About This File
KOSC presents: SuperParking Modular Parking – Expansion 1: Diagonal Set
Introduction
This is the 1st expansion pack of my SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This set covers diagonals - largely uncharted territory - by adding a plethora of new parking options for your cities including the ability to create fully-diagonal oriented parking lots. As if that wasn't enough, there's a wealth of different orthogonal transitions and connector pieces to combine with the base set for even more ridiculous combinations.
Package Overview
There are two different packages available for download: one for Right-hand Drive and Left-hand Drive. Choose one.
The set contains a set of 50 lots. There are 3 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 47 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, including A, B, and Joiner categories. For users that prefer less clutter, there's DAMN Support for these!
General Stats
Entrances
Plop Cost: $250
Capacity: 1,000
Cosmetic Pieces
Plop Cost: $0 - $6*
*The minor plop cost introduced here was to allow for cleaner organization of menu items, so that like groups are kept together.
All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally.
Install Instructions
Pick one version (either RHD or LHD) and drop the files into your My Documents/SimCity 4/Plugins folder. Note that if you already have the base set, you can safely merge the parent folder.
Dependencies
You will need the following:
SuperSHK MEGA Parking Textures
SHK Parking Pack
SPOT (for the positioning helpers)
Once again, some credit needs to go to @rsc204 for providing me with his blended width transition stubs.
Last but not least, credit to RebaLynnTS for the helper pieces, and shokthrpy for his awesome parking set.
What's New 1.2
Released
- expanded readme with pictures and lot usage!
- minor description and name fixes
- moved the standard grass/pavement fillers over to the base set
- removed _Additional Textures: this set now points to SuperSHK MEGA Parking Textures as the primary dependency
- re-categorized certain pieces/modified menu icons
- fixed an issue with transit capacity of entrance lots and the Mac version of the game
- refined parks menu sorting with more plop cost changes (still very minor)
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