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Everything posted by madhatter106
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Twinkle, twinkle, little BAT...
madhatter106 replied to madhatter106's topic in SC4 BAT & Lot Workshop
Woops, forgot to add - I'll need some help with the numbers when I'm lotting these - I defer to the experts and more seasoned players/BATers/modders when it comes to appropriate values for capacity, power, water, etc. I have downloaded SC4Tools and have done a little delving, but a lot of these little shops are small affairs - usually only one or two working in that front room reading the cards and the teas leaves and whatnot...so I will be asking more questions soon...- 1,133 Replies
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I've noticed this sort of anamoly, too, but with universities - once I've built one, I keep getting a message that the area at the upper left corner of the university is a "den of crime," and no matter where I plunk down a police station near there, it will still occur from time to time. And then two grid squares over, I get the "Mayor rocks according to city blocks" ticker message. Go figure. I just chalk it all up to some glitch and go merrily on my way...
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Wow, this is pretty impressive - how far north "over the hill" and into the valley have you gone? Or are you just sticking with the (323) and the (213) areas? (Just wondering if I'll be seeing my apartment in Burbank anytime soon in your screenshots...) Heheheheh...
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Quick question - I'm assuming it falls under this category. So I've churned out a couple of CS$ buildings and rendered them in BAT. Is this a good forum category to come and get advice as to realistic numbers for the next step in the Plug-In Manager with adding stats? Specifically, I've created a few low wealth, cheesy "new age shops" - palm readers, psychics, tarot card readers, new age bookstores - (I hadn't found anything like this on the STEX and thought it would add some flavor to the CS$ buildings in stage 1 and stage 2). I had fun researching and coming up with the buildings, but now that they're built, I'd just like some help with getting their stats right in-game... Let me know if this is the correct area of the forum to get advice re: this. Thanks! :-)
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Thanks - the fortune-telling type businesses I based them off are typically single or two or three people working there, and I'd assume this sort of thing would be either stage 1 or stage 2 CS$. As to the other stats, such as demand satisfied and what-not, I have no idea and I figured there are wiser sages on this forum that would steer me in the right direction...I will check out SC4Tools, as I don't think I have that yet... I don't have a BAT thread running; once I get the buildings up and screenshotted, I guess I can start one in the BAT forum and get some guidance there. Thanks!
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BAT - Troubleshooting & General Discussion
madhatter106 replied to Jasoncw's topic in SC4 BAT & Lot Workshop
Well, after I posted, I was messing around with the Editable Poly vertexes, and was able to basically do what you described. In hindsight, I agree it would be easier to work with a standard primitive rather than a spline, but since I was going to add roof edging to add to the appearance of volume/thickness/extrusion, I just stuck with the edited splines, UVW mapped them, applied the texture, and went about creating my edging... Thanks for the confirmation - now I'm back to the roof! :-) -
BAT - Troubleshooting & General Discussion
madhatter106 replied to Jasoncw's topic in SC4 BAT & Lot Workshop
I'm a newbie to gmax, and I've been searching through the threads for a while, but haven't found any info as to my current problem... I'm attempting to create a roof which requires modifying intersecting planes. I've stumbled around trying to get rid of the portions of the planes that I don't want, but haven't been able to figure it out. I'm attaching a screen capture in gmax and a ref pic of what I'm trying to do... So I've created two spline rectangles, attached Edit Spline and Edit Mesh to them. How do I get rid of the portions A and B, while still retaining the portions 1 and 2 of these two planes? Many thanks to all you gurus of BATing and gmax....I look forward to a reply... -
Hello, Once you've made a custom BAT and lot that's growable, what are good tried and true methods of "testing" it? That is, how do I test to see if it's actually going to grow? Is the best way loading up a huge city save file, and deleting/bulldozing the zone type until the Random Number Gods favor me and pick my creation? Short of emptying my plug-ins folder of everything but the newbie, are there any quick ways? (And by quick, I mean within an hour or so...I just did the hunt/delete method on a large city and couldn't get my new lot to grow for over two hours...and it's a CS$$ stage 1 according to the Lot Editor.) Any ideas/methods/help/ephemera is appreciated.... :-)
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Thanks for the kind words, folks. Yes there are indeed nightlights - since Andy lives on the upper floor, there are a couple of windows that light up. There are a couple of very weak spotlights on the sign, but since it's not really readible at any zoom level I didn't tweak them too much or make them too bright.
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I've gone through the tutorials and finally was able to get something that I feel is halfway decent. I did a custom building and built/searched/modified all my own textures for it...if I were to post it on the exchange, would said textures be considered dependencies and if so, how would I go about including them in the upload? The props and lot textures are (as near as I can tell) all of the standard Maxis variety. It's the building textures I'm concerned about - do I need to include those in any form? Many thanks for an answer - I apologize if this has been asked in another place, but it is past 4:00 a.m. while I type this, and my search fu is weak...
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Okay, so I've made a BAT and lot...
madhatter106 replied to madhatter106's topic in SC4 - Custom Content
Ahhh, I gotcha. Thanks for the answer! -
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- 139 Comments
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