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Cyclone Boom

NAM 40 has superseded this release. See the following thread:

 

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Just downloaded the 38 the other day! Worth it to upgrade? I don't have much built as I'm a returning player - restarting on Steam.

 

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A good new feature, this subway-based underpass network. However, sometimes I wish you would update the Readmes to explain the new features better. I know it's only a small thing but how do you do this 3x3 90° road curve Tarkus mentioned in the first post? There doesn't seem to be a puzzle piece for that, so I assume it's draggable; but I couldn't find any hint how to drag it.

Edit: Also, I couldn't find a way to override the new alternate viaducts with street. This only removes the road texture completely, and I can't drag any viaduct at all, just road/street.

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11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

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5 hours ago, 11241036 said:

I know it's only a small thing but how do you do this 3x3 90° road curve Tarkus mentioned in the first post?

It’s to my knowledge achieved by putting two R1 45 degree curves together. The other ones from NAM 37/38, used the same patterns and their street equivalents.

5 hours ago, 11241036 said:

However, sometimes I wish you would update the Readmes to explain the new features better.

We totally hear you. The documentation is a not as up to date as we’d like. But the primary focus right now is getting sustainable development going again. 3 versions of NAM in less than 6 months, has proven the new approach. Usually if you follow the dev threads, we show off (along with how to build), these new features. Of course, that’s not ideal, but if it comes down to perfectly documented releases dragging out development cycles, we’ll prioritise Progression every time. 

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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9 hours ago, 11241036 said:

I know it's only a small thing but how do you do this 3x3 90° road curve Tarkus mentioned in the first post? There doesn't seem to be a puzzle piece for that, so I assume it's draggable; but I couldn't find any hint how to drag it.

rd_r1_90_3x3.jpg.0ec064f5c8d60be63d13c70b354ce430.jpg

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12 hours ago, 11241036 said:

...

Edit: Also, I couldn't find a way to override the new alternate viaducts with street. This only removes the road texture completely, and I can't drag any viaduct at all, just road/street.

Hi @11241036

If I am understanding the second part correctly, it might depend on which viaduct you are using and which network you are crossing. My understanding is that all three don't support the same networks. There are lists when rotating through the pieces. And I also noticed what seems to be missing street textures.

LFTydA4.png

**********************

Also, on another note, the road won't drag from the avenue overcrossing for the steel viaduct option. It will appear if each successive square is clicked individually. Don't know if that is the expected behavior, so just passing it along.

yx9Ued9.png

 


  Edited by CaptCity  
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A wise man once said, "I am not yet a wise man..."

Endless Road 4.jpg

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These Viaduct roads are great, just noticed it going though settings.  Can't seem to figure out how to make the Avenue road so I can have water around it, and just convert the Avenue to Elevated Highway

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So I've installed NAM 39 the same as I've done with both 37 & 38 but I'm having an issue with some of the new features. I cannot use the alt Viaducts or the new draggable FLUP for RHW. Both icons are in the menu but when I click on either one I just get a blank square. Can someone help?

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    @LjamesC, the blank square/"red arrow bug" is a sign that the RUL code necessary for those features is either not present, or being overwritten by older code that's loading later.

    Go down to the NAM icon at the bottom of the Highways menu, hover over it, and look at the date/time on it (don't click the button, as it's a dummy--you'll get a blank square/red arrow off of it, but that's intentional).

    The NAM Controller build included in NAM 39 as the default installation option should list "2020 Dec 01 - 10:07:04 (UTC)".  If it's a date earlier than that, then you somehow still have an old NAM Controller lying around, which is overriding it, and will need to be removed.

    -Tarkus

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    Thank you Tarkus. I found the old controller and got rid of it and now it works fine

     

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    BTW, a quick little bit of shameless promo: ModDB, which, along with Simtropolis and SC4 Devotion, is one of our distribution partners, is currently running their "Mod of the Year" vote, which ends in a little less than 16 hours.  You can indeed easily vote for the NAM from our page over there (all you need to do is click one button--don't even have to be registered there).  Your vote would be very much appreciated, and would potentially go a long way toward showing the broader gaming community that SC4 still matters in 2020.

    Thanks!

    -Tarkus

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    REAL SUBTLE hint for this on the homepage I see. Well done, Voted already.

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    I am starting to wonder if the NAM team holds some kind of world record for longest running mod support/development. Can anyone think of anything that has run for longer?

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    I upgraded this morning to NAM 39 from NAM 36.  I watched Rob's Red Hot Spot's tutorial as a guide and everything went perfect (thanks again Rob).

    I haven't had a chance to really go through and look at all the new features but that's what I'm planning to do on this gloomy afternoon in the north east.

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    NWM Bug: I just upgraded NAM-36 to NAM-39, and now all of the center-lane turn arrows in TLA5 have devolved into little 2x3 clusters of bright RBG pixels (something is missing).


    -- Jeff Fisher ><> Vancouver WA
    "I may be pissing into the wind, but if I keep my enemies behind me and aim carefully, I can still rain on their parade."

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    9 hours ago, jeffryfisher said:

    NWM Bug: I just upgraded NAM-36 to NAM-39, and now all of the center-lane turn arrows in TLA5 have devolved into little 2x3 clusters of bright RBG pixels (something is missing).

    It appears that the files for the arrow textures themselves are in with the RHW files, so it's a file architecture issue (one which has been around since NAM 37, from the looks of it).  Stash the contents of this file in the 7_Texture and Drive Side Support\US_RightSide folder, and it should fix the issue.  We'll move the file over there for NAM 40.

    BTW, thanks to everyone who cast their vote for us over at ModDB (and thanks to @Cyclone Boom and @CorinaMarie for putting it on the front page)!  Unfortunately, we didn't quite make it into the next round (top-100), but I'm hoping it at least got us a little more notice. 

    There are games much older than SC4 that are still receiving modding attention--Doom (1993), of course, being the most notorious example--but whether or not there's actually a mod for Doom (or any game older than SC4) that's remained in continuous development, I don't know.  I'm sure there's mod historians around the broader gaming community . . . though they probably don't realize we're here, for some reason.

    -Tarkus

    Shared_ArrowTextures_MUTCD.zip

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    On 12/16/2020 at 5:28 AM, Tarkus said:

    the files for the arrow textures themselves are in with the RHW files

    Thanks for the file. But I can easily copy the TLA arrow file from NAM-36's NWM to NAM-39's NWM... Except that the whole NWM has been dropped from NAM-39. That's right, NWM no longer appears in NAM. I've done an exhaustive search of the new NAM-39 installation, and the Network Widening Mod has completely vanished. There are no longer any references to its files and folders.

    My existing region depends heavily on NWM roads and avenues, especially on TLA-5, so I am again deleting all of NAM-39 and falling-back to NAM-36 until the Network Widening Mod is reinstated.

    EDIT (Solution):

    Why was NWM deleted from NAM? And why did you hide that fact (aside from it being obviously unpopular)? NWM is very popular and widely installed, so deleting it with no notice is very poor form!

    It appears that one of my many recent Windoze security updates reset file-hiding of many file extensions in search results. I've beaten Windoze back into submission and can again find NWM right where you told me it is. Sorry for the false alarm, :( I should have persevered rather than believing an incredible Windoze search result. Mea culpa.


      Edited by jeffryfisher  

    Punctuation and capitalization + solved

    -- Jeff Fisher ><> Vancouver WA
    "I may be pissing into the wind, but if I keep my enemies behind me and aim carefully, I can still rain on their parade."

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    30 minutes ago, jeffryfisher said:

    Thanks for the file, but I can easily copy the TLA arrow file from NAM-36's NWM to NAM-39's NWM... Except that the whole NWM MOD HAS BEEN DROPPED FROM NAM-39! That's right, NWM no longer appears in NAM! I've done an exhaustive search of the new NAM-39 installation, and the Network Widening Mod has completely vanished! There are no longer any references to its files and folders!

    My existing region depends heavily on NWM roads and avenues, especially on TLA-5, so I am again deleting all of NAM-39 and falling-back to NAM-36 until the Network Widening Mod is reinstated!!!

    Why was NWM deleted from NAM? And why did you hide that fact (aside from it being obviously unpopular)? NWM is very popular and widely installed, so deleting it with no notice is very poor form!

    I can assure you that NWM has not been deleted from NAM 39.  It's location within the file architecture of the NAM may have changed, but it 100% still exists.

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    1 hour ago, jeffryfisher said:

    Thanks for the file, but I can easily copy the TLA arrow file from NAM-36's NWM to NAM-39's NWM... Except that the whole NWM MOD HAS BEEN DROPPED FROM NAM-39! That's right, NWM no longer appears in NAM! I've done an exhaustive search of the new NAM-39 installation, and the Network Widening Mod has completely vanished! There are no longer any references to its files and folders!

    My existing region depends heavily on NWM roads and avenues, especially on TLA-5, so I am again deleting all of NAM-39 and falling-back to NAM-36 until the Network Widening Mod is reinstated!!!

    Why was NWM deleted from NAM? And why did you hide that fact (aside from it being obviously unpopular)? NWM is very popular and widely installed, so deleting it with no notice is very poor form!

    :D :D :D 

    Seriously? Come on... :) Are you high righ now? No offense, but I haven't experienced such an outbreak yet in the community, due to something which would have required just paying a little bit more attention. Yepp, we and the Illuminati have hidden all the NWM files to mess with you... But just with you. Because everybody else, who has downloaded the mod, acutally had the NWM, but you have a special version without it... We've been waiting for the right moment, when you decided to download the latest NAM and quickly before you downloaded it, we replaced with a version without the NWM... and then we put the original  one (with NWM) back, after you donwloaded your version...

    The full NAM file architecture have been rebuilt after NAM 36 and using the new architecture with the new installer since NAM 37. There isn't anymore a separate NWM mod (folder), but the files what you used to have in the NWM folder are still in the NAM of course. Specially since all the promos for NAM 37 contained NWM features like the flex based Multi Radius Curves. All day I haven't done anything (besides a few hours RL work), but patching up paths for NWM network for better appearance and for future developments. You will find all the NWM related files in the: Network Addon Mod\2_Additional Network Features\Road, One-Way Road, and Avenue\Additional Widths and Turn Lanes\ subfolder.

    NWM folder.jpg

    That was good... Anybody else with a simliary entertaining joke?

    - Tyberius

     

     

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    1 hour ago, jeffryfisher said:

    Thanks for the file, but I can easily copy the TLA arrow file from NAM-36's NWM to NAM-39's NWM... Except that the whole NWM MOD HAS BEEN DROPPED FROM NAM-39! That's right, NWM no longer appears in NAM! I've done an exhaustive search of the new NAM-39 installation, and the Network Widening Mod has completely vanished! There are no longer any references to its files and folders!

    My existing region depends heavily on NWM roads and avenues, especially on TLA-5, so I am again deleting all of NAM-39 and falling-back to NAM-36 until the Network Widening Mod is reinstated!!!

    Why was NWM deleted from NAM? And why did you hide that fact (aside from it being obviously unpopular)? NWM is very popular and widely installed, so deleting it with no notice is very poor form!

    Its there - NWM is buried deep within the NAM. If your missing it - I suggest to rerun the installer and ensure it is checked *:)

    nwmproof.jpg

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    Known as Kitsune on sc4e. NAM Team Member.

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    Officially, in the installer, it's installed as part of "Additional Widths and Turn Lanes", under "Road, One-Way Road, and Avenue", as part of the "2_Additional Network Features" section.  It's checked by default, and the description for it in the sidebar does mention "NWM" and "Network Widening Mod".  You would have had to uncheck it in order to not get NWM.

    nam-12172020-1-1.jpg

    That's partly a by-product of a draft version of our file architecture shuffle, when we actually had everything truly divided out by network, which originally required splitting the NWM into two mods--one for Road, and one for One-Way Road, plus a "dummy" option for Avenue that referred people to Road (so people didn't start trying to draw the multi-tile NWM networks with the Avenue tool).  It's also because the FLEX Turn Lanes (and, as a legacy option, TuLEPs) are more or less merged in with the NWM now, and ditto with the RabET (Roundabout Extension Tile) Turbo Roundabouts.  Originally they hadn't been, but people kept mistakenly referring to FTL and TuLEPs as being part of the NWM, and the FTLs darn near require the NWM for a decent amount of functionality (and the RabETs absolutely do), so rather than fighting them, we joined them. *:lol:

    I can understand a little bit of confusion, given that it doesn't actually say "Network Widening Mod" for the actual option itself (perhaps I'll change that for NAM 40, to make it abundantly clear).  But considering that the team lead (me) has been a major NWM developer since 2006, and uses the mod extensively himself, I think a more appropriate tack would have been to ask where it was, rather than to accuse us of removing it and conspiring to cover it up.

    If anything, we've actually made it a more integral part of the mod, and we're going to continue expanding NWM functionality in coming releases.  Plans include the long-awaited addition of diagonal intersection support (which will be done in phases over several releases), SAM intersection support, elevated viaduct versions, new bridges, more smooth curves and Fractional Angle Networking, and more FTL and SITAP setups--not to mention the RealExpressway (REW) integration with the NWM's OWRs.  It's an exciting time to be an NWM user, and with our new release strategy, you'll get to enjoy these new features as they become available, instead of having to wait 1-3 years for some bloated release.

    -Tarkus


      Edited by Tarkus  

    Fixed an "a" vs. "an" situation.
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    20 hours ago, Tyberius06 said:

    Seriously? Come on... :) Are you high right now? No offense...

    None taken; I deserved that. But rather than being high, I was very tired at the tail end of a long and (in RL) unpleasant day; I was not doing my best work. When my Windoze search turned up no files found anywhere in NAM or its subfolders, I should have distrusted the result and carried on, but I quit (mistake) and posted my result (another mistake) and my day's mood leaked through in unseemly fashion (sorry about that).

    I have edited my earlier post to tone it down from frustration to mere befuddlement, and I added the solution (Windoze likes to hide some file types from search results).

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    -- Jeff Fisher ><> Vancouver WA
    "I may be pissing into the wind, but if I keep my enemies behind me and aim carefully, I can still rain on their parade."

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    2 hours ago, jeffryfisher said:

    None taken; I deserved that. But rather than being high, I was very tired at the tail end of a long and (in RL) unpleasant day; I was not doing my best work. When my Windoze search turned up no files found anywhere in NAM or its subfolders, I should have distrusted the result and carried on, but I quit (mistake) and posted my result (another mistake) and my day's mood leaked through in unseemly fashion (sorry about that).

    I have edited my earlier post to tone it down from frustration to mere befuddlement, and I added the solution (Windoze likes to hide some file types from search results).

    Sorry to hear about the issues. But I'm happy that you find the solution. 
    Piece!

    - Tyberius


    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    Sorry if already mentioned but I couldn't find it anywhere else. With the new one tile roundabouts the Road x Street works but the Road x Road wont let me connect a road to the 90deg side.

    Again sorry if already dealt with or it's just me :)

    Great work Namsters, love the new Flups!

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    1 hour ago, Dono said:

    Sorry if already mentioned but I couldn't find it anywhere else. With the new one tile roundabouts the Road x Street works but the Road x Road wont let me connect a road to the 90deg side.

    Again sorry if already dealt with or it's just me :)

    Great work Namsters, love the new Flups!

    Thanks for the kind words!  To answer your question, it's not really all that documented, but the FLEX piece for the One-Tile Roundabouts is designed just to cover the multi-network (Road x Street) situation.  To build the same-network combos (Road x Road or Street x Street), build a + or T-intersection as one normally would, then click directly over the intersection with the Rail tool.  It'll convert to a roundabout.

    Hope that helps!

    -Tarkus

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