Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'nam 39'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 12 results

  1. Have these been merged with NAM 39 especially the three bridges made by ch0c0
  2. Hello everybody, This last Sunday I've been trying to get SimCity 4 Deluxe to run on my PC to enjoy my childhood once again. I downloaded it from Steam and it worked immediately. However, I was recommended to down the NAM 39 to improve the game greatly, but when I downloaded NAM 39 mod (incl. 4GB Patch), I encountered the problem that the game instantly crashes when I open the game. The screen goes black for about 1 to 2 seconds and then I end up back at my desktop. I have tried a lot of things already, such changing the Controller Compiler, re-applying the 4GB patch several times, reinstalling the game multiple times, and turning off the Real Highway Mod, but unfortunately nothing seems to work. I hope someone could reach out to me for support! Thank you in advance for any kind of assistance. If any screenshots or documents have to be applied to find a solution, let me know!
  3. I recently installed SC4 Deluxe on windows 10 through Origin and I am attempting to get NAM 39 to work. I installed the patch, but the game crashes to the desktop after sitting at the city loading screen longer than usual. I have the I am running the game through Origin and I can't figure out how to determine the version number. Customer service walked me through getting this copy of the game using the cd key on my disc from the old days. This was unsuccessful and I was put on hold and when the guy came back he had me reload my game library in Origin and the game was there. As such I'm not sure which version I have, although at this point based on the difficulties I've been having with NAM and other mods, I suspect it may be 1.1.610. Any help would be greatly appreciated
  4. Crash with NAM 39

    I have just downloaded and install NAM 39 to my SimCity 4. All looked well during the installation but, when I try to execute the game, it go to compiling the city and stay on the screen for a while the it reverts by to my desktop screen, never allowing the city to appear. What did I do wrong?
  5. Hello, Working off a brand new computer with windows 10. I bought SC4 from GOG. Installed it. Game opens up just fine. Everything works as it should. Downloaded NAM39 and the NTCORE 4GB Patch. Now I'm new to windows, and generally ignorant with computers in the first place, so I'm not entirely sure what to do next with the patch. I unzipped it, opened the icon, and was giving an opportunity to click on files that are in my computer? I double-clicked on the unzipped NAM installer and yeah, nothing really happened. Looked online and was able to find why I need this patch, but due to my ignorance with computers or perhaps a general lack of explanation online, I am unable to get to the next step of how to use it. I literally need directions. Like what do I do after I open this icon up? Anyway, I continued to install the NAM easily. SC4 opened up like usual but when it comes time to open a city I got a CTD. Whats next? What do I do with this patch and perhaps I am missing something else with the installation? Thanks so much for your time.
  6. NAM 39 doesn't work

    I just downloaded it on Steams and followed all the step to install it, but I face 2 problem 1/ I can run the Simcity4 and select a city but unable to build a city, the game keep loading then crashed and back to Desktop. The way I to solve this problem is remove z_NAM Controller_RHD from Plugins file. 2/ When I started to build a city, I can't build anything from the NAM. I click the icon but noting happened.... 3/I google the solution and followed it to use Controller Compiler but the outcome is as the photo.. Anything I can do?
  7. No Crosswalks

    Hi, I am trying to find out if it is possible to have crosswalks in NAM39? Thanks
  8. About new NAM

    Hello, I need some help with installing the NAM version 39. I Have already installed NTCore 4 GB Patch and Java Runtime Environnement. I am not sure to understand the explanations. So what are the next steps? Thank you in advance.
  9. Hi guys, I finally bit the bullet and decided to try a proper NAM hwy instead of using the maxis ones which to date is all I have used. So after about 8 hours of hair ripping and swearing I finally finished it. As far as I can see it is all built correctly, I have no sims in this town yet or traffic so can't test if it all works so I put 'draw paths' on to help make sure all was going in the correct directions etc. It all looks fine and the green arrows are all looking correct however I get two little red flashing thingos on the two ramps as shown in the pictures and have no idea why they are there. I am assuming an error but for the life of me cannot figure out what. I am building that hwy shown on the left on the first picture and as far as I can see all the yellow lines are correct for the flow of traffic. The intersections are all mirror image so not sure why 2/4 are showing these flashing things. I have tried deleting the ramps and putting in other ones, the ramps here are Flexramp B1 and the hwy's are RHW-8S which this ramp supports. The N/S hwy is 8 lane elevated, the E/W is 8 lane ground. I am using NAM 39.
  10. NAM 39: What About RUM?

    @rivit I'm still at NAM 36 (but not for long!). I have an add-on called RUM for NAM 36. Right now I am grinding through the installation for NAM 39 (which means deleting my old NAM 36 version). I need to find out what to do with RUM for NAM 36. Is there a new RUM for NAM 39? Does RUM for 36 work with 39? Has RUM been assimilated into NAM? What should I do with my RUM 36 folder? If this was addressed sometime in the past, please forgive me. I've searched far and wide but not found any info. Maybe I am the last loyal user of RUM Thanks!
  11. Hello, NAM 39 has been released since December 2. One of new things in NAM 39 is a new FLUPs system based on subway override. Unfortunately, only RHW-2 and MIS are supported for now. So, use the intact old FLUPs system for other networks. Here are the steps needed to build one. Research your city. Pick the sensible place to place the entrance and exit tunnels. Prepare the place to ease the building of the tunnel. Build out the tunnels. Connect the tunnels to the road. Enter the subway mode and draw the first line from the exit line (or whatever you like). Make sure it's long enough to be expanded again. Draw the second line from the entrance (or again, whatever you like) and make sure it's long enough. It looks like we're passing an avenue. Because, we're passing an avenue. We have to place RHWxAvenue piece. Make sure the FLEX line is in the same orientation as the subway line. It means, only perpendicular "intersection" is possible, at least if you don't want to be crazy with the piece. If done right, at the exit, we should have a nice traffic. Don't forget to check the entrance, too. Oh my, There are quirks of course: If you wish to expand your line, you've to have long line out of the tunnel. Otherwise, it'll spout "Unsuitable area to build" error. It needs FLUPsxNetwork pieces along the subway line. When you hover the line using the Route Query tool, it draws the displacement line from the new FLEX pieces, not the distance line. It means that for instance, you just have 2 tunnel, then it's not following the subway line, instead it's the shortest path possible. Thank you.
  12. The NAM Team is pleased to announce the official public release of the 39th edition of the Network Addon Mod, NAM 39. Download Link STEX (Cross-Platform) RELEASE NOTES Before you run off in excitement to install the new NAM version, please make sure to read this (short) document first, to ensure the best Network Addon Mod experience. Note that without the 4GB Patch being properly installed (or manually running the Controller Compiler to build a leaner NAM Controller), the game will crash to desktop. REQUIREMENTS Java Runtime Environment (available from AdoptOpenJDK--a 64-bit Windows copy of JRE 11 is enclosed in the download) [For Windows Users]: NTCore 4GB Patch (included in download (4gb_patch.exe), or available from NTCore) Note that the NTCore 4GB Patch is REQUIRED, and due to the installer change, is no longer installed by default. The patch can be found inside the download, or downloaded directly from NTCore here, where further instructions on use of the patch can be found. Also due to this installer change, the NAM Controller Compiler is no longer run as part of the installation process. All users will be initially given a full NAM Controller, which has a substantial size. Users not using all features wishing to have a smaller controller can still run the Controller Compiler manually, as it is available in the download. Those on 32-bit versions of Windows should proceed with caution. The NAM is also now using a Java-based installer, designed by daeley, which is cross-platform (meaning no more separate Mac versions, and Linux support without WINE). As such, the Java Runtime Environment (JRE) is now REQUIRED to run the NAM installer. It was previous recommended for users wishing to utilize the NAM Traffic Simulator Configuration Tool (TSCT). An open source version of Java can be downloaded from here. Users who fundamentally object to installing Java (or are unable to for other reasons) can perform a manual install, with patience. Details can be found here. With the new installer, the old NAM installation is no longer removed automatically, so users should manually remove the "Network Addon Mod" and "z___NAM" folders from their Plugins directory. It is recommended that you back those folders up in a location that is not in your Plugins folder. The "z___NAM" folder has been eliminated, and all files are now installed to the "Network Addon Mod" directory. The RealRailway (RRW) standard for Rail is now the default and only option. One may choose to disable the RRW's more restrictive default slope settings by unselecting the "RRW Tunnel and Slope Parameters" box in the installer. The original Maxis Rail specification will be supported via a Legacy Plugin, downloaded separately, at a later date. Also note that a number of cosmetic-oriented NAM plugins, such as the El-Rail Alternate Implementation, the Bullet Train Mod, and some advanced texture options (largely deprecated) have been removed from the installer. The Alternate El-Rail and BTM will be made available separately at a later date. Please note that, much like Maxis Rail, these Plugins are effectively in "Legacy" status, and may not be actively maintained or supported by the NAM Team going forward. Both the original Maxis Highways (MHW) and the "Maxis Highway Override/Project Symphony" (MHO) remain available. The Station Locator, Updater, and Reconstruction Project (SLURP) is also no longer handled by the new installer. A scaled down version of the old installer will be made at a later date to handle SLURP routines. Users wishing to retain SLURPed stations should retrieve them from the "z___NAM\Mass Transit Lots\Station Overrides" folder in their existing NAM installation, where they will be found in the "Mass Transit Lots" subfolder. Note that users running the 64-bit version of SimCity 4 on macOS may wish to refrain from retrieving SLURP stations, as there have been some encoding issues with stations that cause that version of the game to CTD. The new installer also no longer performs a version check. Please note, however, that for Windows users, Version 1.1.638 and above are still required, as Versions 1.1.610 and 1.1.613 have notable instabilities that may have a significant negative impact on the use of this mod. Copies purchased from the Origin Store will still not meet this requirement, and support will not be offered to users with "unofficial" copies of the game. New Features for NAM 39 New Subway-based draggable implementation of the Flexible Underpass (FLUPs) system added, with FLEX-based network portals (modeled by Girafe) and underground networks for the RealHighway's RHW-2 and MIS networks. These portals include working nightlights, and options for both Maxis Nite and Dark Nite (selectable under the "Texture and Drive Side Support" section of the installer). Three new draggable "Alternate Viaduct" styles added for the Road Viaducts--Stone Arch, Steel Arch, and Japanese (JPN) Facelift. These new viaducts act as separate networks, and are designed specifically for use as part of short oorthogonal overpasses over orthogonal networks, starting from On-Slope Transitions. Additionally, the Alternate Viaducts can be overridden by the Street network and some SAM types. A FLEX On-Slope transition (FLEX-OST) has been added for the Hybrid Railway (HRW) FLEX-based dual-network. FLEX On-Slope Transitions (FLEX-OSTs) for the RealHighway (RHW) plugin have been fixed, and now function as intended. Support for 90° R1 "Mini-Curves" (3x3 footprint) has been added for the Road network. Diagonal crossover paths and DIPs (Distilled Intersection Paths) have been added to the diagonals for the Wider RHW networks (courtesy of McDuell and Triple-Tile NWM networks (courtesy of Ganaram Inukshuk), improving capacity and functionality of the diagonal RHW-8S, RHW-10S, RHW-6C, RHW-8C, TLA-7, and AVE-6 networks. Various improvements have been made to the NWM TLA-7/AVE-6-to-Dual-OWR-3 draggable transition, including the addition of proper Distilled Intersection Paths (DIPs) to mitigate capacity issues, along with fixing broken LHD pathing The RULs for the LHD version of the FLEX Turn Lanes (FTL) Type 130 x Type 110 intersections have been improved, to eliminate previous texture and path flipping errors. Requirements and Compatibility The Network Addon Mod, in its current form with default installation options, is designed to run on systems with a 64-bit operating system and more than 4GB RAM. Most modern PCs should be able to comfortably run the mod. By installing fewer options and using the Controller Compiler to manually compile a smaller NAM Controller, however, it is possible to run the NAM on 32-bit operating systems, and/or systems with 4GB or less RAM. At least 1.2GB of hard drive space is required, in order to fully unpack the installer, but actual installation size may run from as little as 1.7MB to as much as 850MB, depending on the options chosen and if one selects to manually run the Controller Compiler after installation. The Network Addon Mod is compatible with the following versions of the game: A) Retail Windows disc copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack, updated to at least Version 1.1.638. B) Retail Windows digital copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack (Version 1.1.641), from all digital retailers except Origin (i.e. GOG.com, Steam, Amazon). C) Digital Windows copies of SimCity 4 Deluxe obtained redeeming an existing CD key (not purchasing) through Origin Customer Support. D) Retail Mac digital copies of SimCity 4 Deluxe, purchased through Steam or the App Store. (NOTE: Platform-specific technical support for the NAM on macOS is extremely limited). E) Retail Mac disc copies of SimCity 4 Deluxe, running on macOS/OS X Version 10.6 (Snow Leopard) or earlier. (NOTE: Platform-specific technical support for the NAM on macOS is extremely limited.) The Network Addon Mod is NOT compatible with the following versions of the game: F) Retail disc copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack that have not been patched (Version 1.1.610 or 1.1.613). G) Retail Windows digital copies of SimCity 4 Deluxe purchased from Origin. H) Retail disc copies of non-Deluxe SimCity 4 (sometimes marketed later as "SimCity 4 Classic"), without the Rush Hour Expansion Pack (Version 1.0.272 or earlier) I) Pirated or cracked copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack. What should I do if the NAM installer rejects my copy of the game? The new NAM installer (introduced with the NAM 37 Release Candidate) no longer runs a version check. However, it is strongly recommended that users check the version they are running, as unpatched copies can be unstable. In Case F, the solution is simply to install the EP1 Update 1 patch, which can be downloaded from EA (SKU 1-5), SimCity 4 Devotion (SKU 1-5), or Simtropolis (SKU 1 and 2 only). To determine the correct SKU version for your copy of SimCity 4, find the installation directory, and look in the subfolder named sku_data. Alternatively, one can simply try all the SKU versions of the patch, until one works. For Case G, see the section about Origin in the "Read First" document. For Cases H, I, and J, it is recommended that you purchase a digital copy of SimCity 4 Deluxe (NOT from Origin). For more information about NAM installation and this release, please see the "Read First" document, enclosed in the download (0-read-first.html) and available online. The remainder of the documentation can also be consulted online at sc4devotion.com/namdoc. Thank you all for your continued support--hope you enjoy! -The NAM Team
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections