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21 hours ago, kaimai said:

Not that I know of; they show up under the "Building as Prop" menu for me (and in the lot editor).

How would I go about adding these props to a family, since they are contained within the dat? 

I don't understand how these props work, internally.

My goal is to make a prop family of the Maxis "2 story house" for easier growify lots. (4x2, 8x2, etc)

Am I overcomplicating this?

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3 minutes ago, EffTheGrid said:

How would I go about adding these props to a family, since they are contained within the dat? 

I don't understand how these props work, internally.

My goal is to make a prop family of the Maxis "2 story house" for easier growify lots. (4x2, 8x2, etc)

Am I overcomplicating this?

IF they are not already in prop families, then you need to copy the relevant exemplars from the building as props fat into a NEW dat using iLieve Reader, then you need to give the copied exemplars new random Group and Instance IDs (you can also use the Reader for this, it has a very handy option for this. You just highlight these copied exemplars and right click and choose the option from the pop up menu) .

Now that you have the exemplars with new IDs right click then choose reindex then right click again and choose rebuild DIR file. 

Only after this process Save your new DAT and CLOSE this DAT. Once you saved the dat you must close it and re-open it before you do further edits or the file will get corrupted.

Then you have two options. Either open PIM-X and then open these new prop exemplars in PIM-X (click to the Props menu and they will show up in the top right panel), then clicking to the prop exemplars one by one you can right click and choose "building/prop family" or "add building/prop family" from the pop up menu, and use your own prop family range that you were given at one point or ask a new range if you don't have. There should be a request thread here on ST somewhere. Anyhow. Use your own range and add a prop family ID to the choose prop. At this point I would highly recommend that you rename the prop exemplars when you open them and give them some kind of unique identification even if you keep the original maxis name. For example "ftg_prop_WHATEVER_NAME_WAS_GIVEN_BY_MAXIS-pF". (pF=prop family).

And you keep repeating this with every prop that you have a new copy. You can give more than one prop family ID to a prop. 

Second option is to do the same with reader, but in that case don't forget to "right click then choose reindex then right click again and choose rebuild DIR file" BEFORE you save the DAT. And don't forget once you saved the dat you need to close and re-open it if you want to do further edits.

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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39 minutes ago, justforfun said:

NInth office for the upcoming pack:

Models42.jpg.27e7a505812716c6a12aa1240588b5ad.jpg

Beautiful, and very ornate -

I can't stop thinking about the proposed building styles.

These are the 3 options that would fit this lot -

Which do you find most descriptive? Which is the most useful? Which is the most accurate?

A: "Berlin 1915" - 

B: "Western Europe",

C: "circa 1860" 

Doing my own research now.

I prefer time periods as a prospective method of using tilesets in the game to control growables. 

Come join the discourse if you haven't - this is a pretty major shift in how the community might handle plugins.

Curious to hear your thoughts, jff. You have a very careful and discerning eye for historical accuracy :D

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52 minutes ago, EffTheGrid said:

Beautiful, and very ornate -

I can't stop thinking about the proposed building styles.

These are the 3 options that would fit this lot -

Which do you find most descriptive? Which is the most useful? Which is the most accurate?

A: "Berlin 1915" - 

B: "Western Europe",

C: "circa 1860" 

Doing my own research now.

I prefer time periods as a prospective method of using tilesets in the game to control growables. 

Come join the discourse if you haven't - this is a pretty major shift in how the community might handle plugins.

Curious to hear your thoughts, jff. You have a very careful and discerning eye for historical accuracy :D

 

Hi FTG, much obliged! This particular building is located in the Netherlands. "Circa 1860" may be the most accurate, descriptive, and useful tag, because I'm pretty sure buildings in a similar neo romanesque style can be found all the way from France to Finland. So the geographical tag would be "Northern Europe", and the time frame the second half of the 19th century. 

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last shot of the city with the diesel generators clustered together. I set a bigger generator down a bit to the northwest as I'm trying to migrate the power over. And couldn't find the proper power plant that I wanted (turns out I forgot to add it back into my plugins folder, whoops, lol)

67a55aec4fefd_OldDieselHill.png.859cbdeb699643b68da6b1176d48f5d6.png

and night view, using Mashty's Night Mod:

67a55b50c32ac_NightQuartz1.png.710aeb9f4cf1c185b6aab19a362754f0.png

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On 2/5/2025 at 10:21 AM, EffTheGrid said:

My goal is to make a prop family of the Maxis "2 story house" for easier growify lots. (4x2, 8x2, etc)

I saw your recently uploaded lots and they look great!  But they're just landmarks and not growify residentials.  Did you need help on learning how to make them growify lots?  It should be very easy to do it now in PIM-X, just like creating a landmark lot.  All you need is the latest version of New_Properties.xml.  

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1 hour ago, Kel9509 said:

I saw your recently uploaded lots and they look great!  But they're just landmarks and not growify residentials.  Did you need help on learning how to make them growify lots?  It should be very easy to do it now in PIM-X, just like creating a landmark lot.  All you need is the latest version of New_Properties.xml.  

Thanks, but no thanks - a lot of people convert my angled stuff reupload them to the stex as res, which I love to see!!

 I upload them here as landmarks because that's how I prefer to use them. I prefer inert lots when I'm using them for a one-off situation like a corner or an angle. This is for 2 reasons:

1: I seldom have good luck with ploppable residentials, finding they change the character of the neighborhood too much or are prone to abandonment.

2: no stats means you can plop along RHW or in situation where road access is blocked or doesn't exist ;) 

I actually expected to see the growify versions popping up by now!

Another thing you'll notice I skip is menu icons: I just don't care --- I haven't opened my landmarks menu in a decade. Much quicker to just use the command.

The funny thing is, I'm only relotting maxis buildings right now ---- anybody can jump right in and copy my current style, easily producing angled growify residentials. In fact, I wish you all would! less for me to do :D 

EDIT: Maybe you can help me clarify ---- I think also when I'm talking about "growify" lots I am misspeaking. I'm planning on making a bunch of growable residentials which I will primarily use by dropping them into my city with buildingplop and then using growify - this process different than what you're talking about I suppose?

You can reference my recent NY Narrow lots for the gist ---- they're very inert growable residentials with 3 sims per block. This makes them much less prone to abandonment in sprawling inner-city situations than if they were properly statted lots. Although I upload it all with the intent that it will be remixed and reshared however the community sees fit, so go nuts messing with the lots :D 

But it's no accident that my lots don't do much. I'd have to be a mayor and a magician to keep my region going if I had 3 million more sims !

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19 hours ago, EffTheGrid said:

Maybe you can help me clarify ---- I think also when I'm talking about "growify" lots I am misspeaking. I'm planning on making a bunch of growable residentials which I will primarily use by dropping them into my city with buildingplop and then using growify - this process different than what you're talking about I suppose?

Sorry, I only asked because you said "growify lots" in your original post. Regular growable residentials that you can ALSO growify isn't what I meant.  I was referring to lots that are not regular residential lots that can grow on their own, but instead are landmark residential growify lots that require the growify command to be usable in-game (or else they'd immediately abandon).  Lots that require growify, and aren't suitable to grow on their own, would be diagonal or fractional-angled lots, or overhanging lots.  If you want them to hold residents and not just be eyecandy, they can be done that way.  But if you prefer them as eyecandy that's fine too.

I think your Maxis curved overhanging lots might be suitable for a landmark residential growify version...  

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18 minutes ago, Kel9509 said:

Sorry, I only asked because you said "growify lots" in your original post. Regular growable residentials that you can ALSO growify isn't what I meant.  I was referring to lots that are not regular residential lots that can grow on their own, but instead are landmark residential growify lots that require the growify command to be usable in-game (or else they'd immediately abandon).  Lots that require growify, and aren't suitable to grow on their own, would be diagonal or fractional-angled lots, or overhanging lots.  If you want them to hold residents and not just be eyecandy, they can be done that way.  But if you prefer them as eyecandy that's fine too.

I think your Maxis curved overhanging lots might be suitable for a landmark residential growify version...  

I agree -- I highly encourage it ! :D

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14 minutes ago, Krisman said:

And some more pictures of my upgrade port area ...



Mb8vnWy.png

 

Looks good, I didn't know this warehouse got released.

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6 hours ago, art128 said:

Looks good, I didn't know this warehouse got released.

34 minutes ago, gutterclub said:

Was thinking the same, lot of demand for warehouse *:D

I think it was released by @Wallibuk in his development thread...

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Working on a new handmade region (made with in-game terraforming tools), Wordenton Coast 8x8 large tile region, I made this a few years ago for fun then did not touch it until now, the upper left side is pretty much complete now to do the lower side and then the mainland region and figure out what to put there.The blank areas are just untouched tiles. Any feedback and ideas appreciated.

lVtyInk.jpeg

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On 1/17/2025 at 1:01 AM, JulianMIA said:

Today I decided to give Gare du Nord station a power washing...   Facade, roof, platforms, and sidewalks.

I've always loved this station and I liked the original version but sometimes you just want to try something new.  I was worried that the recolor might not be kind to the beautiful night-lighting of the original but tbh I think it has come out very nice.  It has always been a stunning building.

  6789f00f11ab3_Screenshot(847).png.f03b6e504f40bd1cf6503cc207376bd7.png

6789f05eb00df_Screenshot(848).png.c5bed16fccc8dd025b0426e0a6c00583.png

 

I also had this station in my city from 5 years ago, just for comparison.  I didn't have a good full facade pic in the archives unfortunately.

5f49eff9dba00_Screenshot(2090).png.125e892b7b7d28b30860efd60d088623-2.png.cb6d158481d428ff38fe75c8e58ce8d1.png

5eaa51f29dafe_Screenshot(1581).png.53e55f6127d650851e82e2e6e960bc12.png.56db38f8432dce67e24b62ad551859b1.png

Will you be releasing the newly redone Gare du Nord?

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