Jump to content

mutton noir

Member
  • Content Count

    319
  • Joined

  • Last Visited

1 Follower

About mutton noir

  • Rank
    Resident

Profile Information

  • Gender
    Male
  • Location
    Glasgow

Recent Profile Visitors

843 Profile Views
  1. Anyone else having issues with RICO mod? Was working perfectly then suddenly game started CTD. I had a look on workshop but the interim mod fix isn't the answer. Amazing how dependent my gameplay has become on RICO use!
  2. I see nothing wrong in creating assets that are heavily influenced by classical architectural styles. The problem would only be apparent if the building were to be adorned with obvious Nazi/Soviet icons and symbols that obviously can and do cause much offence to folks for very obvious reasons. Using these symbols would be interpreted as glorifying the regimes and doctrines of the authoritarian dictatorships they represent. Your building is simply inspired by classical architecture and has more than a passing reference to authoritarian architecture promoted in mid 20th century dictatorships. You could argue that you are creating an architectural style for an imaginary regime in an alternative timeline- future/past or alternative planet/universe. A little imagination goes a long way in a game like Cities Skylines and avoids the sensitivities associated with the evil regimes of Hitler Stalin and the like. Love your work!
  3. Manuel-ito I agree it would be sensible to make connections between existing DLC and game mechanics in order that each supported and enhanced the other. A bit of "connectiveness" "joined up thinking" "networking" "synergy" would be a logical next step. I also agree that beefed up industry and of course agriculture is long overdue. The metro system would also benefit from some expansion/refinement. The idea of a Motorsport DLC fills me with dread- such a niche DLC. If you want motor sport- go play F1- like concerts and match day it adds very little value to the experience- just sparkly shiny objects that distract.
  4. Nice job- certainly fills a gap in the current assets available in game
  5. Great work- nice narrative and superb detailing. Look forward to following developments!
  6. Show us your Detail Shots

    This really does add that extra layer of narrative to your city's history- just little echoes of the history and development of the place- visual prompts that hint at the previous stage in the life of your cims- love it- love the endless possibilities to express creativity in Cities Skylines.
  7. First person rides

    Simple but very effective sound effects- great work!
  8. Show us your bridges!

    Thanks, I must have another look for it!
  9. Show us your bridges!

    So it appeared on the workshop for a brief time but seems to have disappeared? Is there a problem?
  10. Show us your bridges!

    Another stunning elegant bridge
  11. My concern is that you have spent so much time and effort in creating intricate infrastructure you reach the game limits before the main build- hope not!
  12. Unpause the game and let it run for a minute letting it recalculate the terrain changes before placing roads- should help. Move it mod is essential for this kind of work.
  13. WOW WOW & WOW! The stone railway viaduct is a common sight here in the UK. I didn't notice the bridges were "procedural" when I posted my original message- another new trick to master! Again thanks for this series they really are awesome
  14. The two traditional stone bridges featured look fantastic- exactly what the game has been crying out for since launch. These will add so much character to European cities- awesome work! Narrower 2 lane stone bridges would also be welcomed. Such impressive work
  15. The game is sadly lacking in the bridge dept- certainly a number of superb modern suspension/cantilever bridges but not nearly enough traditional stone built bridges. These will add greater variety to the game and increase options. Thanks!
×