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PaulSawyer

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Everything posted by PaulSawyer

  1. The City of Greater Geelong

    Excellent suburb, just like always! And yes, sometimes it happens that the game crushes in one particular city, whylest all the others cities may be perfectly playable. That's why we should be very patient.
  2. Using The Sunken Highway with Bridges. (Second Try!)

    I also think you did a nice job, it looks very good :)
  3. A Coal, Sir, If You Please

    Love this journal and love this story!
  4. Week 9: 2/25/13-3/3/13

    It's good that sHnozZa's CJ became one of the winners. I didn't vote for it, but I love this journal and really glad for the author :) And the others pictures are very good as well, so congrats to all! 
  5. Update 1, Puerto del Mundo

    The island is really nice with all those tropical props :)
  6. raspe my mom

    The planning is quiet interesting, but these blocks of similar grey boxes are so boring. A little bit of variety wouldn't be harmful here, I think :)
  7. The City of Greater Geelong

    Simple, harmonic and natural. I love it!
  8. Chapter 3: A Walk to the Ruins of the Old Stronghold

    This is very very nice!
  9. National library Completion

    Looks very original, I would even say unusual. 
  10. The City Greater Geelong

    What I love most here is how flora fits the terrain modd - you combined it very natural and really perfectly. And human development: houses, roads, fences - so realistic. Good, good, very good :)
  11. Sorry, I'm not dead... yet...

    Great idea with the elevated airport! And hope those Tyrannosauruses aren't biting :)
  12. Lomonossov University, Moscow

      I second this. And I want to say that Moscow is full of epic buildings of Stalin empire style, and they all really worth being lotted in SC4.
  13. Crockton downtown

    Excellent entry, I can't understand why it remained unnoticed!
  14. Crockton Highway

    Beautiful highway, nice use of flora, perfect placement of farms. Good, 5/5!
  15. Hello. Well it looks quiet strange to me, but I searched through the whole forum and I couldn't find anything about these two problems. Maybe I missed something? Anyway, details: 1. The first problem is described in the topic title. Every time I place Maxis lighthouse I can clearly hear the sound of flying planes, coming straight from the lighthouse - that very sound which can be heared near the Maxis airports. I thought firstly that it could be caused by some props, but I opened it in the LotEditor and deleted most of the props leaving only house and searchlight, and the sound didn't desappear. 2. The second issue is connected with the road network, as I can think. You know that every time you build a road, street, avenue or any other type of network you can hear that sound of roadworks ("brrrrr-du-du-du-du-beep-beep-beep..."). Again, theoretically it must disappear after the road is built, but in my game it continues to sound at the "ending end" (where you have stoped to drag), like some ghost of workers killed during the construction are still working there . It disappears only after I exit the city and load it again. I have NAM 30 with hotfix package, RHW and NAM Euro Cosmetic Re-Texture Mod by MandelSoft, and I can guess that the cause is hidden somewhere in these modds, but am I right? I know, that these problems are very minor and can be solved by simple turning the sounds off, but I really love playing SC4 and listening to the sound of the city, and sometimes these bugs become really annoing. I also want to note, that they hasn't appeared recently. In fact I have experienced them since a started playing SC4, and all this time I have been interested what it is. So, I will be very glad if someone will share some information about it. Thanks!
  16. In game Shot :) HUGE picture!

    Very good city and excellent way of presenting! I always like large mosaics like this; it allows you to enjoy the city not fragmentally but in the whole, with all details. The only minus of these mocaics though is usually their size, but I think it's worth little waiting :)
  17. Before the storm...

    Beautiful! And thanks for sharing that mod :)
  18. Aeronautical exercises in archripelagos

    NAVI os good :)
  19. OK, I've found out something. 1. The airport sound coming from Maxis lighthouse is caused by the Airport_Sounds.dat file which is a part of It is pretty old set so I can understand why most people do not care about that problem. 2. Concerning the second problem, I've found out that the annoing sound of roadworks is caused by However, I don't know exactly about Helicopter Sound Silencer, lhrob, but I suggest you to search your plugin folder for this slope modd, delete it and look what happens. I also can't say whether or not it refers to other slope modds, because before that I used alvinheriadi Slope Mod and I used to hear that bug while constructing NWM networks as well. It wasn't so frequently appearing though, but it was happening. Bdub01: It seems like you talk about the zombie weezing. I think you'll find some information on that And also jason leo: Thank you for your advice, it helped
  20. SPAR Distribution

    Thanks a lot, Mattb325!
  21. Emerald Bay, a city near the Emerald Delta

    Night pics look very cool :)
  22. Rebuilding Kensington

    This is a very interesting idea and I believe it'll lead to an interesting result :)  By the way, may I ask what modd do you use to add those seasonal trees on the srteets?
  23. LE Gone Mad - Industry!

    Beautiful industry, despite that it's dirty :)
  24. Update 18 - Uzkpust

    +1 for Lada Kalina advertisement. This is epic... XD
  25. Photos of the new and improved Brandon!

    Well, this one of the best cities made in CitiesXL I've ever seen. And not even in CXL though, you know: it's thoughtful, harmonic and realistic and has even embankments - the thing I thought is missed in that game. In shorter - 5 points. Very nice work!
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