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82 LegitimateAbout chappers
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My area view bin busy on it since the release of afterdark
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- cities skylines
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Have bin playing around with this asset and this is what i came up with http://steamcommunity.com/sharedfiles/filedetails/?id=432895458&searchtext=arecibo Overview Some snaps
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Are there any mods that artificially increase industrial demand?
chappers replied to thenext88's topic in Cities: Skylines Modding - Open Discussion
http://steamcommunity.com/sharedfiles/filedetails/?id=412168106 demand master wich you can set sliders individual for each rci -
hehe very nice yayie got this so far Overview the city is fully working on that plant now, heres some numbers if its fully working its displacing 3520000000 liters around in the spill lake its using 22 treatment plants (rest is for decoration) 30 pumps (to pump the water to the lake) and 30 outlets (plus some more outlets to pump water around if needed and to have some headroom) its servicing 225000 cims atm and its at 77% capacity and 0% pollution outflow
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got this so far bin playing with this all weekend now, started a few times over cuase the plant flooded half the city Overview This is gonna be a plant for a city of around 225000 ppls
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Can someone post the links for me..
chappers replied to chautgai's topic in SimCity (2013) General Discussion
they are in the sugc pack as part of akar -
looked some further into it and it appears you have a file wich isnt installed by the pack and thats also the conflicting mod i think, the sugc pack only contains udons1.8 since 1.9 is kinda broken so u only need the OFFLINE-ONLY_Unidirectionalnetworks.package and 009_offline_dlc_ui_objects_team1_20140818_1_8_Udon.package files get rid of the 1.9 mod
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The description says they are all compatible with eachother wich they frankly are i have em all installed and working on my machine and its tested on various other machines without any problem's (quirks here and there from the mods itself but they do that on there own as wel :P) we are getting various reports though that incidently ppl get crashes on lauch with the world trade plaza or these 2 City Wide Distribution Enhancement of Drone Hangars, Street With No Traffic Lights . thats bout it and remember if you dont understand a mod doesnt mean its broken try to read the mod description at the according pages if you dont know how a mod suppose to work can you pls post a screeny of your modfolder this was a known problem with one of the older roads without traffic lights or the bi level roads from max if you update both it should be fixxed
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Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
Thankyou kind sir and no no planning on paper, was building allong the way ofc i had some planning in my head but thats bout it, and it took roughly 250 hours i think -
Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
Both are downloadeble on the stex hehe me neither till it got my game crashing time and time again when i was tryin to lay some new roads down some progress of the new thingy -
nice series looking forward for the next installment xD
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Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
A sneakpeak into the next journey ... -
Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
yup 1024 roadpieces to be exact is the limit -
Titanopolis - Titan Gorge "City in the sky"
chappers replied to chappers's topic in SC13 City Journals
some roads are redraws for screenshot purposes atleast in the sensitive areas couldnt do it all since im hitting the road limit on several plots also the themepark on the edge and the castle are redrawn several times cause boc doesnt show buildings from the next door city
