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Everything posted by chappers
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yes your right just point and find the oil/coal/ore with the mouse indicators
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(Offline Only) Commercial Parking Lot
chappers commented on CapTon's file in SimCity (2013) Buildings
- 18 Comments
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- commercial
- parking
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well problem is when it follows the terrain you cant really properly draw the tunnel, on straight pieces of land its no problem but if you try to draw it trough a hill or something (places were you would like a tunnel most of the times) it all looks jerky with pieces of tunnel becomming vissible above the texture, if we can atleast pull it straight on the same lvl as the start and end point maybe it wouldnt be a problem cause then its sinked below the texture but like i said rest is supernice bridges for instance work perfectly ^^
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Its a good start but some things are not working quite yet or are fiddly at best (tunnels for instance), also i think you should change the menu structure a bit to make it fit the screen better other then that great work and keep it going ^^ ps would be great if you can make those tunnels height adjusteble atleast like the regional roads instead of following the terrain
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a couple of questions about orion mod and great works
chappers replied to ausmayor's topic in SimCity (2013) Modding - Open Discussion
i ussually claim all plots before i start building and then look were i can build and plan allong from there -
Show Us Your Project Orion Cities
chappers replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
thanks jeff heres a peak of the final result -
project orion bug possibly?
chappers replied to ausmayor's topic in SimCity (2013) Modding - Open Discussion
nah they stay the same you plop -
project orion bug possibly?
chappers replied to ausmayor's topic in SimCity (2013) Modding - Open Discussion
well they look like those miniparks wich spawns randomly in zones if theres not enough place for a building... ye and on top of roads aswel zoning out there is just to random for my taste plopping stuff gives a bit more control also ive experienced more weirdness with removing zoning it doesnt actually remove the zoning but create another layer on top of it if you rezone that area -
And heres the other side of the mayhem 6K Point, i had a weird bug in one of the city's i plopped something and suddenly the whole map was futurized ... Oh well no biggie it doesnt look to shabby 6K Point Pleasure Point The Amusement Park Casino District City Center And here the weirdness starts ... The other side of 6K point Industrial District The Park The Bay And finally a nightshot of the oilfields at work Hope you enjoyed and cheers
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project orion bug possibly?
chappers replied to ausmayor's topic in SimCity (2013) Modding - Open Discussion
yea you zoned on those pieces with the ctrl button i think, thats why i think you should never use zoning out of the 2k box cause sometimes it zones places you dont want to zone -
Show Us Your Project Orion Cities
chappers replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
nice shot,wich region is that on ? -
I can tell you planning is key in such regions
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More space for their cities - opinions about Project Orion - Extended Boundary 3k.
chappers replied to NCGAIO's topic in SimCity (2013) Modding - Open Discussion
I just load the correct plot and shoot the picture from there its a camera trick really , in the reflection atoll map i was lucky though cause only the middle city had roads outside the original plot so for the zoomed out shots i loaded that city and shot some pics- 26 Replies
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- project orion
- extend 3k
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My Mods in Progress
chappers replied to Nico Robin's topic in SimCity (2013) Modding - Open Discussion
its doesnt increase graphics like i showed in the pics, it only overlightens the bases of buildings and enhances the ground textures a bit- 22 Replies
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- simcity 2013
- mods
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ye its a boc issue if you get rid of it it should work just fine
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Show Us Your Project Orion Cities
chappers replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
nice pics hyuga and drengs keep em comming ^^ a update on mine -
i think they have installed boc aswel cause i dont have any problems and i only have orion installed
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hmm weird could you maybe post a list of all mods u use atm ?
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[POWER, WATER, AND SEWAGE UPDATE] Ploppable Road Interchange Mod
chappers commented on CapTon's file in SC13 Roads & Traffic
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- 602 Comments
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- 1
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- user interface
- akar
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hmm here the module amount mods works just fine with orion just as every other mod i have installed atm
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My Mods in Progress
chappers replied to Nico Robin's topic in SimCity (2013) Modding - Open Discussion
A few pics to go with the mod great work hyuga Without the mod With the mod Without the mod With the mod Thanks for the mod and keep em comming Btw it tends to overlighten the bases of buildings a bit other then that it looks great- 22 Replies
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- simcity 2013
- mods
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i have it running in my new region ... no fires yet though weres the fires when you want them
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Project Akar : UI Enhancement Developement Thread
chappers replied to Yayie's topic in SimCity (2013) Showcase
Amazing im blown away- 223 Replies
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- ui
- user interface
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