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Everything posted by BadPeanut
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- 27 Comments
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- 1
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- 601 Comments
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- user interface
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[POWER, WATER, AND SEWAGE UPDATE] Ploppable Road Interchange Mod
BadPeanut commented on CapTon's file in SC13 Roads & Traffic
Just wondering if the ramp can only face one way? It looks like it is restricted to the one orientation. If so, would it be possible to have 4 ramps engineered as separate ploppable items, one facing north, south, east, west? That would give us a bit more freedom with placing the mod. It's not 360 rotation but it's better than a fixed position. I haven't downloaded the mod yet, so forgive me if it is freely rotatable. -
SimCity (2013) Official Mod Request Thread
BadPeanut replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
yes please! -
Offline-Only Mod: "UniDirectional Networks (UDoN)"
BadPeanut commented on xoxide's file in SC13 Game Mods
something that should be changed: on the one way roads that allow zoning the intersection created should be changed to traffic lights, not give way. with the give way intersection it takes longer for traffic to turn so the traffic backs up. if it was a traffic light intersection it lets the traffic move more efficiently each green light. -
[MOD Pack] Plop Outside City Box & All my others
BadPeanut replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
yeah this seems to be a major problem
