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Guest 760649
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The old harbor office of Eving.

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HA3.jpg.5bc4f8744044b1d524cbb84d02fef9a3.jpgHA4.jpg.857cd2cdc0b5172a83fac76acbf5d3a5.jpg

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35 minutes ago, nycsc4 said:

Recently I've begun rebuilding the last tile I have that was affected by Prop Pox.  My other tiles that had the Pox all recovered automatically, this one for whatever reason did not.  It's been a couple years since I've really poked around in this tile so I think a rebuild is in order.  It's highlighted in yellow here:
MpForzQ.png

 

This is also the one, and only, area where a highway exists in Vancouver.  The Trans Canada Highway or Highway 1.  This is still within the urban confines of Vancouver so the freeway is integrated into the city as much as possible to reduce disruptions.  This includes flyovers, tunnels, collector-distributor roads, and tighter ramps.
RUSAHSK.jpg

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A portion of the highway tunnels under the city with a collector-distributor ramp system that fits in with the city's street grid.
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Still tons and tons of work to do!

Thanks!

The airport is MASIVE ! :O:O 

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Guest 760649
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Fire department headquarters.
Maybe a few nice fire trucks to tinker. *:D

FDH1.jpg.39660ba31b26c4e28cd1ddda4fa1bfbe.jpg

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FDH4.jpg.27649f779535454792dc909787a5d778.jpg

 

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Guest 760649
Posted:
Last Online: A long, long time ago... 
 
20 minutes ago, Goldman Sachs said:

190227092145862784.jpg

Very beautiful cable layer. Let's see what he looks like when he's done

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Anyone have any suggestions for my NAM error here?

r99pBt9.png

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  • Yes 1

20369743_2718707249385_5298984318887779742_o.jpg

Saint Louis

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That looks like an adjacency issue. I would start by changing the highway to L1, which has better adjacency support from the controller, and if that doesn't solve it, to try and separate the curves and lanes just enough to make it more stable.

It might as well be impossible with the current NAM, keep that in mind.

  • Like 1

matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Third teaser of my upcoming city journal! This time I'm shaking the foundations of city simulation videogames with arguably the biggest media franchise alive today...

Spoiler

MySim Pokémon Sims!!

 

Our hosts today: Mime Jr., Bonsly, Mew, May and Kidd Summers! *:thumb:

5ogU5gP.jpg

 

I don't know how the hell did Mew and Mime Jr. managed to convince real estate agents to sell them lofty mansions! :???:

Ds8iS2L.jpg

 

May is involved in the parent-teacher committee of her local school while Bonsly lives next to a lovely park! Wait, is the tree in the middle from the park or is that Bonsly tricking us!? :P

L4z58Lr.jpg

 

Kidd Summers feels proud of how the city hall contributes to the city's regal demeanor while being concerned about lacking health services! :read:

uFnMSPh.jpg

 

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Guest 760649
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Large main station (8x7) worked as a terminus station

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@WolfZe It's a very powerful thing. The facades of this building are beautiful.

I wish You luck.

I think that the facades of the Industry Dirty, Medium and High will be similar.

You support this site and faith in SC4 very much.

And one bullet from me - rust always and everywhere..

@Simmer2 and @Krasner  are My Real Icons of SC4 today!

They turned the world of SC4 for Me  -   (no words about genius NAM Team and thousands others)

Thanks.

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Guest 760649
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1 hour ago, Silur said:

And one bullet from me - rust always and everywhere.

Rust is removed. To do this, it is best to take red lead, sandpaper and paint. Rust destroys things. ...*;)

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@WolfZe Rust and patina on copper makes things great and true *:thumb:

I always hated bright colors and 100% white paint on the SC4's BATs and Lots  - thousands here.

My ideal colours are from SEPSIS, HH Port, Simmer2, Krasner and WMP and many others without poisonous colours!

Never in this life will we see simple colors without dirt and rust. Only rust and dirt give us reality *:kitty:.

Thanks and good luck! 

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Kingofsimcity- is it possible to make the grass part of the FA textures compatible with rsc204's terrain grass NAM mod? I use that mod and as such the green wealth textures of the roads don't match up with the lighter green grass texture of your FA IRM fillers.

Also- is it feasible to remove the grass texture and leave just the concrete? This means it would work with FA RHW which does not have any wealth textures at all.

Just some ideas to broaden the grid-busting potential!

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6 hours ago, The British Sausage said:

Kingofsimcity- is it possible to make the grass part of the FA textures compatible with rsc204's terrain grass NAM mod? I use that mod and as such the green wealth textures of the roads don't match up with the lighter green grass texture of your FA IRM fillers.

Also- is it feasible to remove the grass texture and leave just the concrete? This means it would work with FA RHW which does not have any wealth textures at all.

Just some ideas to broaden the grid-busting potential!

Some of those stuffs will be coming from me, probably. Although I don't know KOSC's and/or MGB's plans (who also has texture replacements involved), but I asked and got his texture reps to make compatible textures for TGN and NGN mods. I have a bunch of filler sets under revision for the same reason.

However I can not tell about any release date just yet, because my freetime is covered by projects for the next NAM.

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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I'm showing you some signs.... 

Untitled.jpg

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Slowly bringing new retail to life because we can never have enough strip malls....

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3 hours ago, RRetail said:

I'm showing you some signs.... 

Untitled.jpg

Wrong showcase but nice work


  Edited by Cyclone Boom  

Moved to the right one. ;)

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3 hours ago, Evanjs said:

Wrong showcase but nice work

ha I've done that before too. meh


  Edited by Cyclone Boom  

Moved to the right one. ;)
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