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wO

On 21/8/2022 at 9:51 AM, art128 said:

@matias93 @Jasoncw & all, thanks for the input. I guess it really comes down to real size vs SC4 scale to make things look right.

Here's another pic comparing the size of the 4.5m, real size and 133%

I think the 133% might be the way to go on this one.

 

ML7jJlm.jpg

Cool, i use 136 % for my building

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On 26.08.2022 at 2:47 PM, Haljackey said:

Also crazy- this thread just turned 10 years old. Time sure flies! *:party:

It has aged well. :D

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The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

My city journals! *:read:
- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

Also worth checking...
- "TMC's Drawing Board" - my city designs and plans.
 

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34 minutes ago, ohdude said:

I'm working on some maps that I wanted to have a long time ago. This map of 60x88 km is about an area of the south of Chile wich includes Calbuco Volcano and Osorno volcano.

Puerto Montt and Llanquihue Lake_thumb.png

I had never noticed it before, but you might have some issues with that map, because both lakes are lowered to sea level to allow them to be filled with water, causing their coastline to be replaced with cliffs 50 and 240 metres tall for Llanquihue and Chapo, respectively. You might want to either fill them back to their original height and use ploppable water or canals, or to terraform their shores into a more soft slope.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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2 hours ago, matias93 said:

I had never noticed it before, but you might have some issues with that map, because both lakes are lowered to sea level to allow them to be filled with water, causing their coastline to be replaced with cliffs 50 and 240 metres tall for Llanquihue and Chapo, respectively. You might want to either fill them back to their original height and use ploppable water or canals, or to terraform their shores into a more soft slope.

Well, the program I use to get the greyscale map shows me the differences you mention. I solve the issues using photoshop or gimp, softening color borders and accepting the limits that SimCity 4 has. To me, there's no option to have a lake over the sea level in a big region (60 x 88 km map!!!!). It is simply too much work making the Llanquihue lake with ploppable water and, in my opinion, not very aesthetic.

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On 8/28/2022 at 4:18 PM, Dreadnought said:

Yo, guys --

Some more shots from the Bremerhaven Naval Station -- close-ups this time.  You guys really need to see the level of detail on this stuff!

This is a small dock inside the Munitions basin of the harbor.  Ships come here to replenish their ammunition and powder -- lighters and tugs deliver ammo here -- and even take some to other locations -- possibly barge-to-ship replenishment.  These lighters are waiting their turn to unload at the Munitions Wharf.  On the left, you see lighters loaded with white canvas bags carrying two bagged charges each.  Toward the center are three older barges carrying large caliber shells, with 6 inch shells in the top barge.  Down front, there is an old steam lighter with cargo booms waiting to take one of the powder lighters under tow.  The rickety old dock comes from the old PEG Cannery lot -- with AP's small boats alongside.  The roads and paved areas are Paeng's grunge Concrete.  The dockside control office is from the old T-Wrecks Historical Harbor series.  All those ship fenders, rope coils, channel buoys, anchors, and all those sailors are by AP -- note the ones loading into trucks !  In the lower right, you can just see the bow of a German armored cruiser.  Just for the record -- there is precious little in this picture that wasn't made by @AP !  My MANY THANX for his dedication. *:thumb:

146_Bremerhaven Munitions Dock

j1wICqo.jpg

 

Lovely! Where are the ship and barge models from? Not AP as I just checked?

Also, which water mod is it?

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18 hours ago, justforfun said:

Lovely! Where are the ship and barge models from? Not AP as I just checked?

Also, which water mod is it?

Yo, guy --

There must be some mistake -- or possibly an error in translation. 

Almost EVERYTHING floating in the water was modeled by @AP.  The small boats, the steam lighter, and the lighters (barges) -- even the mooring dolphins were made by AP !!

The armored cruiser -- just barely in the lower right of the picture -- is, in fact, a "TurboSquid" model licensed for use in gaming.  AP is very skilled at 3-D modeling, but it was a very steep learning curve to go from "mechanical modeling" to "nautical modeling", and he had to learn how to make the curved hull forms (very difficult).  The best "teaching tool" was to buy a model and let him take it apart to see how it was made (reverse engineering).  The "vertices" can be very difficult to work with and must be controlled very carefully.  After he figured out how the process works, he finished the model with colors and textures and corrected some of the modeling errors that were made in the original. 

He is now fully capable of making a 3-D model of any kind of ship we need. *:thumb:  Once we finish making all the ships -- we're thinking about making some of the industrial buildings in the dockyards -- complete with some semi-interior working scenes!

HONEST -- !!  Cross my heart and pinkie swear -- !! *:D

BTW -- That's the "Brigantine" water MOD.

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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12 hours ago, AP said:

Maybe he/she meant that they checked my downloadable content, and it is correct, that it's not available there.

That's exactly what I meant, thank you for the link. I now can't wait to see your gems on the STEX! 

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6 hours ago, RRetail said:

In the mood for some barbecue? 

s.jpg

lovin the awnings and the dining deck  great textures and really feels like a BBQ place

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2 hours ago, justforfun said:

Combining an old pack of Zeeland houses with my own S3D shop fronts, to make Cs$ and Cs$$ shop parades:

shops1.jpg.9f3e5779aa1013c04c08cd24bf874154.jpg

 

shops2.jpg.23a430362697516facaddf678438c9fa.jpg

 

shops3.jpg.85d4e47c5c67f4a76a19bc300334a525.jpg

I would love to see those shopfronts available as props  need some more variety and these look very good

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1 hour ago, Barroco Hispano said:

unknown.png

unknown.png

You'd think I could figure out a way to work that into a Navy Yard, wouldn't you? *:rofl:

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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5 hours ago, justforfun said:

Thank you! These are the shopfront props featured here: 

You'll find the props in the Lot Editor under "JFF Cs$/Cs$$/Cs$$$ shop 01, 02, 03..." There are hundreds of them to choose from, however not all are suitable to combine with BAT models. You want to make sure that the shopfront prop is either flat or has parts protruding towards the street (like canopies, boxes, bay windows..) NOT towards the inside of the building. You also want to make sure that the BAT you are adding the shopfronts to has a flat facade, because if it has balconies, large cornices, etc. its LODs will likely blank out any prop you place in front of it.  Let me know if you have any questions, if not, happy... parading!

thanks   I forgot about that upload   will definitely revisit and start experimenting with them

 

 

 

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