Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'forum archive'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 11 results

  1. Lot Editor and Plug-in Manager Forum Archive 2017 (and the beginning of 2018) This thread contains all of the stray topics created in 2017 (and the beginning of 2018) in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw Making Ploppable Residential Buildings I'm getting back into the game and the community after a few years, and I've started working on a region that I eventually hope to showcase. I've recently downloaded Marcszar's Baltimore Rowhouses, and I'm finding that they are very difficult to grow and keep around in areas large enough to make realistic rowhouse neighborhoods. I want to make a mod that allows me to plop these buildings as well as grow them. Before anyone says anything, I know that there are issues with creating and caring for ploppable residential lots. However, I have three of them that I've managed to keep going for at least five game years in testing, so I feel that my cities have the demand and employment base to support them. One of these is Andisart's One21 Apartment Tower, the other is Skyscraper's The Palm Building, which seems to be perfectly fine even if plopped on bare, unzoned land and left to its own devices. I tried to clone the One21 Tower and edit the exemplar files so that they match those of the rowhouses, but after saving it and opening it in Lot Editor, I find that I cannot replace the building with one of Marcszar's rowhouses. Even though I have the rowhouses installed, the buildings just aren't in the menu. I've downloaded and explored the PIM from SC4Devotion, but (of course) there's no option to create ploppable residential structures. Will I have to make these first as landmarks and then insert the residential capabilities via Ilives' Reader? What's the best method to go about doing this?
  2. Lot Editor and Plug-in Manager Forum Archive 2016 This thread contains all of the stray topics created in 2016 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw Lot editor problem Hi, I created my first simple building according to the BAT essentials tutorials and tried to put it on a lot with the Lot Editor. It's a 1x2 tile building. But I cannot place it correctly on the lot (no matter if it's a 2x3 or 3x3 lot: When I try to place it at the road in the right window I can move it to the road but in the left window which shows the result it's in the backwards area. And this is indeed the final position after saving and testing it in the game. When I turn the building around it's in the middle of the street when I move it to the forward part of the lot: An additional problem is that the Lot Editor creates a lot with nonsensical values for the Zone Types: 0x04, 0x05 and 0x06: Of course I can change that and then I can plop the building in the game but this values I think should not appear in the first place.
  3. Lot Editor and Plug-in Manager Forum Archive 2015 This thread contains all of the stray topics created in 2015 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw How can i make a ploppable construct like a growable? Hello, Can anyone help me with the question above? If u didn't understand, its like this, when u find your plugin inside the landmark folder, u select it and when u place it in your city, it just appears wid some dust coming out. I want to know, when u plop the plugin from the LM menu, instead just appearing, i want it to start constructing wid some crane on it.. I had seen this in the "Eclipse tower BAT" which is found on the STEX
  4. Lot Editor and Plug-in Manager Forum Archive 2014 This thread contains all of the stray topics created in 2014 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw How do I elevate Props in the Lot Editor? Greetings fellow SC4ers: I apologize if this question is basic, but . . . How does one change the elevation of a prop in the Lot Editor? For instance, the radio station that ships with the game has two animated props -- a green flashing light and a "radio broadcast" visual effect -- positioned at the top of its transmitter mast. When I click on these props in the Lot Editor, I can see a numerical value next to them indicating their height in some specifically-placed increment. When I select one of those exact same props from the menu, however, they appear "locked in" at ground level. So what is the method for customizing the elevation of, say, flashing light props? How do I get people props on top of tall buildings? How do I put red flashing light props on my custom water towers? WHAT'S THE PROCEDURE?? I've tried every hot-key combination I can think of within the Lot Editor, but I've had no luck. I'm at my wit's end! Please help if you can! Thanks, Scquith
  5. Lot Editor and Plug-in Manager Forum Archive 2013 This thread contains all of the stray topics created in 2013 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. -Jasoncw editting names i am intrested in changing some of the ploppable building names of the power plants i downloaded and schools colleges and such...how do you change the name of it in the game?
  6. Lot Editor and Plug-in Manager Forum Archive 2012 This thread contains all of the stray topics created in 2012 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw Sorry if this is a bit of a n00bie question... How do you rotate props in Lot Editor?
  7. Lot Editor and Plug-in Manager Forum Archive 2011 This thread contains all of the stray topics created in 2011 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw Can't replace building in LE When I try to replace a building, the only button is a greyed-out add family button. I tried starting the program as an adminitrator, and XP compatibilty mode, but it doesn't work. I need help. Thanks
  8. Lot Editor and Plug-in Manager Forum Archive 2010 This thread contains all of the stray topics created in 2010 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw Make a reward bat I want a custom reward with custom bat. But don't seem to find reward category in Plugin manager. Do I have to use another program or there is something I don't know about plugin manager. I want to do so when I want to replace landmark lot I could replace it with my bat model.
  9. Lot Editor and Plug-in Manager Forum Archive 2009 This thread contains all of the stray topics created in 2009 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw Lot editor? Where can I find the lot editor, not on ea's site. Whenever i try to use my serial code to download it there, it never works. I've never given my serial code to anyone. Can someone upload it for me? Or is there any other place I can get it? Thanks
  10. Lot Editor and Plug-in Manager Forum Archive 2008 This thread contains all of the stray topics created in 2008 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw Controling developable plugins Hi, I would like to see my developable plugins develop only instead of the regular RCI buildings that came with the game. Is there a way to control the game built maxis buildings and stop them from growing and only grow the particular buildings (BAT growable buildings that are plugins) that I want in my city?
  11. Lot Editor and Plug-in Manager Forum Archive 2007 This thread contains all of the stray topics created in 2007 in the Lot Editor and Plug-in Manager forum. This thread serves to condense those topics into one topic before merging into the new SC4 BAT & Lot Workshop forum. However, all of the posts from the original threads are merged chronologically, which means that if two threads were posted in during the same time span, their posts will be mixed together, making it harder to read. To help with this, the title of original thread has been edited into the original first post of each thread. Remember that you can use Ctrl+F to search through your current page. 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 -Jasoncw Lot Editor and windows Vista I installed Windows Vista a few weeks ago and days ago I installed the BAT but didn't get to use it until now. When I tried to run the Lot Editor that comes with the BAT it took long to load and then a message appeared saying "The program stopped working" and Lot Editor closes. I've tried running it in compatibility mode, with administrative rights, disabling the visual effects and tried almost everything I can do to try to make it work, but it keeps crashing. My question is, is there any way I can use the Lot Editor with Windows Vista? If there is, How?
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections