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meinhosen

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Everything posted by meinhosen

  1. American Traffic Generating Lots

    Version 1.0

    18,160 Downloads

    These are a series of lots designed to simulate busy streets in your urban areas. They are based on (and use) the lots and mod designed by Mikeseith in his European Traffic Lots. As the name implies, these generate North American (in-game) traffic automata. These lots create no side effects besides eye-candy traffic jams, and should be useful for creators of CJs to simulate heavier traffic in their cities. Two versions of the mod are included, one that generates heavy traffic, and one that generates moderate traffic. Each version retains Mike’s original lots (one grass and one plaza for each). Files Included: 1x Grass Lot – Heavy Traffic – Found in the “Parks” Menu 1x Grass Lot – Moderate Traffic – Found in the “Parks” Menu 1x Plaza – Heavy Traffic – Found in the “Parks” Menu 1x Plaza – Moderate Traffic – Found in the “Parks” Menu 2x Mod/Prop files Dependencies: None. Installation: Unzip the .zip file and copy the included folder into your /MyDocuments/SimCity4/Plugins folder. Compatibility: SimCity 4: Rush Hour or SimCity 4: Deluxe is needed to use this mod. These lots
  2. In my CJ, someone asked how to make a realistic railyard, so I'll share my secrets. First off, there's a couple of useful plugins that I'd recommend: 1. BRF Tunnel & Slope Mod by BigRedFish. NOTE: Unable to find. If you have a link to this file, please let us know! 2. BRF UrbanLegend Traffic Control Pack by BigRedFish 3. Newman Inc Rail Warehouse (optional) by CityNut NOTE: Unable to find. If you have a link to this file, please let us know! 4. BSC SimCityRail Utility Lot Pack by Deadwoods 5. PEGs RR lots 6. Any other rail plugins you might have could work just as well Part I: Making the Railyard The key to success with a railyard is flat, open terrain. If you're considering doing this in a city, I really do recommend making this one of the first things you do on a blank city square. Medium squares work best, but large and small also work just as well. I'll be conducting this session on a medium map. Add a small spur. Length of the spur is irrelevant, as it only needs to be a few tiles in length. Repeat this process on the other end of where you want your rail yard to be. (see below) Here’s the tricky part: start branching off of one spur line such as seen above. The number of tracks you make is up to you. The key is to make one trunk line, and then branch off into the spur lines. Extend the branch lines. The outer-most line is the easiest to extend first, as it will determine your boundaries for the yard. Connect the tracks like such. Once you've gotten your outer tracks set, the inside should be a piece of cake. Now simply reconnect all the tracks in the yard. Viola! The finished product. Up until now, we’ve created a completely eye-candy piece of real estate, the following steps will show you how to make it partially functional. Part II: Making it function: How to get maximum freight trains on your tracks Adding industrial zones just won’t get the job done. A couple factories may use the freight stations seen above, but I can guarantee you that most of the zones you see above will make haste for truck traffic to the edges of the map. Below, I’ll show you how to force Industrial zones into using the RR to transport freight. It's a little trick I stumbled across in my cities, and should work well for you. This is why I recommend the BRF UrbanLegend Traffic Control Pack. It comes with a handy-dandy zone(s) that prevent trucks from passing on roads, streets, and avenues. They can be found in your Misc. Transportation menu (if you’ve installed them, of course), and are very useful for situations like this. When you plop these zones, it’s best to have the roads laid down already, and it’s best that you identify every possible roadway that trucks might take out of your city. Roads closest to the industrial zones are easiest to tag with these. Again, I can't stress the importance of closing off all your streets to truck traffic. Doing this will route all those trucks onto the railroad. Note: Leaving just one street open will ensure that a lot of trucks will go down that street- make sure to get them all closed off. Remember, SC4 industry seems to prefer trucks over all else. If you have any questions about this article, please PM STOmnibus.
  3. New large metro train (CXL2011)

    Shame the in-game pictures aren't working (yet?). The train looks good on the link you provided, and I agree with Randgod, if I owned CXL I would definitely download these.
  4. St. Basil's Cathedral V2 (Snow) Darknight

    Hmm, makes me want to line up a few T-34s and parade through Red Square... Awesome work!
  5. Elgin Illinois By blade2k5

    Nice work! You really can't go wrong with any part of the Fox Valley.
  6. RHW Regional Transport Map

    Nicely done!
  7. NHP Somwhere In The World #8 By blade2k5

    You know, if you rotate this map 180 degrees it almost looks like the western part of Ireland (if that part of Ireland were its own island). Very nice!
  8. Moon MOd

    Just have to say it because it cannot go unsaid... "That's no moon, it's a space station"
  9. MTP abcvs School of the Air

    Mah hicks dun luv dat der sound stashen. Nice work!
  10. Chptrk's Chess Sets

    I know how bad it would be... couldn't help myself from thinking out loud. Only way around it would be having an entirely separate plugins folder without all the extra baggage in the parks menu.
  11. Chptrk's Chess Sets

    Actually, breaking this apart into 1x1 lots (with all the pieces being on both black and white squares), you could probably do a CJ chess game between two different CJs.... you make your move by posting a screenshot. Hmm...
  12. Chptrk's Chess Sets

    I like this (although I didn't realize just how big it was until I plopped it). Nice use of Peg's stuff and the custom chessboard base texture.
  13. Reworked Grand Rail Station

    I really dig the "Maxis Rework" logo you cooked up. Not a big fan of this rail station, but seeing that logo put a smile on my face.
  14. We're glad you put these on the STEX for Odd. If you can, give him a thumbs up from a fellow model railroader for me.
  15. meat packing plant

    A clearer picture (in-game) perhaps? Maybe some job stats, power/water usage stats, etc? This has some promise.
  16. You mentioned spam... RRRAARWWRRR...[head explodes in frustration]. Wait, nevermind, this is the GOOD kind of quickly-made upload. I like it!
  17. Burlington Train Station

    Just to ask, this is just normal rail, or does it include a GLR transit switch, too? Either way it's awesome work.
  18. Café Siciliana

    Great looking re-lot of a couple of great looking buildings. Good work!
  19. FIXED willsim's long train mod FIXED

    Great work! In case anyone is interested, a mod like this is extremely easy to edit if you have iLive's reader (for those of you who think 55 cars is extreme). I've been using my own version (made it a few years ago) that generates freight trains that are 16-32 cars long.
  20. Industrial Lot Project - ID Pack 1

    Great work! That incinerator would make a great miniature garbage disposal lot. Have you considered redoing the stats to make it such?
  21. The Flying Carpet Mod. aka The Himalayan Astral Hanky

    Not my cup of tea, but it's still amazing work. This would be absolutely outstanding if you could rotate the city view down to street level and see this shining in the background. Very nice work.
  22. 4 Euro Cities

    Awesome! Thanks.
  23. 4 Euro Cities

    Out of curiousity, what are the dimensions of this map? (what x what in terms of large city tiles?) Looks like it has a lot of potential.
  24. DuQuesne Heavy Shipyards

    Sorry to hear that this is your last BAT. I've had a lot of fun seeing your work in my cities and will regret knowing that your fantastic industrial works will not be coming any more (hopefully you'll have a change of heart...) Thanks!
  25. Jurassic Park

    Ha! All this needs now is the XKCD comic on how to survive a Velociraptor attack. :P
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