Jump to content

Leaderboard


Popular Content

Showing most liked content on 05/24/2017 in Posts

  1. 6 points
    So I am doing some relots. How do you all like them?
  2. 6 points
    matias93: thank you very much! So I made a test with the steps of the stairs and I got 26,5m to the tower. When testing with the men on the front measuring 1,65m I got 25,5. So I decided the real thing is about 25m. Also, it's known the building's bricks were reddish, so this part is fine SimCoug: thank you! I think this station may look good in your CJ since it has a historic look I'll export the model in HD and SD. The modelling part is almost done now - I'm studying how the windows really looked - and I think this building is very fun to do. BTW there's also a little European station on the JP's infinite projects backstage
  3. 5 points
    Yo, Guys and Gals -- I AM IN NEED OF OPINIONS AND SUGGESTIONS -- Here are three pictures of a small stretch of shoreline landscaping. I'm trying out a new style -- going for that "rocky" look on this part. Let me know what you think -- PLEASE! # 01 # 02 # 03
  4. 5 points
    Well, you certainly did ... "win" ... on that one. A sneak preview of the start for my next recreation:
  5. 4 points
    Right now I only have little time, and I'm not able to write new mods. But I want to share my knowlege about Cities: Skylines mod development with you! Mod Development Tutorials
  6. 4 points
    I feel a bit rusty but I really enjoyed it.
  7. 4 points
    A tiny insignificant village next to a tiny insignificant highway:
  8. 4 points
    MAXIMUS: Double Decker Monorail Designed for Cities Skylines. http://steamcommunity.com/sharedfiles/filedetails/?id=931642259
  9. 4 points
    Well, the work has finally started on the Service Station Mega Pack. Union 76 HESS Valvoline
  10. 3 points
    Looks like google earth !!
  11. 3 points
    I thought this was a real photo for a minute.
  12. 3 points
    You might also see the phrase "grade separation" to describe high-speed rail tracks that are elevated or otherwise isolated from their surroundings so that pedestrians can't walk on them and cars never drive across them (cars pass over or under instead).
  13. 3 points
    Hey guys! I come back with another custom build! This time is an old wooden train bridge Hope you will enjoy it! Cheers!
  14. 3 points
    Started work on a modern office building. Just a little progress so far.
  15. 3 points
    I almost called them @kingleno slums, but I figured that'd be rude...
  16. 2 points
    Here is a scene I figured I would share . Shhh. Don't tell , I left the grid on .
  17. 2 points
    Cool images everyone . A lot of inspiration in this thread . @Dreadnought I think that looks very nice . With so many mmp sands , rocks and vegetation . The sky's the limit . Here is something I've been working on . Bulldoze , zone and repeat . Many , many times . Some mmp's and I think I can call it done .
  18. 2 points
    Wow, you were quick on the reply. I wound up going thru the calendar part, selecting another date cause the triangle thinger was giving the same error and now I'm getting files again. (I had deleted my post, but I put it back since you replied to it.) Edit: All C done. Total is now 2,153 buildings with 100% success so far.
  19. 2 points
    I think I got similar messages when I was trying last year, sometimes coming back later and trying again works, other times tho it appears they are lost for good .... still without the wayback all of them would be gone
  20. 2 points
    I believe that part could spark some philosophical debate. Perhaps that is one particular self imposed goal rather than the one and only goal of the game.
  21. 2 points
    I am building a metropolis too. 8x8 large tiles. Only I am using GIGS of mods and a natural growth historical approach, so mine isnt really a "Fast and furious" way to reach over 1,000,000, but i'm planning on definetely more than that. Also the mods I use are mostly realism oriented, buildings, fixes, NAM, CAM, MMPs... My advice to Stellaris and everyone if I can contribute is, whatever playing style or goal, to ENJOY THE GAME. If you bought it and joined this forum maybe you like it a little bit, so why rush into building megalopolis with trillion people in it and a vast ocean of skyscrapers when you can enjoy taking your time to shape the scenario? I see SC4 as a train set model or a diorama or whatever you call them. People spend months working on single trees and grains of sands to make a little hill. It takes patience, yes, and after hours you look at it and it doesnt evoke anything other than frustration. But then you compare pictures a week later and your jaw drops and you feel fuzzy inside. I checked my own pictures of the first post of my journal and compared them with the ones i took the last few days and... oh my god! These couple of months have really been worth it. I can start to feel the city alive, breathing, talking, asking me. It's not about the numbers. It's about the feel. Stellaris88 you repeatedly said that SC4 cities look ugly and that you don't want to spoil your city with mods. Ok. To advice you I can say that you might try to avoid the "grid" and I mean trying to avoid to make neighbourhoods that look like a grid, like an infinite picture of suburb LA or Manhattan. On paper they look really boring, but of course in real life they have a variety of skyscrapers and monuments and the roads themselves have several different functions and styles, from alleys to massive avenues to expressways to urban interstates. Try first to adopt a non-flat map. Terrain is the NUMBER ONE factor in the uglyness department. My first metropolis project was a DIY flatmap and no matter how creative I was with NAM RHW and NWM avenues it just look stale. Browse the internet and find a good map that fits your taste, one with hills and woods, or maybe a bay. A mountain pass. A coastal map. Make your own (although more patience needed). My metropolis named Branny i took the map from the internet, it's the estuary of a big river in a bay. Really sparked my imagination. There are hills although not very pronounced and there is just a hint of a mountain range in the southwest. I adopted a mediterranean climate overhaul and downloaded lots of MMPs and refined my painter skills (ahahah). Even without laying a single road or building the map is already beautiful to look at. You can do this without mods. Just get a good map that doesnt look boring or ugly and spend some time giving it character BEFORE you lay roads. When you get to start building, dont just lay endless grids or RCI. Use a little bit of common sense and place things where they have a function. Use your imagination. Cities look good if they are realistic. A endless ocean of industry in a grid just looks like a copy and paste effort. Invent. Maybe over there has been opened a coal mine. Put a rail line close to it and connect it to an industry park somewhere else and build a coal power plant. Build also a warehouse and leave space for coal deposits so trains can unload and go back to the mine. You build a port? Then terraform the land around it to ease naval traffic and to build naval docks and shipyards. Connect everything with rail. Make a rail siding with several tracks and warehouses around it. These kind of things give life to the aestathics of the city, makes it look more believable. With or without mods. Obviously there are mods that add buldings, MMPs, puzzle pieces and kits, all sorts of things you can use to embellish or give character or to add functionality. But all of this can be done without mods. I used to. Just remember that the main factor in uglyness is the "grid". Hope it helps!
  22. 2 points
    Thanks a lot. @RRetail has helped me a lot. It actually not very hard after you get a hold of things. I have many idea, and if you have some let me know. Im planing on doing 1 or more lot with each Relot. Thanks, Evan
  23. 2 points
    I'm glad you have started to learn this. You seem to have a lot of ideas from your requests. I would suggest you take it at a slow pace and try to learn from the more experienced lotters here to be sure you're doing the best work possible. I'm sure that's your goal. Doing lots as fast as you can just to upload isn't going to be a successful path. Please take your time and get proper feedback from your friends here...it's really going to help you become an expert. Cheers, tiger
  24. 2 points
    Released... http://steamcommunity.com/sharedfiles/filedetails/?id=931900112
  25. 2 points
    Is this a coincidence? I tweeted this a couple hours ago. Although my video won't be about modding specifically, just about running scripts and changing some values for testing probably, for complete beginners. So it still could be useful since browsing mod tools and making temporary scripts is how I get mod ideas. My vote was for the written one, since then you could explain the process of making a mod from scratch, depends how inexperienced your target audience is. The problem I see with some tutorials in any field is that some things are not explained and it's "just do this because I said so". I guess there are people who want that but I'm not betting on those actually getting anywhere with modding. If people understand why the code is what it is, it's more likely they can apply this knowledge to their own modding ideas.
  26. 2 points
    Yep. That's it exactly. Sample from real life: Basically that says that all portions of all walls must be above ground level to be counted in the above-grade living area. (The next paragraph there let's us break that rule for bi-level and tri-level style homes because the market reaction is that since the lower levels are partially above grade and the quality of finish is commensurate with the other levels the buyers and sellers themselves do not consider the lower level as a basement.)
  27. 2 points
    Back with just a few homes in the Vining area - the desert town around the interstate exit with access to the mountains. There's a tire shop a bit further out of town towards the landfill and directly opposite of the scrapyard: On the edge of town there are the best properties with an unobstructed view of the Sierras: And this guy likes classic cars...
  28. 2 points
    Thanks a lot @Judazzz! Finally finished the generic tree pack! 6 trees for when you just want to fill an area with some random relatively young trees. They range between 330 and 880 tris, which isn't that low-poly considering they aren't that big - but they should get the job done. At least it paves the way for later projects (haven't forgotten the linden tree @AmiPolizeiFunk!) http://steamcommunity.com/sharedfiles/filedetails/?id=931378862
  29. 2 points
    Small pier area for small town. A nice place for local people to spend some time and also serves as break point for rarely coming tourists. There is a bus stop close to this location but I suggest you to walk next to river to get here if you have time
  30. 1 point
    Found this video randomly It sucks some of these may never see the light, especially the Indoor storage facility, the billboards, and the plastics factory which I think may be the best representation of a generic American factory I've seen.
  31. 1 point
    Did a little more work on Grog Pond. The High School Also SE Milwahkhe Includes Middlebrook University
  32. 1 point
    So, it had been going very well. I've gotten an additional 705 buildings from the C category. However, now I get either "504 Gateway Time-out The server didn't respond in time." or "Sorry. This snapshot cannot be displayed due to an internal error." depending on which bad mood it's in. I do hope this is a short term problem cause there are some extremely nice buildings intermingled with the decent and ho-hum ones. Edit: Nevermind. I found a work-around.
  33. 1 point
    I Did a Relot of Hardee's From the @nos.17 B62 Forsakens Files. I dont care to much for the building but it made a good relot.
  34. 1 point
    Update. I got one of the very first burger kings on here a re-lot. I had a hard time with parking and the drive thru but I made it. I placed it next to the Lowes Foods to show that this is also a Prop a Lot relot.
  35. 1 point
    That's not what I want. I build hills, steep hills and mountains and such and then "plateau" some parts. So, besides the plateaus, I still want to keep climbing to another plateau. Plateaus are good for building small towns, so the idea is to just to get higher roads to the next plateau. That's what I'm looking for. I haven't have the time to try it, I'm spending a lot of time just creating mountains -and all- in a new region, that"s my current task Me too. @Ennedi 's trick looks most promising. Be back soon enough...
  36. 1 point
    There is now a button called Toggle Underground Bulldozing. It was added during the 1.7 update.
  37. 1 point
    The other thing is an omnibus tutorial on using the NAM diggers and raisers to make precise slopes, it was published by @nos.17 some months ago
  38. 1 point
    Hello! This is my first attempt to make relatively detailed map, it is inspired from Aegean Region of Turkey and from my home town Atça. It is Atça-Meander River Turkey map from my favourite map maker Mr Miyagi, map theme is Owl's Mediterranean Temperate Theme There will be small towns and they will be mostly focused on agriculture. No big cities no traffic jams (I hope) will exist on this project just like in real life. I won't be able to detail too much because of performance issues so I will try to keep it balanced. I will be sharing process and if you have something to say just share it with me that would be nice Here is the first shot near meander river:
  39. 1 point
  40. 1 point
    Thank you to all the people who help make this game possible! Colossal Order, Paradox Interactive and all the Cities Skylines fans who made the community what it is today! I was going through a very dark time in my life and if it wasn't for this game I would probably still be in a hell hole of a life wishing I was dead. You gave me that faith in myself again and I'm eternally grateful! Bless your Lives with Love and Great Friendships! Nothing Is Impossible, for in that word you have "Im Possible". Start Living with Love and your Highest Dreams Now!
  41. 1 point
    this seems to be a good Idea.. I think I will try doing my transportation first then do the other stuff.
  42. 1 point
    Is it a bird ? Is it a plane ? Is it a potato ? No, but as it's not dead it means it must be alive...
  43. 1 point
    Hit 5,000 reputation points today
  44. 1 point
    I've been working on a few things here and there. Something in my plugins is giving prop pox, but I haven't found it yet, so there's that. Singer Building W2W relot A request has been made for the hastily dashed-off Singer Building W2W relot - I was thinking of putting streetside props on it to release it, but doubt I'll find the time soon. It looks like the original upload is no longer on the STEX. Anyway, here is a quick 3x3 plop of the BAT to be decorated or relotted. Singer Building - Relot.zip
  45. 1 point
    Of the Maxis games I've played, yes I agree, it's the best one. Tho in turn SimCity 3000 used to be the best. And before that SimCity 2000. And before that SimCity the Original.
  46. 1 point
    Started working on another set of lots that can be combined to create seamless neighborhoods (slope friendly). I'm trying to recreate R$$ neighborhoods that are found closer to the center of town, often times with an alleyway running behind the houses. The growth stages will vary from 1-5, so you should see areas of low density, and others with higher density. Still a work in progress though... here is a shot of a test block... low density.
  47. 1 point
    One of the airport im working on at the moment! (more shots in my city journal)
  48. 1 point
    I'm making a metropolis. Follow me and you'll see.
  49. 1 point
    @Stellaris88 Shamless self promotion, but I don't think my cities look boring: Neither does the work of @Korver, @rsc204, @Feyss, @Scribosilyn and so forth and so forth and so forth.
  50. 1 point
    Then you simply have never seen many. You couldn't be more wrong.
This leaderboard is set to Vancouver/GMT-07:00
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections