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IRM I-HT GooberGen Labs 1.0.0

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About This File

Goobergen Labs by SimGoober
Last time we had the famous Fukitol capsules by GooberGen, this time we take a step back - into the labs where GooberGen does its research.

The eighth upload in this series is GooberGen Labs by SimGoober. Since the fish tanks and the company sign are separate props, I could play around with different configurations and ended up making two versions with two lots each; one with two fish tank clusters and one with four fish tank clusters. I'm pretty pleased with the result if I may say so myself - the modular layout allowed for some nice configuration options, and I particularly enjoyed making the footpaths that connect to the fish tanks and being able to place a lot of shaded props around the tall building.

Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats.
The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc
The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc
After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version.

The default version of the building will provide:

  • GooberGen Labs 1:   90 I-HT jobs, the quadrupler version 360 I-HT jobs.
  • GooberGen Labs 2: 100 I-HT jobs, the quadrupler version 400 I-HT jobs.

The following lots are included in this download:

  • 5x6, Stage 3 (GooberGen Labs 1)
  • 6x5, Stage 3 (GooberGen Labs 1)
  • 6x6, Stage 3 (2 variations) (GooberGen labs 2)

For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s):

  • Maxis Night with gradual day/night cycle: YES
  • Maxis Night with static day or night: YES
  • DarkNite* with static day or night: YES

*DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 

2 - USE
If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
If you no longer wish to use this download, proceed as follows:

  • Bulldoze all lots pertaining to this download
  • Save all the cities and exit the game when you're done bulldozing
  • Remove the associated files from your plugins folder

Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.

  1. IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot.
  2. GooberGen Labs - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required.

NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there.


Credits for the BAT go to SimGoober once again.
T Wrecks, September 19, 2017

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From the stats - they should work with the CAM without further modding. I didn't try it myself but I'm quite shure: running through PIM-X it would show the same stats and suggest the same grow levels with or without CAM.


A good example why Simgoober did the most erotic content ever created for SC4. Very button upped at day, this bat shows some hidden beauty at night as if it strips off the buff.

Thanks T Wrecks, I love these relots.


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God damn it man. I am in no mood for downloading custom contents today. But the problem is that anything worked by T Wrecks is a must download especially if SG had his handprint in this

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Sorry for ruining your day, @Moses Zal. *:lol: No upload today, I promise.

@Talla 2XLC: What @Fantozzi said is correct - any regular industrial lot will generally work with the CAM. The only problem that could occur is that a building may be big enough for a higher growth stage in the CAM, whereas Stage 3 is the highest stage in the vanilla game. In such a case, you'd have to check against similarly sized CAM industrials and assign the same stage so that the stage progression remains as intended.

Thank you for your comments, guys! *:)

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I love the industrial revolution mod so much! The buildings look so much better with it and now I wanted to download these additional buildings but I encountered a "problem": In your description you state that I can delete all files of the original modded building and just keep the .SC4model file but the modded building does not have such a file (unlike the Skylimit Satelite building for example where a .SC4model file is in the folders of the original building mod). Will there be any problems if I don't delete any files and just install the building from SimGoober and then install your mod part too?

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you will end with two different lots for the same building, one designed for the IRM standards and the other doesn't. Eventually, both could grow at the same time, depending on the stats; if you are using the jobs quadrupler, it is really difficult that this happens, but not impossible.

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So there is no way to fix this? Or is the chance that both grow so low (I use the job quadrupler) that it becomes negligible?

I already searched in the Plugins folder for the .SC4mode file again (to make sure I wasn't mistaken) but I could find any for SimGoober's building, his mod consists of 3 files none of which is a .SC4model file (only 2 .SC4lot files and one .dat file).

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so it's most surely the .dat file. Try moving the sc4lot files out of your plugins folder and try to grow the IRM lot. If it works as intended, you have a functional installation without problems.

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