender
    Male
  • Interests
    Music:
    Genres: Metal, Rock 'N' Roll
    Bands: AC/DC, Metallica, Pink Floyd, Aerosmith, Weezer, Nirvana, the Foo Fighters, just to name a few.

    Games:
    Genres: Racing, Building (NOT MINECRAFT, NEVER, EVER)

    Other:
    Playing guitar, Computer
  • City-building game(s)
    SimCity 4
    Cities: Skylines

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  1. UPDATE: Solved, see bottom edit. Hey guys, I'm trying to mod the regional transportation view, and while i've managed to get RHW to show (by copying the exemplar), i can't seem to figure out how to make it any other color than black. Now, i know Heblem did it awhile back, but by putting those exemplars side by side, there are no differences whatsoever, besides a few missing properties which seem to do nothing relevant. If i copy the exemplar from Heblem's mod, POOF! It's magically orange. It makes no sense, unless there's something reader just isn't telling me. I've used 1.5, and 0.93, and no dice. Documents\SimCity 4\Plugins\Network Addon Mod\Real Highway Mod\RealHighway_Regional_Transport_Map.dat Look at exemplar 0x6534284a,0x690f693f,0x4a0b68f3 in both. Yes, there is a color ramp property, no it does not do anything because it's missing in Heblem's mod and yet it's orange. Believe me, i've tested the hell out of both mods, modified, swapped exemplars, and the results baffle me. A little insight would be nice. EDIT: Just figured it out. If you go to the exemplar i mention earlier and change the color ramp property (i changed all 4, don't know which one does what) to your highway color. Just in case the colors confuse you, it's 0xAARRGGBB (alpha, red, green, blue). I left the alpha untouched. I still don't know why Heblem's mod doesn't have a color ramp in the 2nd exemplar. Oh well, at least i figured my end out.
  2. How do I fix this?

    Looks like just one lot to me. When did this start? Sort your plugins folder by date modified, and move the most recent and/or relevant entry out of the plugins folder. Specifically look for sc4lot files, looks like an amatuer mod to me. If this helps let me know.
  3. Mother nature, make up your mind already! First a heatwave, then a thunderstorm. These are the local warnings: http://www.wunderground.com/US/WA/028.html?MR=1 Seriously, make up your darn mind, mother nature.

    1. nick13

      nick13

      thats everyday in the midwest

  4. We're supposed to have a heat wave in Tri-Cities, WA (where i live) lasting from today until mid next weeks with tempuratures well over 100 degrees Fahrenheit, might even break the record of 113 degrees Fahrenheit. Quite odd considering temperatures were around 50-70 degrees Fahrenheit just a few days ago. :|

    1. Indiana Joe

      Indiana Joe

      That's what it's like all summer here in the south. From April to September...no mercy.

  5. Hello! I was trying to transform my growable lot to a functional ploppable and now it spits out an error about LotPropertyConfig and it looks valid. ********************* ERROR ********************* in examplar 0x6534284AL 0xA8FBD372L 0x9F175C60L located in C:\Users\Bryan\Documents\SimCity 4\Plugins\CO$$4_4x4_Flashcube_9f175c60.SC4Lot 0x88EDC790:{"LotConfigPropertySize"}=Uint8:2:{Width: 0x04, Height: 0x04} ************************************************* ********************* ERROR ********************* in examplar 0x6534284AL 0xA8FBD372L 0xCF17CBB6L located in C:\Users\Bryan\Documents\SimCity 4\Plugins\PLOP_4x4_Lm46x46_Flashcube_04E0_cf17cbb6.SC4Lot 0x88EDC790:{"LotConfigPropertySize"}=Uint8:2:{Width: 0x04, Height: 0x04} ************************************************* There doesn't seem to be anything wrong.
  6. I've found all sorts of network textures in the SimCity_Graphics.package <Instance id="0xa855c9a1" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Road Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xfe0cafe7" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xfc7660fd" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xfc7660f3" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xf9d91f33" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xfffd5270" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Road Textures" Comment="Useless" Hidden="false" Tags="" /> <Instance id="0xeca34eda" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xec007f90" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Road Textures " Comment="Useless" Hidden="false" Tags="" /> <Instance id="0xe8508325" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Rail Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xe6026168" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Parking Lot Texture??" Comment="" Hidden="false" Tags="" /> <Instance id="0xe5d0ed3c" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xe3fb6584" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Wood Boards??" Comment="" Hidden="false" Tags="" /> <Instance id="0xe2c6a2eb" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Bridge Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xdff3b201" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Road Textures" Comment="Useless" Hidden="false" Tags="" /> <Instance id="0xde9165d6" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xdb64af65" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Traffic Light" Comment="" Hidden="false" Tags="" /> <Instance id="0xd9e41e82" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Traffic Light" Comment="" Hidden="false" Tags="" /> <Instance id="0xd7eff626" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Road Markings?" Comment="" Hidden="false" Tags="" /> <Instance id="0xd7a6d016" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xd4923f76" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Parking Lot??" Comment="" Hidden="false" Tags="" /> <Instance id="0xd12f7a0e" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xd112341b" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" /> <Instance id="0xd0d78cb1" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Road Textures" Comment="Useless" Hidden="false" Tags="" /> <Instance id="0xcfdde7be" groupId="0x00000000" typeId="0x2f4e681b" DisplayName="Sidewalk Textures" Comment="" Hidden="false" Tags="" />
  7. Hello! I made my first mod, a black and white police car. It's meant to get rid of the ugly blue.
  8. At the time of that writing, i built it but was trying to import it as DXT1, which was giving me that error. I tried DXT5 and it worked.
  9. When i try to import a modified version of the road texture it tells me it has stopped working. How can i solve this problem? EDIT: It had to be DXT5, so i solved it by saving it as DXT5.
  10. My city won't grow!

    Are you building out or are you trying up build up? Higher densities grow with way more population than just 5,000. Try growing out, then up.
  11. I love NFS Hot Pursuit too.

    1. Kevenbro

      Kevenbro

      So do i bro. :D

  12. lL gmax models

    Hospital.
  13. Hello all, I'm wondering how to change the siren sound on th UDI vehlicles (police car/van - fire engine) to the dispatch (police car - fire engine) sirens. I found these: Where can i find the UDI sounds?
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