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Unfortunately I don’t, as it’s currently only on @Diego Del Llano’s Patreon. If you don’t want to wait you can get it there, but it might eventually make its way onto this site. You’d have to ask them though.

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As I worked on upgrading the Census Repository, I ended up fixing some errors in my RCI DLL Query Upgrade.  I just uploaded version 2.2 here.

I also added tooltips to all custom lines in the query to help explain things better.  Take a look at the screenshots here:

 

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23 hours ago, aili_mer said:

An experimental town since I haven't played SC4 in a long while. Wanted it to have the highway in the middle but I failed to foresee the future. Originally the industrial area was on the left, and the residential on the right. I then since had a big rework of it all and moved the "center" to the West, although the urban core is still to the east. And in true American fashion the central railway station is a small station that I never foresaw would have to develop into the center.

And I'm using the money-tree mod because I like designing cities :}

image.png?ex=676bf022&is=676a9ea2&hm=dbb33435caa7eab76a909b10e085a13352d147cce70a8ffa773540a2045cab88&

SC4 Newton.png

Vancouver Skytrain vibes.

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1 hour ago, Ernestmaxis said:

huge project.

somehow huge seems an understatement .. so much work nice job

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I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

 

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17 hours ago, JulianMIA said:

This is my favorite area that I've built so far in a new city - three busy commuter rail networks and two high speed lines converge as they prepare to go into the first of the big city railway stations.  I'm using as much HRW track as a can, I like the look of the catenaries.  While the HRW cannot transit real tunnels or the rail bridges, the commuter networks are all regular rail anyway so I am using them throughout the commuter rail designs. 

Sadly, after I got the design complete, I found out that while the HRW tracks run under the flex overpasses - the only way I found to get an avenue over HRW tracks - the high-speed trains themselves WILL NOT go under the flex overpasses.    

Screenshot (688).png

I believe you'll find my little HRW project to be of interest, specifically my city of Bahía Herradura.

Regarding the first paragraph, you can make HRW use tunnels —as long as you're a. not too picky about visuals (or you can find a good tunnel skin) and b. very good at creating splits and switches. Here's the one I've made as part of my fully functional HRW line:

676f3b1c22365_Tneles.jpg.0c36aaba2499b464a7449b9525884de0.jpg

The HRW-to-Monorail connection does look really fugly, but as you can see, it works —and if it looks stupid but it works, it's not stupid. I used to have trees covering it, too —I'll be sure to place them now again, I must've deleted them during a recent overhaul of the pass.

Flex overpasses also work over rail, but the way to make them is different than usual overpasses and you'll need more space. This is literally next to the first picture:

Pasos.jpg.ca60dd56729397703ea65c9c06d07e3f.jpg

HRW overpasses are actually contact overpasses, meaning you don't build the avenue at all over the avenue. Instead, you extend the overpass until right next to the rail, then turn rail to HRW by clicking it with monorail and you'll see the avenue extend automatically over it. Rail and HRW traffic uses the intersection, and so does road traffic —even pedestrians! It just looks a bit funny, I suppose.

676f3c8222dff_Pases2.jpg.31c6dd6266ec63d6e98c50891beb6605.jpg

By the way, the same splitting trick works with bridges, too. And while bridges are harder to cover, you have the old high-speed train skins available for the monorail traffic, so the end result is actually quite neat.

676f3ced6c1dd_Puenteycambios.jpg.356d961e4d941dda2592dfdae07e85c1.jpg

Just be extra careful with the switches, since you need to make sure that the right traffic goes over the right rail, particularly if you have a series of bridges/tunnels in close proximity or, as in here, a neighbor connection ahead (top of the image —neighbor connections also require doubled networks).

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Check out Isla Bonita!

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2 hours ago, Girafarig said:

I believe you'll find my little HRW project to be of interest, specifically my city of Bahía Herradura.

Regarding the first paragraph, you can make HRW use tunnels —as long as you're a. not too picky about visuals (or you can find a good tunnel skin) and b. very good at creating splits and switches. Here's the one I've made as part of my fully functional HRW line:

676f3b1c22365_Tneles.jpg.0c36aaba2499b464a7449b9525884de0.jpg

The HRW-to-Monorail connection does look really fugly, but as you can see, it works —and if it looks stupid but it works, it's not stupid. I used to have trees covering it, too —I'll be sure to place them now again, I must've deleted them during a recent overhaul of the pass.

Flex overpasses also work over rail, but the way to make them is different than usual overpasses and you'll need more space. This is literally next to the first picture:

Pasos.jpg.ca60dd56729397703ea65c9c06d07e3f.jpg

HRW overpasses are actually contact overpasses, meaning you don't build the avenue at all over the avenue. Instead, you extend the overpass until right next to the rail, then turn rail to HRW by clicking it with monorail and you'll see the avenue extend automatically over it. Rail and HRW traffic uses the intersection, and so does road traffic —even pedestrians! It just looks a bit funny, I suppose.

676f3c8222dff_Pases2.jpg.31c6dd6266ec63d6e98c50891beb6605.jpg

By the way, the same splitting trick works with bridges, too. And while bridges are harder to cover, you have the old high-speed train skins available for the monorail traffic, so the end result is actually quite neat.

676f3ced6c1dd_Puenteycambios.jpg.356d961e4d941dda2592dfdae07e85c1.jpg

Just be extra careful with the switches, since you need to make sure that the right traffic goes over the right rail, particularly if you have a series of bridges/tunnels in close proximity or, as in here, a neighbor connection ahead (top of the image —neighbor connections also require doubled networks).

This is great information, I will definitely study closer.  I had not thought of reskinning the monorail tunnel as a solution but now I have some ideas for this, the main tunnels where I really want real tunnels are some long under-river tunnels for which I dig 22.5m holes for the tunnel entrance and you can easily cover these.   I use trees to disguise fugly things also haha. 

I do use the existing HSR bridges to carry high-speed traffic, I have actually been working on a 'connector' piece that will let trains from HRW tracks get on the older HSR tracks and bridges nice and smooth - to transition the slight height difference.  Still trying to get this right though.  I hope when the older HSRP is let go that the bridges will be kept somehow, I love those bridges!

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1 hour ago, JulianMIA said:

This is great information, I will definitely study closer.  I had not thought of reskinning the monorail tunnel as a solution but now I have some ideas for this, the main tunnels where I really want real tunnels are some long under-river tunnels for which I dig 22.5m holes for the tunnel entrance and you can easily cover these.   I use trees to disguise fugly things also haha. 

I do use the existing HSR bridges to carry high-speed traffic, I have actually been working on a 'connector' piece that will let trains from HRW tracks get on the older HSR tracks and bridges nice and smooth - to transition the slight height difference.  Still trying to get this right though.  I hope when the older HSRP is let go that the bridges will be kept somehow, I love those bridges!

The draggable elevated roads are what work.  You can get the HRW tracks to run under the flex overpasses and the older puzzle piece elevated roads but the draggable roads are the only ones the high-speed trains seem to actually pass under properly.  So done and dusted, thank you @Girafarig!

 

Screenshot (691).jpeg

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11 hours ago, JulianMIA said:

I hope when the older HSRP is let go that the bridges will be kept somehow, I love those bridges!

Good news for you then, those bridges are being repurposed for the HRW and then some more...

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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3 hours ago, justforfun said:

After the diagonal row houses, why not some diagonal semi detached? This R$$$ is the first of the a new pack:

Models32.jpg.62b7a161b71187da8a6d9617cc312a6e.jpg

I love your buildings! 

I mean this as a compliment when I say they have a similar aesthetic to early Counterstrike Source and Garrys mod Maps from the 2000s. 

I love them. :)

 

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