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Jumorgan

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Everything posted by Jumorgan

  1. Unfortunately no, there won't be agriculture in this release. Perhaps it'll be included as an add-on in the future though. Or depending on how the modding tools end up I could see an agriculture industry being made sometime. I hope that agriculture is an add-on or included somehow. No farms, no food. No food, no cities! Oil and other minerals are a resource, but not food?!? Couldn't it be done like the oil field or the mine, where a barn is built (on land that is prime for farming), and fields added around it, to "extract" the resource? Maybe the logistics of what to do with a "food" resource is the problem. Would it go to an industrial zone to be processed into goods? Or would it go to a neighbor city to increase its population growth? Not to mention would GlassBox be able to handle ensuring every Sim got his or her byte of food every day?
  2. Overnite Transportation

    This is awesome--I have huge industrial parks in my cities that consist of not much more than these! Adds realism, great job :)
  3. GALLARDO Italian cop car

    I feel the need for speed :) Great work!
  4. Nakai Apartment

    Looks great! Will go nicely with the Nakagin Capsule Towers in my city. :)
  5. Tower Life Building

    One of my favorite BATs.
  6. ferox Prudential Insurance, Warsaw

    Very nice! The TV mast on top kind of reminds me of Odainsaker's Tower Life Building--this is like its European cousin! :)
  7. EMI Records

    Beautiful mid-rise commercial office--great for corporate business parks! Innovative shape too! Great work! :)
  8. Fukitol Pharms HT

    Another amazing one! I think it's safe to say that more than half of my cities' structures are designed by you. Thank you!
  9. Low Wealth Commercial Shops Volume 3

    Nice work! Just what the doctor ordered :)
  10. Old Lime Kilns

    Very nice! :) Looks great in rural areas or cities in developing countries, with not much industry.
  11. NDEX ITS Trowbridge House

    Beautiful work! I wish I had made the one I just grew historic--developers gobbled it up so quick to build something even more generic :)
  12. Restaurant Row

    Great in any city! Delicious! :)
  13. The Nile River N25E032

    Great map! I will create a new region upriver from my now densely populated Cairo-based map region! Thanks!
  14. FF MEB Dohahomes

    Awesome! I love all these Mid-east styled buildings! Now I can make a really nice Dubai-style city! Thanks!
  15. Well, I love SimCity but I am shy and rarely ever post or comment, but I thought this was really worth talking about: http://abcnews.go.com/US/Story?id=4119695&page=1 Basically, Mayor Carmen Kontur-Gronquist of Arlington, Oregon posted revealing photos of herself online--she posed in her underwear aboard a fire truck. This made quite a few constituents angry, but others were proud about it. Some people thought it was another in a long-line of unprofessional decisions, but others believe the criticism is a double standard and is not related to her mayoring duties. So what do my fellow SimMayors think about this? More generally, do you think public officials have to be held to a higher standard when they conduct their private lives, or should scrutiny stop after they step out of city hall? I think I'll hear what others think first before I weigh in. Please don't forget to be gentlemen and ladies when posting, given the...um...sensitivity of the subject
  16. Oregon Mayor Noticed in Racy Photos

    Well, quite a interesting conversation! Thanks for sharing all your viewpoints. I guess I'll offer my two-cents as I said I would earlier. I think that the personal lives of public officials should stay personal, as long as their actions don't directly affect their leadership ability or taxpayer funds. However, it may not have been the best idea to mention she was a mayor on the mySpace page, or pose on a community-owned fire truck; I don't know all the details. I do think the media scrutinizes the private lives of mayors, governors, professors and similar folks (except for most journalists and reporters of course) too much, as they believe it is newsworthy if people in such professions are not perfect role models all the time. I think it's become even easier now for the news to do that because of social networking sites, cameras documenting all sorts of things that normally would be missed, and the like, and will only continue as people share more of their lives outside of work online--and as long as the media believes that all personal decisions affect work performance in these venerable careers! If she was a cashier at, I don't know, Wally K's Bullseye (I love that building by SimGoober ), no one would think that her online pictures would affect her work. Competence at work and competence outside of it aren't necessarily the same, even with more prestigious, more involved careers. Concerning knowing more details, if you are fortunate (or unfortunate b/c of the writer's strike ) enough to get American broadcast television, Mayor Kontur-Gronquist will be on 20-20 tonight at 10pm EST to share her side of the story.
  17. RLS Small Shops

    Great BATs! The more little Cs$ shops to bring that demand down and make jobs, the better in my opinion. They look nice in all sorts of cities! :)
  18. Hong Kong AIG Tower (Legacy Version)

    Really something beautiful! I like the reflective properties. It would be cool if textures could reflect their actual surroundings in real time...maybe in "SimCity 5"... :) Nice work
  19. The Carbon Building

    Beautiful, fits well in many cities! :)
  20. GooberGen Pharmeceuticals

    The pills this plant cranks out have cured my dependency issues! That, and reading the README files too :) Great stuff!
  21. Cities Unlimited

    Originally posted by: theyeti2001 One of the things I'd like to see if you do happen to go down the zoning path is to be able to split zone densities for better realism and then tag buildings with what zones they fit into. For example instead of having just medium density residential, this could be split into medium res-urban/inner city, medium res-suburban and medium res-rural so that the kind of aparment blocks that you would see in an inner city area don't grow in the suburbs or vice versa and rural areas may have logging camp style medium res, same with say light commercial you could have light com-urban, light com-suburban and light com-rural so that you don't get small office towers growing where all you are looking for is corner shops or farming supply depots in the inner city. with industrial you could make light industrial park zones, dirty factory zones, warehouse zones, farm zones etc so that the right kind of builings grew where you wanted and not like SC4 where you had to constantly demolish those odd buildings that just didn't fit correctly into the area you were trying to create. I think if this had been available in SC4 from the start then not so many CJers would have gone down the "plop most buildings" path and EA/SC:S wouldn't have made the mistake of interpreting this as "Players want to plop all their buildings." quote> Yeah, I think you hit the nail on the head concerning the misinterpretation of "plopping all buildings". I think part of that was because when some of us (including myself) started playing SC4, we didn't realize how much taxes influence the wealth levels and how the overall region economy affects what is built too. For instance, I once had R$ walk-ups and rowhouses where I wanted nice townhouse suburbs to be because taxes for all wealths were low and neighboring cities hadn't satisfied their R$ demand (demand carries over to an extent between cities). Also, land value could've helped a bit too to get R$$ desirability. Stage levels occuring sooner or slower than expected also could cause unexpected buildings to grow...but I agree with your main point, with having even more zone type subsets within the basic RCI. In real life there are warehouse districts, for example. I really would have liked to choose between CS and CO, because the sims ultimately chose that regardless of the density. Hey Badfish30, I recently got a degree in Geography too (B.A.)! Where'd you go to study?
  22. Q. Building cities to scale

    Google Earth is a great resource--it can give great hints on the land use of an area too, so you can zone residential or commercial where it really is. I'd also reccomend buying a paper map at a bookstore or something (just $5)--you can annotate it and refer to it easier. I'd reccomend a series of maps called "American Map", published by ADC. They should have one of DC. Highways and avenues are clearly marked, and they even show libraries, FD stations, etc. if you want to plop such stuff in the same spots. The reverse of the map should have the major roads of the whole region. I am using such a map to recreate a city quite similar to Philadelphia...I say "quite similar" because although it's a great game and there are a lot of mods, you can only be so accurate, put so much detail into SC4, like an artist painting a portrait. It's okay to use a little poetic license if need be. On the STEX, there is a mod to give train and subway cars a DC metro skin: https://www.simtropolis.com/stex/index.cfm?id=3346 Best of luck & I hope to see pics when you're done! As for me, I should stop being so shy and do a city journal sometime...
  23. Wow, that is really cool that EA wants to hear from serious SimCity fans! Just when I thought EA was going to be kind of unilateral and stuff about it, they want some input from the people, the grass roots. That's a good sign. Joexcooldude is right though, I hope they explain thoroughly whether SCS will be solely plopping or not, because no zoing at all to me would be like writing a book without any words--it's too drastic of a change
  24. London England

    Beautiful map! Way bigger (in scale) and way better than the in-game one! Nice!
  25. Brighton Pavillion

    Awesome! At first I thought this was some government building in India, but actually in Wales? Didn't know that! 10/10 :)
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