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I download this one...

... but some missing one, the building named BLS Distillery - Mistral Jaune by Porkissimo was gone... Please upload it into Sc4evermore anytime soon™

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2 hours ago, AsimPika3172 said:

I download this one...

... but some missing one, the building named BLS Distillery - Mistral Jaune by Porkissimo was gone... Please upload it into Sc4evermore anytime soon™

The main building model and props are available in the Porkissimo MEGA Props vol01 v2 for a while now.

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Hey all,

I seem to have lost a model or prop for one of the Colossus Farming lots. The lot is a stage 8 farm, Blofeld Organics. The file displayed at the flag is Fz_JFM_MsO'Learys_rev14. I am assuming this is a JMeyers model or prop, and I haven't seen any of those uploaded to SC4 Evermore yet. All my other JMeyers stuff displays just fine, I thought I had all of it!  The field it grew with is 'growtunnels'.

I could also be completely wrong :D Can anyone identify what this might be?

66281b34dd62d_FarmOne-Apr.10101713901011.jpg.8202afb221d9f4af0a759c6c526fe300.jpg

 

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1 hour ago, eaglesong said:

Hey all,

I seem to have lost a model or prop for one of the Colossus Farming lots. The lot is a stage 8 farm, Blofeld Organics. The file displayed at the flag is Fz_JFM_MsO'Learys_rev14. I am assuming this is a JMeyers model or prop, and I haven't seen any of those uploaded to SC4 Evermore yet. All my other JMeyers stuff displays just fine, I thought I had all of it!  The field it grew with is 'growtunnels'.

I could also be completely wrong :D Can anyone identify what this might be?

66281b34dd62d_FarmOne-Apr.10101713901011.jpg.8202afb221d9f4af0a759c6c526fe300.jpg

 

I might be wrong, but the Fz_ at the beginning suggests to me that the missing prop is one that Fantozzi directly added for the game. I would try to reinstall Colossus Farming and see if that solves it.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
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but it is to meet the social needs of man and the development of the society"

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1 hour ago, eaglesong said:

Hey all,

I seem to have lost a model or prop for one of the Colossus Farming lots. The lot is a stage 8 farm, Blofeld Organics. The file displayed at the flag is Fz_JFM_MsO'Learys_rev14. I am assuming this is a JMeyers model or prop, and I haven't seen any of those uploaded to SC4 Evermore yet. All my other JMeyers stuff displays just fine, I thought I had all of it!  The field it grew with is 'growtunnels'.

I could also be completely wrong :D Can anyone identify what this might be?

66281b34dd62d_FarmOne-Apr.10101713901011.jpg.8202afb221d9f4af0a759c6c526fe300.jpg

 

The JFM agricultural props, including the various farmhouses, were added to a recent edition of the BSC Common Dependencies pack; might be worth checking to see if you have the latest version of that.

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Bingo! Thanks for the suggestions. I tried reinstalling the farming pack first (no joy), then downloaded the JFM props and found it. I didn't realize his stuff had been added.

It is a farmhouse. Thanks again!

6628573a78a67_FarmOne-Mar.5101713919403.jpg.2326da89863d9bdae0a4c10c5ec73daa.jpg

 

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10 minutes ago, eaglesong said:

It is a farmhouse. Thanks again!

6628573a78a67_FarmOne-Mar.5101713919403.jpg.2326da89863d9bdae0a4c10c5ec73daa.jpg

 

What's that nice apartment building with the pool on top, to the left of your farmland?

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8 minutes ago, brancra said:

That's an in-game "vanilla" asset, "Quigley Place": https://simcity4buildings.net/r/25/656

Aha.  Thanks!  I use a Maxis blocker so I've not seen that one in my games.  I might have to un-block it or maybe make a custom lot of that one...

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18 minutes ago, EffTheGrid said:

Greetings--

Does there exist, a "DOWN" position? thanks

 

Not yet.  "UP" was a priority in order to support the FlexSPUI system's elevated variants.  "DOWN" will be added at some point, though it may be awhile.

-Tarkus

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5 hours ago, Tarkus said:

Not yet.  "UP" was a priority in order to support the FlexSPUI system's elevated variants.  "DOWN" will be added at some point, though it may be awhile.

-Tarkus

Nice to hear that it's on the docket. Thank you!

I got creative with the pieces you've already provided us. :D 

approach-redo.jpg.b157a20cb4681dfb890fb6e450c3ae19.jpg

 

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On 21/04/2024 at 7:44 PM, JulioC said:

I dont think they're available rn but they will soon, they were uploaded to SC4Devotion and will be re-hosted to SC4Evermore soon or later *:thumb:

Thanks @JulioC. That is useful information. Meanwhile, I came across @ILL Tonkso's Tyler Estate and they look similar:

 

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SC4 Dictionary   690711f9d5161_LEXFiles.jpg.2b0e1a1a7f3d32928c39be4237a1b8ff.jpg

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So I think this one is very unlikely to have a positive response because I have virtually every publicly released MMP already but..

 

I was looking for MMP 'holes / pits'.

 

The reason is that I have MMP digger machines and MMP piles of sand. What would be nice is to have a 'pit' (really a flat piece using SC4's forced perspective to appear like a pit or hole) that I can plop next to my MMP digging machine and pile of sand so it looks like the digger operator is actually doing some work!

I had thought about making an in game hole, but the reality is a tile sized hole is far too big for the kind of hole that I'd like. If anyone knows of anything like that that I have missed, I would love to know about it.

Thanks!

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Hello, the files I'm looking for are the two Mikimoto buildings in Ginza and the Japanese-style Louis Vuitton boutique building. These files could only be downloaded from sc4devotion, but I can't find them because the sc4devotion site is closed. If anyone has these files, please share them.

ebda248314cbb0cea2dabbeb57b7bb5c-the-four-seasons-hotel-3.png

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On 25/04/2024 at 12:36 PM, MissVanleider said:

So I think this one is very unlikely to have a positive response because I have virtually every publicly released MMP already but..

I was looking for MMP 'holes / pits'.

The reason is that I have MMP digger machines and MMP piles of sand. What would be nice is to have a 'pit' (really a flat piece using SC4's forced perspective to appear like a pit or hole) that I can plop next to my MMP digging machine and pile of sand so it looks like the digger operator is actually doing some work!

I had thought about making an in game hole, but the reality is a tile sized hole is far too big for the kind of hole that I'd like. If anyone knows of anything like that that I have missed, I would love to know about it.

Thanks!

Hi, @MissVanleider maybe you could try the MMP sand version of HBS (Heblem) or it's little brother by FrankU.

They're basically paths, but you can try to make a semblance of a hole in the ground with them!

I've forgotten @Simmer2's superb textures here.

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40 minutes ago, gwada971 said:

Hi, @MissVanleider maybe you could try the MMP sand version of HBS (Heblem) or it's little brother by FrankU.

They're basically paths, but you can try to make a semblance of a hole in the ground with them!

I've forgotten @Simmer2's superb textures here

Thanks so much, indeed I have these MMPs, maybe could use the darker sands for a hole, it's an excellent suggestion! Will try it :)

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Hi everybody!

I'm looking for something that might not have been released at all, but it's entirely possible that it was released during that short period when BSC was migrating from STEX back in 2006. I found traces of a simgoober lot called SG NDEX TV Studio with a possible instance ID of 0x70449e60. There is a LUA in the BSC Essentials (originally coming from the SG Extras/SG_Queries.dat, which was supposed to supersed the SG_NewsTickers_Studio.dat - which might have come from that SG NDEX TV Studio) that is referencing said ID.

So yeah. I'm pinging a few of you who might have any idea if there was such lot or what it was, but anybody who has information about it would be appreciated. Thanks

@jestarr, @CaptCity, @catty-cb

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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1 hour ago, Tyberius06 said:

So yeah. I'm pinging a few of you who might have any idea if there was such lot or what it was

Was about to head to bed so on phone,but will have a rummage thru my backups in the morning and see if I have it

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2 hours ago, Tyberius06 said:

So yeah. I'm pinging a few of you who might have any idea if there was such lot or what it was

@jestarr, @CaptCity, @catty-cb

Unfortunately, I lost almost all of my SC4 stuff due to HDD failures. So if I did have it, I no longer do.

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4 hours ago, Tyberius06 said:

 

...So yeah. I'm pinging a few of you who might have any idea if there was such lot or what it was, but anybody who has information about it would be appreciated. Thanks

 

@jestarr, @CaptCity, @catty-cb

Gave things a quick look before heading of to work but didn't see anything obvious. I did see references to the studio file in some Removal lists that accompanied other installer files. And I did see where the SG_NewsTickers.dat file (that was dated 2005) was installed with a couple things, so maybe the same is true for the SG_NewsTickers_Studio.dat file. I'll dig a little deeper later when I get a chance.

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3 hours ago, EffTheGrid said:

I've installed the dependencies but the asphalt is a no-go

They ought to be in either of these two dependencies

https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/

https://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol01/

Paeng did do a dependency list that was meant to list all the dependencies he ever used, so might be worth checking

https://community.simtropolis.com/forums/topic/75160-paengs-forum-attachments-ye-olde-scrabble-box/?do=findComment&comment=1695238

11 hours ago, Tyberius06 said:

So yeah. I'm pinging a few of you who might have any idea if there was such lot or what it was, but anybody who has information about it would be appreciated. Thanks

@jestarr, @CaptCity

So did a rummage and the nearest match I've got to this is the

Quote

BBSC News Studio,  by Simgoober
 
BBSC News Studios - We bring drama!  This package includes a 3x3 plop lot, on your landmark menu, to bring the most current and up to date news to the Sims of your cities.   The lot features a custom query with the latest headline stories, and a large screen monitor in front of the building with up to the minute news reports.  This monitor will appear on Jan 1, the first year after the building is plopped.

-catty

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On 4/25/2024 at 10:52 AM, simmering said:

Thanks @JulioC. That is useful information. Meanwhile, I came across @ILL Tonkso's Tyler Estate and they look similar:

 

Yes that's close by the real appartements there. Marcszar, variation it is sad they"re offline do have them but Community rules state we can"t exchange files very unfortunate ! Hope soon, but that counts for every file including some wich are now on far corners of obscure sites. Time will tell !

Sincerely tours,

Kschmidt

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On 4/26/2024 at 3:15 AM, Tyberius06 said:

Hi everybody!

I'm looking for something that might not have been released at all, but it's entirely possible that it was released during that short period when BSC was migrating from STEX back in 2006. I found traces of a simgoober lot called SG NDEX TV Studio with a possible instance ID of 0x70449e60. There is a LUA in the BSC Essentials (originally coming from the SG Extras/SG_Queries.dat, which was supposed to supersed the SG_NewsTickers_Studio.dat - which might have come from that SG NDEX TV Studio) that is referencing said ID...

Hi @Tyberius06

Been digging around on this but haven't found anything else. I've seen references to SG_NewsTicker in my oldest copy of BSC Essentials dated 12/2005, but you have probably seen that also.

Also, I've not seen nor found anything regarding a SG NDEX TV Studio either. Sorry couldn't be more help.

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A wise man once said, "I am not yet a wise man..."

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Hello

I've been looking for these buildings marked in the image for some time. Does anyone know where to find them. I looked for a Gant store and an H&M store, but I couldn't find them. Sorry for the quality of the image, but I don't have other better images.

IMG_20240428_120401.png

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1 hour ago, tonyr said:

Which package contains this grass paint MMP? Thanks in advance!

66281b34dd62d_FarmOne-Apr.10101713901011.jpg.8202afb221d9f4af0a759c6c526fe300.jpg

That's not an MMP, but a grass texture applied to the base of the railway. I haven't seen that released, but you can do it yourself with GoFSH and the RRW reskin set made by @rsc204, replacing the 'dirt' texture with a grass one.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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