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About This File

Ortho Rail, Bus and Subway Station Transport Hub, by Mattb325.
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This is a fictional high capacity through rail and subway station designed to provide transport links with the orthogonal STR and DTR railways. 

Owing to the unique way I have designed this station means that in addition to being placed on flat terrain like most stations, it can also be used as a sunken STR/DTR station or as a raised berm STR/DTR station. 

It will work with most levels of the hole digger or raiser lots that come with the NAM, although visually it looks best between -15m and +15m. (Meaning it will work with +/- 5m, +/- 7.5m, +/- 10, +/- 15m, etc, etc). Now you can have a fully functioning station for any sunken depth or any raised height. This is quite unlike my earlier sunken station from 2011 which forced you to use a -15m trench. 

The station can easily be placed under NAM overpasses and works with default Maxis rail or the RRW re-skin. Freight will also pass through this station. 

This single lot handles all of these options to save on menu clutter. While I have made many multifunction stations before, this really is something quite different from all of my previous stations given how many uses one single lot can have. 

The platform area is a large overhanging prop and the railway station also provides a link to the subway and bus network. You do not have to link the subway or bus functions if you don't want to; the station functions perfectly with just a rail and road connection. However, a bus connection enables sims to use other bus stops on your city tile to get to the station, and connecting to your subway will allow SIMs to switch trip types to get to and from work in the quickest possible time.

Having the subway function enables the station to cope with dense inner city applications, while the bus connection is great for outer suburban areas. The freight connection also enables it to be useful for farming communities. But, as stated previously, the station works perfectly with just a rail and road connection.

To place, simply line up the station with the rail network and plop down. You then repeat the process on the other side of the tracks. Or you can leave the other side blank if you wish, either option works just fine (which is why this is also suitable for STR). If you have used the diagonal and FAR-3 versions of this station, then you are already familiar with the process for placement.

You can then use car park fillers, ped mall pieces, parks/mmps or just plain old zoning to decorate the surrounding area as per the pictures. If you are using the station as a sunken or raised station, then fill the adjacent tiles with your favourite walls or even MMPs.

The best thing about these stations is that you can have the platforms placed underneath NAM road overpasses and the sims will then use the elevated networks as well.

The stations also provide 33 jobs: there are underground stairways adjacent to the entrance to provide access from one platform to another or just to cross the tracks :-)

If you want a seamless look in all of your rail networks, I have also released a diagonal version and a FAR-3 version using this design.

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STATS Rail, Bus Station & Subway:

Lot size :                 1 x 2
Plop Cost:              §200
Monthly Cost:        §5
Budget Item:          Mass Transit
Menu:                      Rail 
Capacity:                130,000
Demand Created:  Jobs§: 30, Jobs§§: 3, Jobs§§§: 0.
Pollution:                Air 1 over 1 tiles, Water 1 over 1 tiles, Garbage 2 over 0 tiles
Power consumed: 1 MwH
Water consumed:  0 Gallons/Month
Occ Groups:            Transportation, Rail, Strikeable Transit, Taxi Maker, Passenger Rail, Bus, Subway.
Bulldoze Cost:         §10

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NOTE ABOUT DARK NITE vs MAXIS NITE:


This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. 

If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/

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DEPENDENCIES:

This lot requires no dependencies.

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OPTIONAL DEPENDENCIES:

*SC4Fix: third-party patches (https://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-SC4/). If you use the NAM, you will want this file as it eliminates the CTD bug that causes the game to crash when network/transit enabled lots are hovered over each other. 

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INSTALLATION:

Copy/Extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into you plugins too, it's highly recommended to keep it, but move it out of the Plugins folder.

Thanks, and enjoy!


What's New 1.0.0   View Changelog


Released

No changelog available for this version.

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gweed123

   1 of 1 member found this review helpful 1 / 1 member

Looks great, thank you! Much more realistic looking for the longer commuter rail stations. 

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Pretty clever concept! Really good idea. Thanks for making and sharing it!

- Tyberius

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So beautiful!

 

But the railings of the platform protrude through the viaduct road on 7.5m :(  Works perfect on 15 m though :)

 

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A beautiful but refreshingly simple rail station in a small form factor, making it easy to fit just about anywhere. No dependencies, no big cluttered lots, and I definitely appreciate the longer platform, which works just beautifully with Vester's North American passenger train automata. Classy!

This will be the go-to station for my rail network, going forward. :thumb:

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thank you for your amazing modding, modelling and city design skills   this will be incredibly useful and beautiful too

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