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Everything posted by chappers
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My area view bin busy on it since the release of afterdark
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- cities skylines
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Have bin playing around with this asset and this is what i came up with http://steamcommunity.com/sharedfiles/filedetails/?id=432895458&searchtext=arecibo Overview Some snaps
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Are there any mods that artificially increase industrial demand?
chappers replied to thenext88's topic in Cities: Skylines Modding - Open Discussion
http://steamcommunity.com/sharedfiles/filedetails/?id=412168106 demand master wich you can set sliders individual for each rci -
hehe very nice yayie got this so far Overview the city is fully working on that plant now, heres some numbers if its fully working its displacing 3520000000 liters around in the spill lake its using 22 treatment plants (rest is for decoration) 30 pumps (to pump the water to the lake) and 30 outlets (plus some more outlets to pump water around if needed and to have some headroom) its servicing 225000 cims atm and its at 77% capacity and 0% pollution outflow
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got this so far bin playing with this all weekend now, started a few times over cuase the plant flooded half the city Overview This is gonna be a plant for a city of around 225000 ppls
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Can someone post the links for me..
chappers replied to chautgai's topic in SimCity (2013) General Discussion
they are in the sugc pack as part of akar -
looked some further into it and it appears you have a file wich isnt installed by the pack and thats also the conflicting mod i think, the sugc pack only contains udons1.8 since 1.9 is kinda broken so u only need the OFFLINE-ONLY_Unidirectionalnetworks.package and 009_offline_dlc_ui_objects_team1_20140818_1_8_Udon.package files get rid of the 1.9 mod
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The description says they are all compatible with eachother wich they frankly are i have em all installed and working on my machine and its tested on various other machines without any problem's (quirks here and there from the mods itself but they do that on there own as wel :P) we are getting various reports though that incidently ppl get crashes on lauch with the world trade plaza or these 2 City Wide Distribution Enhancement of Drone Hangars, Street With No Traffic Lights . thats bout it and remember if you dont understand a mod doesnt mean its broken try to read the mod description at the according pages if you dont know how a mod suppose to work can you pls post a screeny of your modfolder this was a known problem with one of the older roads without traffic lights or the bi level roads from max if you update both it should be fixxed
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Welcome to my journey of mashing up up 4 plots into 1 big looking city, it took about 3 months to complete but here it finally is Titanopolis Laying down some roads to start it off More road work and fitting in some buildings A nice udon roundabout And building has commenced Building downtown Buildingup the entertainment district Uni District Uni district with the entertainment district in the background The outskirts Downtown financial district Downtown Park Financial Freeway Downtown Station Industrial District Entertainment district Casino's ! Suburbs Orchard county Whats a city without a themepark More suburbs Stadium in the sports district Even more suburbs Sunset suburbs Utility District All that water ! A topdown view Everything is handplopped even the trees well most trees Hope you enjoyed the journey im sure i did
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Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
Thankyou kind sir and no no planning on paper, was building allong the way ofc i had some planning in my head but thats bout it, and it took roughly 250 hours i think -
Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
Both are downloadeble on the stex hehe me neither till it got my game crashing time and time again when i was tryin to lay some new roads down some progress of the new thingy -
nice series looking forward for the next installment xD
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Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
A sneakpeak into the next journey ... -
Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
yup 1024 roadpieces to be exact is the limit -
Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
some roads are redraws for screenshot purposes atleast in the sensitive areas couldnt do it all since im hitting the road limit on several plots also the themepark on the edge and the castle are redrawn several times cause boc doesnt show buildings from the next door city -
req: Guide for how to make a landmark.
chappers replied to roberto tomás's topic in SimCity (2013) Modding - Open Discussion
hmm, how hard would it be to modify that for use in a free tool, like Blender? also you can always download the 3ds max student version wich is free to use -
A trick to get rid of the glitched roads outside the 3k border
chappers posted a topic in SimCity (2013) Modding - Open Discussion
After some time fidling around in the 3k border mod i found some tricks to get stuff done heres a step by step guide how to fix your glitched roads Draw your road ... oh $%&^! its glitched Buldoze the glitched piece of road like that Then draw a curved road in the section were the glitched road was and raise it a bit till its above the texture like that Draw your road back in place like that And that Finish of with buldozing the curved helper road is good game Have fun with creating your non glitched roads Greets Markus -
build your roads small stretches at the time, you have to think like this everytime the terrain raises slightly thats were you gonna bend up the road due to the slope of the terrain. alternatively you could use another method wich is described here
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orions belt is just a basic pack to get project orion to work, the sugc pack contains all mods of the sugc team this pack is only for offline use if you want to play online you can use the uninstaller in the simcity folder, if you want to go back to your offline cities again you probably need to reinstall the pack again if you used features from it else the citys wont load
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RCIH buildings plop on water
chappers replied to mrmichael's topic in SimCity (2013) Modding - Open Discussion
this video might help you out -
Project Orion no trees
chappers replied to tourist585's topic in SimCity (2013) Modding - Open Discussion
the game tool to plant trees is off set if you use orion you can use the tree anywere plopper tough fine but only in the original 2k box -
Help oil coal ore maps offset
chappers replied to luthermarcus's topic in SimCity (2013) Modding - Open Discussion
this might help the offset is now that the coal is stretched out to the 3k plot if this is the original 2k plot its now like this hope this helps for you pictures are taken from yayies post on the orion page here might want to go over there for more info on the topic -
What happened to SUGC Modpack ?
chappers replied to Muzle84's topic in SimCity (2013) Modding - Open Discussion
i will re upload it tomorow i think our minor misconception is solved
