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Everything posted by PaulSawyer
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The City of Greater Geelong
PaulSawyer commented on sHnozZa's City Journal Entry in sHnozZa's City Journal
Excellent suburb, just like always! And yes, sometimes it happens that the game crushes in one particular city, whylest all the others cities may be perfectly playable. That's why we should be very patient. -
Using The Sunken Highway with Bridges. (Second Try!)
PaulSawyer commented on simcityplayer15's City Journal Entry in Simple City Journal: By simcityplayer15
I also think you did a nice job, it looks very good :) -
Love this journal and love this story!
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Week 9: 2/25/13-3/3/13
PaulSawyer commented on spursrule14's City Journal Entry in Best of the Best! - Weekly Edition
It's good that sHnozZa's CJ became one of the winners. I didn't vote for it, but I love this journal and really glad for the author :) And the others pictures are very good as well, so congrats to all! -
The island is really nice with all those tropical props :)
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The planning is quiet interesting, but these blocks of similar grey boxes are so boring. A little bit of variety wouldn't be harmful here, I think :)
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The City of Greater Geelong
PaulSawyer commented on sHnozZa's City Journal Entry in sHnozZa's City Journal
Simple, harmonic and natural. I love it! -
Chapter 3: A Walk to the Ruins of the Old Stronghold
PaulSawyer commented on Tandini's City Journal Entry in A Journey Through Finland
This is very very nice! -
Looks very original, I would even say unusual.
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The City Greater Geelong
PaulSawyer commented on sHnozZa's City Journal Entry in sHnozZa's City Journal
What I love most here is how flora fits the terrain modd - you combined it very natural and really perfectly. And human development: houses, roads, fences - so realistic. Good, good, very good :) -
Sorry, I'm not dead... yet...
PaulSawyer commented on Terring's City Journal Entry in My Maxis Project
Great idea with the elevated airport! And hope those Tyrannosauruses aren't biting :) -
Lomonossov University, Moscow
PaulSawyer commented on paeng's City Journal Entry in Journey through Paengia
I second this. And I want to say that Moscow is full of epic buildings of Stalin empire style, and they all really worth being lotted in SC4. -
Excellent entry, I can't understand why it remained unnoticed!
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Beautiful highway, nice use of flora, perfect placement of farms. Good, 5/5!
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Maxis lighthouse sounding like an airport and ghost roadworks sounds
PaulSawyer posted a topic in SC4 Bugs & Technical Issues
Hello. Well it looks quiet strange to me, but I searched through the whole forum and I couldn't find anything about these two problems. Maybe I missed something? Anyway, details: 1. The first problem is described in the topic title. Every time I place Maxis lighthouse I can clearly hear the sound of flying planes, coming straight from the lighthouse - that very sound which can be heared near the Maxis airports. I thought firstly that it could be caused by some props, but I opened it in the LotEditor and deleted most of the props leaving only house and searchlight, and the sound didn't desappear. 2. The second issue is connected with the road network, as I can think. You know that every time you build a road, street, avenue or any other type of network you can hear that sound of roadworks ("brrrrr-du-du-du-du-beep-beep-beep..."). Again, theoretically it must disappear after the road is built, but in my game it continues to sound at the "ending end" (where you have stoped to drag), like some ghost of workers killed during the construction are still working there . It disappears only after I exit the city and load it again. I have NAM 30 with hotfix package, RHW and NAM Euro Cosmetic Re-Texture Mod by MandelSoft, and I can guess that the cause is hidden somewhere in these modds, but am I right? I know, that these problems are very minor and can be solved by simple turning the sounds off, but I really love playing SC4 and listening to the sound of the city, and sometimes these bugs become really annoing. I also want to note, that they hasn't appeared recently. In fact I have experienced them since a started playing SC4, and all this time I have been interested what it is. So, I will be very glad if someone will share some information about it. Thanks! -
In game Shot :) HUGE picture!
PaulSawyer commented on newyorkrunaway1's City Journal Entry in Parkland - Adventures In Realism - Established 2004
Very good city and excellent way of presenting! I always like large mosaics like this; it allows you to enjoy the city not fragmentally but in the whole, with all details. The only minus of these mocaics though is usually their size, but I think it's worth little waiting :) -
Beautiful! And thanks for sharing that mod :)
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Aeronautical exercises in archripelagos
PaulSawyer commented on mitsos's City Journal Entry in Dimland
NAVI os good :) -
Maxis lighthouse sounding like an airport and ghost roadworks sounds
PaulSawyer replied to PaulSawyer's topic in SC4 Bugs & Technical Issues
OK, I've found out something. 1. The airport sound coming from Maxis lighthouse is caused by the Airport_Sounds.dat file which is a part of It is pretty old set so I can understand why most people do not care about that problem. 2. Concerning the second problem, I've found out that the annoing sound of roadworks is caused by However, I don't know exactly about Helicopter Sound Silencer, lhrob, but I suggest you to search your plugin folder for this slope modd, delete it and look what happens. I also can't say whether or not it refers to other slope modds, because before that I used alvinheriadi Slope Mod and I used to hear that bug while constructing NWM networks as well. It wasn't so frequently appearing though, but it was happening. Bdub01: It seems like you talk about the zombie weezing. I think you'll find some information on that And also jason leo: Thank you for your advice, it helped -
Emerald Bay, a city near the Emerald Delta
PaulSawyer commented on Rex12345's City Journal Entry in Rex12345's City Journal (Williamapolis)
Night pics look very cool :) -
This is a very interesting idea and I believe it'll lead to an interesting result :) By the way, may I ask what modd do you use to add those seasonal trees on the srteets?
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LE Gone Mad - Industry!
PaulSawyer commented on Fox's City Journal Entry in Asgard - A Fox City Journal
Beautiful industry, despite that it's dirty :) -
+1 for Lada Kalina advertisement. This is epic... XD
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Photos of the new and improved Brandon!
PaulSawyer commented on Macko123456's City Journal Entry in Brandon
Well, this one of the best cities made in CitiesXL I've ever seen. And not even in CXL though, you know: it's thoughtful, harmonic and realistic and has even embankments - the thing I thought is missed in that game. In shorter - 5 points. Very nice work!
