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Showing results for tags '18th century'.
Found 3 results
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Version 2.0.0
1,120 Downloads
SM2 Middleport Pottery An 18th century pottery manufacturing establishment. Pottery making was a big business 100 years ago and more. There are lots of these types of buildings all over Europe and even in the USA, some are abandoned, some have been renovated in to modern businesses. Yet others have been converted in to residential condos. I made this one in to a medium wealth industrial manufacturing lot. Lot size 4x1 Growth stage 3 Jobs provided I-M 95 Power req 8 Water req 18 Bulldoze cost 566 It will grow in high density industrial zoning. Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ Simmer2- 3 Comments
- 6 Reviews
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- 27
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Version 1.0.0
1,855 Downloads
Federal Style Row Homes (CP Row Homes), by Mattb325. --------------------------------------- These old world, charming, four-story row homes typify the federal style of architecture that reached its height of popularity in the US from 1785-1815. This style of architecture is classical, restrained and dignified: the buildiings celebrate local, simple materials and beautiful, georgian proportions are the hallmarks of this style. In game, these houses are 8m wide mid-wealth homes and these buildings are also very slope tolerant. They grow on a 1x1 or 1x2 lot on the Chicago and New York tilesets only. Like all of my work, these are suited to both CAM and non CAM cities alike. --------------------------------------- STATS R$$: Lot size : 1x1 / 1x2 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: $170 Capacity Satisfied: R$ 60 R$$ 34 Pollution: 3 (Air)/ 3 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 11 Gal/Month Building Style: New York & Chicago Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.- 1 Comment
- 11 Reviews
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- 30
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- 18th century
- 19th century
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Hello. New member & first-time poster... I haven't played a city-building game since the original SimCity was all the rage. Ya, the original. So ya... A Long Time Ago. I'd like to try one that can start in the 19th century or early 20th, and have some sort of evolutionary aspect to it. Like moving through the industrial revolutions, through the WW eras, into the 50's & 60's & beyond, and that has era-appropriate homes, businesses & other buildings, transportation, etc. If such a thing exists, I'd hope that I can make the settings easy and the funding plentiful so I can essentially ignore the political and budgetary aspects, and basically concentrate on zoning, placing transportation and key buildings, and high-level planning, having an effect & large influence on the evolution of the city, but not micro-managing it. (No interest in wildly futuristic stuff, major disasters, paranormal activity.) Presiding over the city layout and how it evolves over time is of primary importance. Graphics are important, but they don't have to be the absolute cutting edge, so a somewhat older game could be in play... This all may be asking too much, but I'm wondering what is out there that might come closest, as a starting point. Note that while I've done some searching & investigating both here on Simtropolis and elsewhere, it's difficult to find specific answers (for instance, a few games can start in the some of the eras I'm looking for, but I can't find info on how they evolve and for how long, or if they're essentially just stuck in that era). And determining what - that was posted years ago - is still relevant. So that's why I'm posting here now Thanks in advance.
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- evolution
- 19 century
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