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37 minutes ago, EffTheGrid said:

cods are almost done cooking.

Do you plan to make some with detached garages?     Here's one I grew up with:
he7lZvM.png

 

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Let's drop these things called egos on the floorStamp on them, and try to get on with it  --Kingslee Daley

Always ask yourself the question:  Cui bono?  Cheering vestry jolt now.

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7 minutes ago, RobertLM78 said:

Do you plan to make some with detached garages?     Here's one I grew up with:
he7lZvM.png

 

Yes. I made models for the R$$ set without garages, so the 1x3 and 2x2 lots can have detached garages. Thanks for your interest!

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23 hours ago, davide1983it said:

I don't understand as delete tis diagonal shadow on building

Immagine.jpg

This is an issue with Gmax that even the biggest Maxis buildings have. I remember that  @Jasoncw once explained why it happens, but I'm unsure if he also said how to resolve it, aside from moving the model to 3DSmax

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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1 hour ago, matias93 said:

This is an issue with Gmax that even the biggest Maxis buildings have. I remember that  @Jasoncw once explained why it happens, but I'm unsure if he also said how to resolve it, aside from moving the model to 3DSmax

i use gmax tool to work inside

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On 1/2/2021 at 8:17 AM, mattb325 said:

 

 

@davide1983it, make sure you have the texture fix installed. It is available at https://community.simtropolis.com/sc4-maxis-files/. To install, copy the files into your Gmax scripts folder (C:\gmax\gamepack\BAT\scripts\), overwriting the existing ones if prompted.

Also, if you are going to do very tall skyscrapers, make sure you have the lighting rig fix: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=725 to avoid shadows being cut off at a certain height

 

 

@davide1983it, as per my post back in January, you need the lighting rig fix (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=725).  There is simply no other way to do very tall skyscrapers in gmax.

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21 hours ago, EffTheGrid said:

cods are almost done cooking.

image.png.6564c2042a86f17cd8edef18d26e8497.png

image.png.dc413d1d08c5235213e7ccd035858dbc.png

 

Wowee, these are lovely.

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Proud member of the NAM development team.

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12 hours ago, mattb325 said:

 

@davide1983it, as per my post back in January, you need the lighting rig fix (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=725).  There is simply no other way to do very tall skyscrapers in gmax.

give me error Huge Light Rig. (v1.0)

i can't make preview :(

 

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10 hours ago, Simmer2 said:

Somewhere in a remote corner of one of my large maps.

Hello Nick,

are you planing to bring it online? And don´t say no :-P

Greetings, Oliver


<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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This is my SimCity 4 spreadsheet project(is this even count?) that I can't wait to publish in ST after a month, but I want your 1 opinion.

60a7e18a69f73_Screenshot2021-05-21210659.jpg.3768dbaa37e02c8f01ffcffae6ad4e5a.jpg

So, a month ago I introduced this project in r/simcity4 , with an editable onedrive link attach. Question:

Since it will be finalized (from my part), should I keep the link editable so future BATs can be register into the spreadsheet? Or should I kill the link for the safety of the data?

 

Expected to officially publish and discuss the spreadsheet around Monday in my GMT+8 timezone with in a post in SimCity 4 General Discussion. (or anywhere else?)

Thank you.

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1 hour ago, Silur said:

@ chongjunxiang3002 What is this ??? 

It looks like a database of every BAT made and where you can find the download link?  I think thats what hes trying to accomplish.  

@chongjunxiang It would be really awesome if you could incorporate a small thumbnail image of each BAT plus indicate the associated Building name or Lot names (so that they can be referenced when calling via the BuildingPlop or LotPlop cheats).  No small amount of work so merely a suggestion for my own selfish interests *;)

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FOLLOW ME ON:
INSTAGRAM

 

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10 hours ago, thecitiescenter said:

It looks like a database of every BAT made and where you can find the download link?  I think thats what hes trying to accomplish.  

@chongjunxiang It would be really awesome if you could incorporate a small thumbnail image of each BAT plus indicate the associated Building name or Lot names (so that they can be referenced when calling via the BuildingPlop or LotPlop cheats).  No small amount of work so merely a suggestion for my own selfish interests *;)

That is a good idea, but I would need someone else to help*:rofl:

This whole spreadsheet is made when I missed playing SC4 (due to work), so I can't even get those extra information.

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