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Fire Realism Mod (FRM)
 
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|WARNING         |
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This Mod will not be for everyone's taste. Buildings will occasionally burn down.
If you highly value all your buildings, or think fires are a nucance, I would suggest NOT using this mod.
Use at your own risk.
 
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|DESCRIPTION |
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By altering the firestation's exemplars, it is now possible to have a fire ignite anywhere. No longer
just outside a fire station's coverage radius. In turn, this DOES slightly increases the occurrence of fires
 
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|INSTALLATION  |
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Unzip, place .dat in Doc/SC4/Plugins. Sugget placing the 'Read Me's outside of the plugins folder to 
cut down on load times
 
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|DRAWBACKS     |
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Certain lots/bats have high flammablity (Area 51, Airports), they tend to ignite more often than other
lots/bats. If it becomes too much, you can also lower the lots flammability in the Reader
 
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|DISCUSSION      |
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For more info, and any comments, advice, feedback, or flames can be directed to this link:
 
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|NOTE                  |
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This mod makes it wise to be more strategical with your fire station placement. 
Also, due to probably having to use more fire stations, I've made it possible to under fund the stations 
more than the default without the fighters going on strike, and easier to end the strikes if they do.
 
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|DISCLAIMER |
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This mod changes the default Maxis Firestations only. Any downloaded custom firestations 
will NOT work the same without being further modded. If you'd like to use the custom downloaded 
fire station, check out the Read Me.
 
Don't come crying to me when a building burns down, you've been warned! ;)
 
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|THANKS        |
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Special thanks goes to Magneto for all the invaluable help with this mod.
 
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|REQUEST      |
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If I may request, anyone using this mod, could you please state in the comments or linked thread "any Maxis Rewards that seem to catch fire more/too frequent than the rest of the lots/bats". 

 

This will allow me to create a v.2 that reduces the flammability of the most annoying Maxis content.

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Interesting idea, raising the flammability. I don't think I'll download, though. It seems a bit useless. 5/10

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we need in game pic

What would you like to see? A fire is a fire, I'm sure you've seen fires before. But if you want, I've posted some fire pics in the "Show Me Your Disasters" thread, and maybe "Show Me Your Fires" thread. Guess I could add some in-game shots to the mod page when I get a minute.

 

 

Interesting idea, raising the flammability. I don't think I'll download, though. It seems a bit useless. 5/10

I actually didn't raise flammability in the end. Just lifting the fire stations ability to stifle fires completely within it's radius is a natural increase. The only thing I did increase that would have a global effect was the "Summer Time Multiplier". By default, it didn't have any effect in the game, so I increased it by very little. So fires are more likely to ignite during summer time months. 

 

When I was messing with (increasing) the flammability globally, it made fire out of control. It was to radical and wouldn't be much fun for anyone that wants to do anything other than put out fires constantly. However, if you play for a while in Cheetah, you'll experience fires quite frequently. You wouldn't have much time to do much developing, only saving things from burning down. lol.

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I love the mod, I have wanted something like this forever. This will be downloaded.

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+==========+
|REQUEST      |
+==========+

If I may request, anyone using this mod, could you please state in the comments or linked thread "any Maxis Rewards that seem to catch fire more/too frequent than the rest of the lots/bats". 

 

This will allow me to create a v.2 that reduces the flammability of the most annoying Maxis content.

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Does this mod induce the "Phantom Slider Bug" when used in currently established cities?

 

Not going to download, but it's good to note if someone else DL and runs into problems.

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Does this mod induce the "Phantom Slider Bug" when used in currently established cities?

 

Not going to download, but it's good to note if someone else DL and runs into problems.

 

Didn't alter the budget for the stations so there won't be any phantom slider issues with already plopped stations (default or custom).

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Hello, I tried to download the power poles and did not work, because the link does not load. You could spend the direct download link?

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I'd like if there were more test or constructive comments on this mod but I'll give it a try anyways. Always missed the random fires once you plopped down the Fire Departments.

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what about fires without interrupting the simulation? like simcity 5?

Pretty sure that's something that's hard coded into the exe. an unable to allow with SC4. Would be nice if it was slightly automated.

 

When I have an ignition, I usually just sic a few engines at it and go back to what I was doing. I'm not concerned if it burns down, it's kind of the point of the mod.

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Thank you for this mod! I have always wanted to fight the fires myself, though with having to place the fire station so far from where I am putting the fire has made that difficult.... So thanks once again for this mod! 5/5

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Something is wrong with this, at least in my game. All fires only go on for a few seconds after which the building collapses. Also the fires still don't spread even in dense forests.

 

I miss how you could create so big fires in Simcity 3000 that it was a real challenge to put it out. It could actually get out of control and burn everything. And the trees/buildings didn't just disappear if you let them burn. The fire left realistic wrecks that clearly displayed that there had been a fire.

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Do you think you could change the look of the fire itself? It certainly doesn't look real. There is almost no smoke either.

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Great mod indeed, I use it. It causes firefightersto sometimes do nothing unless you make them...or that may be maxis fault. Still worth it though. The only annoyance is the coverage radius being halved. Double radius might be better, with the same funding.

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On 12/29/2014 at 11:45 AM, Absolutely said:

Something is wrong with this, at least in my game. All fires only go on for a few seconds after which the building collapses. Also the fires still don't spread even in dense forests.

Nothing wrong there, that's exactly how it's suppose to work. The building is going to burn down more than it won't with this mod. It's the exact reason why I created it. IRL new development happens when buildings burn down. Just wanted to simulate that IRL aspect in the game. 

 

On 12/29/2014 at 11:52 AM, Absolutely said:

Do you think you could change the look of the fire itself? It certainly doesn't look real. There is almost no smoke either.

That is beyond my scope of editing. Had a lot of help with this mod from Magneto. 

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