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Everything posted by rbchaffe
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- 62 Comments
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Industrial Revolution Mod - Base Pack (Maxis Lots)
rbchaffe commented on T Wrecks's file in Gameplay Mods
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SimCity: Transit and Roading Networks
rbchaffe replied to alvinheriadi's topic in SimCity (2013) General Discussion
1962boon, Are you sure about that? For almost all of the intersections I've seen in the real world, the traffic lights are placed at the far right for easier visibility by the drivers. -
Now, if I could intentionally cause a disaster upon my neighbor, that would be something! Go ahead, refuse to make a deal with me. He, he.
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Massive empty space between cities?
rbchaffe replied to astondb9's topic in SimCity (2013) General Discussion
Lies! The only thing that will be true/factual is the game itself when it comes out. If it's not to our liking, perhaps we can try modifying it like SC4 or simply toss it out the window. Are you sure "modds" will be possible to eliminate the massive empty space between cities? Only if custom regions may be uploaded to their servers, I would imagine. -
Perhaps the result of an election would be a virtual mayor that sets the tax rates. Instead of allowing the player to set them. Would realism be applied, I wonder, and we would see sims/businesses leaving higher tax cities for the lower tax cities, resulting in lower revenues for the former and more businesses/jobs in the latter?
- 20 Replies
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- politics
- city elections
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- 55 Comments
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- 2
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- gbt
- transportation
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[quote name='rbchaffe' timestamp='1321497780'] [quote name='2TSimcity' timestamp='1320727577']This building is really cool. But the nightlights don't work. Only on all the maxis building but not any downloaded buildings. Can someone say why?[/quote]I also would like to know why the night lighting is not apparent. I have a patched Rush Hour with visible lighting on other landmarks. Don't have the DarkNight modd, though; is that required for this landmark? [/quote] Never mind. Found another patch, the BAT patch, which fixes the lighting. Lovely.
- 41 Comments
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- nycc06
- commercial
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[quote name='2TSimcity' timestamp='1320727577'] This building is really cool. But the nightlights don't work. Only on all the maxis building but not any downloaded buildings. Can someone say why? [/quote] I also would like to know why the night lighting is not apparent. I have a patched Rush Hour with visible lighting on other landmarks. Don't have the DarkNight modd, though; is that required for this landmark?
- 41 Comments
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- nycc06
- commercial
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(and 4 more)
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University of Cambridge: King's College Chapel
rbchaffe commented on Molooo's file in Civic & Non-RCI
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The install path is still [b]not[/b] right, on XP anyway: C:\Users\Owner\Documents\SimCity 4\Plugins\Frex_Ceafus\Texture Pack Vol. 01 It should be: C:\Documents and Settings\{MyLoginIdHere}\My Documents\SimCity 4\Plugins\Frex_Ceafus\Texture Pack Vol. 01 ... where {MyLoginIdHere} is variable. At least the installer lets us correct the path.
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[quote name='T Wrecks' timestamp='1314360307'] Nice! Btw, it looks like you mixed up something in your dependency list. You mention CP's prop pack vol.01 twice, but it looks like you meant CP's texture pack (which will definitely be required for the textures I see in the screenshot. [/quote] Definitely missing a dependency! The area surrounding the structure is blank. Anyone know the exact name of the texture pack? Or, better, a link to same?
- 20 Comments
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- landmark
- park rotunda
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BSC Essentials vs. BSC MEGA Props
rbchaffe replied to Rogue Leader's topic in SC4 BAT & Lot Workshop
This is driving me nuts! The link goes to a page that doesn't have any access to the actual file I want to download. All of my searches reveal that description page but no actual file download link. Where is the file? Never mind... Had to log into the SC4 Devotion site's LEX, first. Thank you. - Robert
