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Showing most liked content on 05/19/2015 in all areas

  1. 5 points
    "Even the columns of the Kazan cathedral no longer looked like elephants' feet ready to crush the human ants that run this way and that way, trying to escape” - Helen Dunmore, describing the vulnerability of Leningrad in the eve of war 13/7/1941 - Kazan Cathedral was modelled after Saint Peter's Basilica in Rome, and dedicated to Our Lady of Kazan. After the victory against Napoleon, the cathedral was perceived as a memorial. Two bronze statues of Kutuzov and Barclay de Tolly were placed in front of each wing of the building. Training lessons for the fire platoon in Nevsky Prospekt, near Kazan Cathedral. 20/12/1941 - One of the most famous events of the postwar took place when poetess Anna Akhmatova wrote about pigeons in the square before Kazan Cathedral. A working girl sent a letter to the local newspaper accusing her of ignorance of Leningrad in the blockade, because there had been no pigeons in front of the cathedral during the siege, not there or anywhere else in the city. They had all been eaten. Civilians browsing Soviet propaganda in Kazan Cathedral. The poster to the right reads "all in defense of Leningrad". 17/10/1941 - A Stuka dive bomber is about to crash in Grivoyedov canal, just in front of the Singer House. This iconic corner building was intended to replicate the Singer skyscrapper in New York, but no structure in Leningrad was allowed to be taller than the Winter Palace. It was renamed "The House of Books" in 1938, and the library remains open during the siege. Disclaimer: This CJ includes original photos taken during the siege. To my knowledge none of them is protected by copyright, but if I were wrong I'm happy to delete any picture that infringes the law. ----------------------------------[AUTHOR'S COMMENT]---------------------------------- Another wallpaper of one of the most impressive landmarks of the city (res 1600x900 px). I know there is less variety of pictures in this update, but still I hope you will enjoy them. As always, your comments and feedback are highly appreciated :-D
  2. 4 points
    Welcome back! I'm gearing up for a new season of CJ entries but it's still going to take me a few months until I'm ready to release on a weekly or bi-weekly basis. By this time last year I'd already managed to release around 13 entries despite having numerous computer "meltdowns" after installing NAM 32 and eventually switching to a newer computer. I guess I was eager to move up a couple points on Ben's yearly Top 100 after being stuck at #6 for two years in a row. Last year I experimented a lot with marinas. This was mainly due to the fact that a lot of the tiles I was working on were by the water. I was also inspired by a lot of paeng and OlScare / Benoit's work. Technically my first entry of 2014 was The University That Never Was but since I scrapped that tile and it wasn't specifically made for the 2014 season I'm not including it in this review. Anyway, until I can get my act together for 2015 I present you a small review of all the tiles I created in 2014 and a few previews of things to come. Enjoy! Tile Name: Venus Size: Small Seen In: The Most Wonderful Time of the Year (12/21/2013), Marina Fun pt.1 (01/26/2014) Tile Name: Aren Size: Small Seen In: The Most Wonderful Time of the Year (12/21/2013), Marina Fun pt.2 (02/02/2014) Tile Name: Eon Size: Small Seen In: Marina Fun pt.3 (02/12/2014) Name: Walden II Size: Medium Seen In: Chinatown (02/24/2014), Chinatown Mosaics (03/18/2014) Tile Name: Sierra Size: Small Seen In: Believe In Magic (03/03/2014), Summoning (03/11/2014), Sierra Mosaics (03/25/2014) Tile Name: Archon Size: Small Seen In: Come Tomorrow (05/06/2014), Selected Scenes (05/11/2014), Archon (05/17/2014) Tile Name: Huang Yaoshi (Peach Blossom Bay) Size: Medium Seen In: Selected Scenes (05/11/2014), Wild for the Night (05/25/2015), Before/After (06/02/2014), Random One (06/11/2014) Peach Blossom Bay Mosaics (06/21/2014), One Magical Night (12/24/2014) Tile Name: Baron Size: Small Seen In: Random One (06/11/2014) Tile Name: Seaview Size: Small Seen In: Seaview (11/16/2014) Tile Name: Illium (4.0) Size - Medium Seen In: Illium Revisited (11/26/2014), One Magical Night (12/24/2014) Tile Name: Emerald Size: Medium Seen In: Hanging Gardens of Ionica (12/06/2014), One Magical Night (12/24/2014) Here is a gif that compares what my region looked like in January 2014 with May 2015. A lot of small changes have been made in the past year but the most glaring change is Avalon (the center tile). Due to certain problems I decided to restart Avalon from scratch. It's going to take a while to finish because I'm carefully selecting BATs as well as creating a few custom lots, but it's for the best. The tile below is a reboot of Zoolander. I decided to have a do-over because the roads changed when I remade Illium and I figured Zoolander should conform. This also led me to rebuild the tile to the right of Zoolander, Acropolis. Zoolander is actually full grown now and is around 98% complete. I just need to make a few changes to some buildings before it is ready to present. This is an industrial seaport I'm working on. It still needs a lot of work; I can already see a few things that need to be improved in this pic, and I'm having a lot of trouble with those ATEX tubes (they don't really connect the way I want them to). Here is something more at the finished product stage. I just need to find the time to create some CJ entries but it's going to be hard to do that this month since my free time is probably going to be dedicated to playing Witcher 3 as well as a wedding (not mine) and a bunch of birthdays in June. Comments, suggestions, and questions are always appreciated. Thanks for visiting. I'll probably make my comeback around mid-July, I hope. See you then!
  3. 4 points
    Welcome to the thread where I will share my BAT works in progress. I encourage any comments and constructive criticism on my work, as I hope to eventually upload some of it for all to enjoy! Artist's Statement: I decided to get back into SC4 last summer after many years away, having first played the game back when Rush Hour came out---and its precursors ever since I first saw an SC2K demo at the software store once upon a time. Spending months pouring through the files on the exchanges, I still couldn't find certain things I felt I needed for my city journal. I finally have enough spare time and inclination to devote to figuring out the BAT and making a few of the essentials and pet favorites that I feel are missing from the game. Suffice it to say, it's a long way from SCURK. In addition to my gaming history, I have a formal background in architectural history and historic preservation. I hope to bring that knowledge here to help advance the state of the game. As far as my BAT interests go, I am mostly aiming to fill in elements that are poorly-represented in the custom content universe, primarily American residential, civic, and religious structures, stuff for medium density zones (namely townhouses), and those building styles, types, and landmarks representative of the Mid-Atlantic United States. Finally, any encouragement will be appreciated to keep my interest up and in actually following-through and completing works. Project #1: Dupont Circle Metro Station Now to start off with, some pics of my first "real" project I started a couple weeks ago, a rendition of Washington, D.C.'s Dupont Circle Metro station entrance. Made mostly to scale, it will fit on a 2x2 lot. I chose this project because it was a good non-building proving ground for a variety of BAT skills, and also to add to the selection of large subway portals. I am still figuring out how I want to do the lighting, so these are from prior to that process. I have some other projects actively in the works (and many more in the research phase), but I don't know if those are quite yet ready to share pics of.
  4. 4 points
    I reimagined one of Tonk's last releases, 1000 Lakeside. Just have TEing left to do!
  5. 4 points
    Thank you for your support. Even if I don't necessary act immediately, I greatly appreciate all feedback and input. Here is a preview on what I am working now: I try to learn something new with each buildings. This time I test texture dirt and custom foundation. I was able to made a standard Maxis style foundation. The prop foundation method has some drawpack as the slope cuts into it and I don't like invisible box buildings. But I need to test more.
  6. 3 points
    Lindin City(LC for short) is the second largest city in the Eastern portion of the region. It's located just north of the city of Cisco Bay, seen in entry's 5 to 10. I've actually already shown two of my favorite areas of this city already, those being Spaghetti Junction & the Hillsboro Transmission Substation, but there is more to the city than just two places. This entry will focus on the downtown area and the nearby Kalahari Peak. As with the first entry on neighboring Cisco Bay, this update will only be comprised of closeups. Downtown LC The rail line cutting across the center of downtown is the Fastraxx(commuter train service) L-line(Loop) The main local interchange of the city. The cities main through fairs, the West and East Way both pass underneath highway 700. Underpass city She's a city of Tunnel's as well A glimpse of Kalahari Peak and the summit On the other(east) side of Kalahari Peak And lastly crossing the Trueno On the next entry I'll post up the city map and take a look at the remaining places of interest in the city.
  7. 3 points
    Yes, I totally agree with nos.17 and FrankU - great job once again! The lots totally bear your "handwriting", and that's a good thing. :)   One thing I noticed: In the back corner, next to those diagonal rows of trees/topiaries, one tile is grass while the surroundings are paved. Was that intentional? To me it looks like the consequence of one of the bugs of the LE: when you place a base texture over an existing one, the LE sometimes doesn't replace the older texture completely. Somehow a part of it remains in the lot file, and depending on camera zoom and angle, the previous texture (that was meant to be replaced) shows through. The best way to make sure this doesn't happen is to make sure you only place base textures on tiles whose previous base texture you have deleted before.   Good to see you in action again! :)
  8. 2 points
    Hey guys, I make YouTube videos! This is my latest, it's a timelapse going from 0-120K Cims Hope you enjoy,
  9. 2 points
    With one down and several others on my plate, I am almost ecstatic to announce that Phase 2 is almost done with the Sonic Cruisers! This is the second-to-last airline that will be done for the Sonic Cruiser. But before getting to the Rendering, I will be needing to go back and address the finer details on each texture (Skyteam badges, national flags, warning labels, etc. etc.). These previews were to show the basic layout for each airline. The finished products will be refined and rendered in HD! The UAE, home to the world's tallest structure has announced it's intention of buying the Sonic Cruiser!
  10. 2 points
    After 3 months of not playing the game I got some time to finish this city tile. This is the bottom half of the city of Cambrian. The main transportation corridor in Cambrian. Palmas District, a highrise node on the other side of the bay from downtown Cambrian.
  11. 2 points
    Just some time to post new SC4 pics. First SC4 pic posted in almost five months.
  12. 2 points
    Or, you have the other extreme where you have a giant indoor ferris wheel located in the middle of nowhere. This one comes from Turkmenistan, and while it's the largest of it's kind it has a very iffy design, to me at least. Almost the entire structure is white with gold embellishments, and it's essentially a giant hockey puck. The base it sits on is not very detailed aside from that strip of stars running down the center. And the whole thing just looks out of place. Why wouldn't they put it in an area that's surrounded by other buildings around the same height?
  13. 1 point
    And like the title says I would like to start showcasing people's cities on my YouTube channel. I think it's a great way of sharing ideas, showing your creations to other people, letting others comment and give you tips after seeing your cities in action. You can send my your cities saves by email (perablenta@gmail.com), link files from file hosting websites, links to saves shared on the Steam Workshop, which ever way you like. You can also tell me what things I should pay special attention to or what things you would like to hear helpful ideas about. I have also made this call as a video with instructions on where to find the save files and how to upload them if you do not want to share them publicly on the Workshop.
  14. 1 point
    Full release notes and details from the Paradox forum: Cities: Skylines - Content Update 1.1.0 The most prominent additions are the European wall-to-wall buildings, along with the much anticipated tunnels. There's also 3 new maps, Asset Editor improvements (e.g. support for custom vehicles), along with cosmetic and bug fixes. However, due to the changes in code, there are known incompatibilities with existing mods: If you identify a mod which doesn't work: At the moment, TotalyMoo has confirmed the following mod is incompatible with this update: Improved Asset panel There's now been an updated version posted by another user: http://steamcommunity.com/sharedfiles/filedetails/?id=449020940 These mods have been since updated: American Roads (confirmed fixed) Enhanced Zoom (confirmed fixed) Fine Road Heights (confirmed fixed) Road Protractor (confirmed fixed) Traffic ++ (confirmed fixed) See here for a comprehensive list!
  15. 1 point
    This second feature of the central city district of the city features the esplanade that runs east in the district and extends north of the airport. It serves as a greenway for nearby residents and workers on breaks to get up close and personal to the shore of the bay. It moves north and forms the eastern leg of a continuous greenway that spans a significant portion of the district. Hope you enjoy! As always, thanks for the comments and rep points... Here we have the southern extent of the east esplanade... Here we see the esplanade as it makes it way north (with one of the city's treatment plants serving the nearby area)... A closer look at some of the development along the path... Development and a mid-rise apartment mark the northern extent of this portion of the path... Sunset along the esplanade... Night along the path w/ a few residents out enjoying an evening sail... Yes...we are rapidly approaching the beginning of the central business district...
  16. 1 point
    An overview of South Cambrian on Sugar Island. An overview of the city of Cambrian.
  17. 1 point
    SAN MIGUEL The current skyline of San Miguel San Miguel, a sprawling coastal community on the west coast, was founded in the early 1800s as a small Catholic monastery. The Monastery of San Miguel, located at the edge of the main coast, became the center of a growing community of Catholic workers and supporting residents. Though a small town in its infancy, by the mid-1800s, San Miguel began to turn into a thriving community of migrant workers, brought over by the Catholic Church, and tourist-oriented residents and businesses. Its warm climate, and easy access to the coast, only helped bolster the town's growing population. In 1867, the Catedral San Miguel was built, which, next to the monastery, became the major tourist draw of the community. For years, the cathedral's large dome stood as the tallest building in San Miguel, and could be seen from all over town. San Miguel, circa 1895 Much of the main city centre hugged the Umber River, which emptied into the ocean just miles away from the city. Over time, as the city grew, the cathedral quickly lost its position as the tallest structure in San Miguel. Eventually, the thriving community built itself an impressive and growing skyline. The San Miguel skyline seen in 1908 As the population continued to grow, so did the city's boundaries. Soon, San Miguel positioned itself as one of the region's largest, and most important, cities. San Miguel, seen in 1910 The city's core, dominated by high-rise construction, remained the most important, and thriving portion, of the city. A lax building code, eased in the early 1900s as skyscrapers became the focal point of many cities, helped lead to the explosive upward growth. Soon, the tiny, quiet Catholic community was now a busy, growing metro. An aerial of San Miguel shows off the city's growing skyline in 1919 By the 1900s, San Miguel's growth reached a fevered pitch, and the new century ushered in a monumental rise for the sleepy town. To the west of the main city centre, Valley Park, the city's first real suburb, was established. Situated on the bank of the Umber River, Valley Park has the quiet amenities of the suburban life while being a short freeway drive from central San Miguel. The original plot of land seen before major development As San Miguel grew, a good segment of the population relocated west of the central city - building neighborhoods filled with parks, schools and single-family dwellings,. NEXT UP: SAN MIGUEL'S 20TH CENTURY BOOM
  18. 1 point
    I'm always amazed by how intricate your road and rail work is. Nice job.
  19. 1 point
  20. 1 point
  21. 1 point
    Beautiful work! I do think I found that Cathedral on the STEX somewhere :P, so nice use of hidden STEX gems ;)
  22. 1 point
    Apple makes most of it's profits selling hardware, services and pro software such as Final Cut Pro and File Maker (which is subsidiary of Apple). Apple made very little profit, if any selling OS X upgrades, iWorks and iLife software. This is why they are all free, oh it also boost hardware sales by increasing value to consumers. Actually OS X commands ~10% of PC sales in North America and ~7 in the EU and Japan. Overall OS X commands ~5-7% of global market share, with Linux coming in at sub 2%. The reason why most companies ignore OS X, Linux and the rest of the OSs (yes there are more than three) is supposedly due the lack of sales for games on those OSs. Mac and Linux users don't buy enough games to warrant the extra development costs, thus leaving EA and smaller companies as the main supporters. (Same is said about Android users, though actually data shows they pirate everything to hell and back) With that said those dissing Ballmer need to realize Bill Gates was fighting him for control of the company when Gates was still working Head Software Architect (where he retained most of the CEO powers). Bill Gates stepped down on June 27th 2008, giving Ballmer full control of the company, though Windows 8 was already well into development under Gates orders. Though Bill Gates still used his power on the Board, to dictate decisions to Ballmer. When Bill Gates convinced Ballmer to seal the deal to buy the whole Nokia, then betrayed Ballmer by secretly meeting board to block it, caused Ballmer to leave. This is why the board only agreed to buy the hardware division of Nokia. Since Ballmer retired in 2014, he hasn't talked to Bill Gates since, ending their friendship of 30+ years. It's all in the interview from 2014. After hiring the new CEO, Bill Gates has now used up all his "chips" with the board, leaving him relatively powerless. Also Microsoft corrected their statement and said Windows 10 just has their full focus and they haven't started development on the successor yet, but their will be a successor. http://arstechnica.com/information-technology/2015/05/windows-10-to-be-the-last-version-of-windows-until-the-next-version/
  23. 1 point
    This could easily be my favourite update so far in this CJ. What you do with your networks is just amazing.
  24. 1 point
    Wonderful! Adding custom foundations to SC4 buildings is one thing I wish more BATers attempted because the results can look spectacular when building on hilly terrain. One BATer who does this particularly well is C.P. You can take a look at all of his creations over on the LEX and almost all include custom foundations. You can also browse through his BAT thread to see other examples of custom foundation in action. Creating buildings and foundations as separate props can be tricky at first, but it will open up many possibilities later on as far as creative lotting goes. I love the progress so far, and keep up your experimenting. I hope you choose to tackle foundations... it will really spice up your already great BATs.
  25. 1 point
    Just read on facebook, that the patch was officially deployed!
  26. 1 point
    This is again a very fine lot. You make me decide to download all of your lots. I always liked Ill Tonkso's generic looking offices and your lots really make them stand out.
  27. 1 point
    Beautiful. Once again the effort you put in your work really shows. And I'm surprised it only took you an hour to completely cover that image with snow.
  28. 1 point
    It looks like you are using the Base Texture replacer that comes with the Sudden Valley terrain mod? This replaces the basic grass textures but the path textures are actually overlays, rather than one texture there are many all of which were designed to blend into the grass that's now changed. I managed to cover such equivalent textures for Paengs Park paths when I created my I'm hoping I will be able to support the BSC parks one day too in an update, it's just there are far more textures and they are not so easy to group together as those in Paengs parks, not using BSC parks myself it's a bit of work to try and ensure I've tracked them all down before release, but it should come eventually. In the meantime, if you remove the file SV Base Textures.DAT from the Sudden Valley terrain mod everything will match up again, only with the original Maxis Grass.
  29. 1 point
    Replies: @michae95l: Thank you! @Ln X: Thanks! Riverdam Update 11: #SELFIE Let's look what the people from Riverdam say on social media. I have to warn you: some are a bit weird. And for those who don't like selfies: See you next time in Riverdam!
  30. 1 point
    I've decided to revive my old Belmont project, which is a large Paris-esque city. Here's what I have after an hour of work.
  31. 1 point
    Working on some Functional Passenger Ferry Terminals.
  32. 1 point
  33. 1 point
  34. 1 point
  35. 1 point
    We need something like this with Jaden Smith tweets.
  36. 1 point
    Thank you. Yeah. The variety of BATs in the SC4 community is striking good , you can do many varieties with these materials. Ok, as you can see, this lots I'm making have a mix between some decoration styles (asphalt, planters, pots, iron fences and concrete walls) that we can find here in Mexicali Mexico (where i'm living now ) , Monterrey Mexico (where I live during my childhood ), my Hometown Madero , and Hong Kong Villas, Villages, or Vilas. My inspiration: Mexicali, Mexico. Monterrey, Mexico. Ciudad Madero, Mexico. Hong Kong, China. I made 1x2 and 1x3 tiles, stage 1, 2 and 3 with this lbt houses, and I will try to do some 2x3, 2x4, 2x5, 2x6 lots in the future. I hope that the next ones I'm going to re-lot, are some models from Kei jp, BSC Jen P, EHA and Bixel. greetings
  37. 1 point
    Excellent! I was looking forward to this one.
  38. 1 point
  39. 1 point
    Talk like that will get you flamed out of just about any tech thread. I lurk around MacRumors occasionally and the [many] people who have come out against that disaster called OS X Yosemite pretty much get run out on a rail for being "stuck in the past", "dated", "afraid of change", etc. Of course they're the people that'll follow that particular sinking ship until its irrelevant. They don't get the concept of "change for the sake of change" not being a good thing for anybody except those pushing the change. If it ain't broke, don't fix it. SC4 ain't broke and it's as fixed as it's ever been.
  40. 1 point
    While technology of new gear will undoubtedly preclude legacy games eventually, maybe even Windows 10, there will always be some way to run this game, probably with a dual boot to an older version of the O/S or to Linux/wine for the less faint of heart. People should wake up and stop participating in the deliberate market churning that drives the personal system and the automotive industries. If your present system does what you want, why rush out and get the latest and greatest that doesn't? People are simply suckers for hype.
  41. 1 point
    Truly a most excellent, non-heinous, cinema classic. Wyld Stallyns Rulz! Keanu totally built like...y'know...an estimated $470 million Hollywood career around that single word. Yep, we have given him almost a half billion U.S. dollars to intone in the way that only Keanu can...
  42. 1 point
    SAN MIGUEL 20th CENTURY BOOM TOWN San Miguel's rise as the region's largest city had its roots in the early 1900s - but it was the rest of the 20th Century that helped truly define the city as it is today. But it was not without struggles. After a surge of growth in the early 1900s, everything stagnated at the onslaught of the Great Depression. As the city's growth stalled, and its population dipped by 10,000 in a mere year, either by massive unemployment or death due to famine, San Miguel struggled regrouping - and rebuilding. Eventually, though, the city found its footing and reestablished itself as one of the region's more prolific boom towns. The city's continued growth forced it east, beyond the recently built Skyline Freeway, where a new post-war residential neighborhood began to develop. During this growth spurt, the city also saw the creation of its new international airport, which replaced the smaller air field just south of the city. San Miguel was now fully connected to the outside world. Downtown San Miguel, too, saw a revitalized center - a mix of old and new. The old, historic mission in downtown San Miguel These rectories once housed priests from the local church. Today, though, they are museums for the history of San Miguel and the Catholic Diocese of San Miguel The historic courthouse was one of the first non-religious buildings constructed in San Miguel. It sits toward the center of the city and continues to serve as a municipal courthouse The San Miguel Cathedral, as well as the City Hall, anchor this shot of downtown San Miguel The San MIguel skyline from the Umber Neighborhood - to the right is the Umber Bridge The Rio Bridge is one of the more prominent entrance points to the city centre The Sand Dunes San Miguel's growth continued well into the late 20th century. The city also welcomed its new tallest - the Bank of La Valle Center building, which dominated the city's skyline - towering over the residential neighborhoods to the east. The growth on the city's east-side far outpaced the rest of the city. Downtown towers over the tree-lined streets of suburban San Miguel San Miguel's tallest building, the Bank of La Valle Center, can be seen from all areas of the city Riverview High School, and its soccer/football field, share a scene with the San Miguel skyline San Miguel is not immune to the growing influence of chain restaurants Vista Avenue is home to newer specialty stores and chain restaurants Magnolia Street is a major retail center for those living outside downtown. The Bank of La Valle Center can be seen rising in the background The growing residential commercial zones are becoming a popular destination for San Miguelians The summer sun breaks through the clouds NEXT UP: SAN MIGUEL'S JOURNEY INTO THE 20TH CENTURY
  43. 1 point
    Oh my... Thank you so much, Kelly! Didn't expect its release at such a time, when fewer and fewer active here every day.
  44. 1 point
    My little bridge. It is very similar with Millau Viaduct in France. Another side Closer view for comparison french bridge
  45. 1 point
    Very nice regional seasonal gif TPB! You might want to add cross-fades in between seasons but I'm nitpicking really, it's awesome! And while I'm here, might as well show the current views of my region. Just passed the one year mark of RCI development and the population is a mere 17k. Click pictures to see full size, opens in new tab.
  46. 1 point
  47. 1 point
    Helloooo everyone! Thank for your comments and rate on my last CJ. And now I'll present your some update with agricultural areas in Krusenkrell. Agriculture in the Krusenkrell uses around 60% of the city area. The famous agricultural products of Lönsel state are flowers, rice, corn and milk. Sorry for few updates... I will update more ASAP. Thank for visit!
  48. 1 point
    Gritty city of Kensington - default Maxis town on the Maxis London map that I took over because I haven't got any custom maps installed again yet.
  49. 1 point
    I did this 5-odd years ago. Its the same kind of diversion channel deal as triggs', but without all the concrete.
  50. 1 point
    They are going to look great in some low wealth suburbs... Good Job!
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