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Showing most liked content on 12/03/2024 in all areas

  1. 15 points
    Went back to this one and feel like I finally got the neon down decently...
  2. 9 points

    Version 1.0.0

    732 Downloads

    After a number of visits to Tulum, Mexico I became inspired by the modern and unique architecture found there. - R$$ 1x2 lots - Houston tileset - All density zones - DarkNite versions only
  3. 4 points
    The St. Ritzy from the Chicago tileset is based on the demolished Marlborough-Blenheim Hotel from Atlantic City, New Jersey.
  4. 4 points
    Playing with shadows... I feel like tunnel portals without shadows fading into the dark just don't look finished so I've been working on the perfect tunnel entrance texture and I think I got it all the way on the right. Version 17 hahaha...
  5. 4 points
    Finished work on what I see as the original downtown of my city, filled with historical buildings and more 20th Century architecture than the more recently developed and modern coastal skyscraper districts. I didn't really plan this area out until my highway and train networks had already boxed it into this odd shape, so it took a long time to get the diagonal streets done correctly:
  6. 3 points
    This DLL extends the Lua system by adding two new C++ functions for the Lua code to call. The first function computes the binary logarithm of the specified number, and the second function returns the NAM version string if that mod is installed. The DLL is intended as a demo/example for DLL and Lua developers. Its only in-game functionality is showing a message box upon entering an established city, which probably isn't very interesting for most users. Download: https://github.com/0xC0000054/sc4-lua-extension-example/releases Source Code: https://github.com/0xC0000054/sc4-lua-extension-example System Requirements Windows 10 or later The DLL may work on Windows 7, but I am not able to test that. Installation Close SimCity 4. Copy SC4LuaExtensionExample.dll and LuaExtensionExample.dat into the top-level of the Plugins folder in the SimCity 4 installation directory or Documents/SimCity 4 directory. Start SimCity 4. Usage The game's Urgent Advice dialogs must be enabled for the plugin to work. It will show a Lua C++ Function Test message box upon entering an established city. The code used to show the Urgent Advice dialog is adapted from code created by @CorinaMarie. Troubleshooting The plugin should write a SC4LuaExtensionExample.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin.
  7. 3 points
    This is the downtown area I've been working on the past few months, an old tile I've redeveloped with modern skills and dlls Found out where the steam was coming from and bulldozed that. Some of the big tower estates to the right are named after famous Apes.
  8. 3 points
    Hey y'all. I've been playing SimCity games since the early to mid nineties, but never knew there was such an active community or improvements to the game until recently. I'm currently playing with no mods, and planning to update the game with some as soon as I replace my computer with something from the current decade 😆. Just wanted to introduce myself and give a heads up that there may questions forthcoming. Lots of questions. Maybe even all the questions. I always try to search for the answer first, so hopefully I won't ask too many repetitive questions.
  9. 3 points
    I think you might be interested in this short analysis I made back in the days: Garbage handling is really not the best aspect of SC4 and it just shows. On many occasions.
  10. 3 points
    So, here's a pic of the first in-game test. I'm not quite happy with the lights, especially the one on the roof building. Other than that it seems okay.
  11. 2 points
    Isla Enojada —the larger, more volcanic, much drier companion to Isla Bonita, is finally open to settle. There is a working high-speed rail connection from the mainland (is that what Isla Bonita is now?) to for now, the single town in Isla Enojada, Primera Junta. There's also a ferry link across the strait, and the highway connection is on the works. Primera Junta, nestled in the mountains Isla Enojada features a similar Mediterranean climate as its companion island, but with far greater extremes. The coasts, bathed by cold sea waters, are generally foggy and humid —but with few disturbances, fog rarely turns to rain. The only consistently rainy place is the northwestern face of the now officially-named Monte Enojado, the volcanic peak of the island, standing at almost 2,000 meters tall. Scenic views await those willing to climb the steep rock faces On the contrary, the southeastern side of the island —the part that's closest to Isla Bonita— features very fertile, well-drained volcanic soils and a mild weather —except for its consistent dryness. Red means dry The native flora has adapted to the weather, either by capturing the rising sea fog, or by growing alongside slopes and well-sheltered valleys, where rain falls occasionally. But agriculture can't rely on such intermittent sources of water —so, the Isla Bonita government has carried out a large water transportation process, the Isla Enojada Grand Canal. (Large image below) About 6 kilometers in length, the canal starts at the eastern face of Mount Enojado, picking up the infalling water alongside its length, then perilously traverses alongside the northern face of the mountain, in a carefully carved path on the bedrock or on viaducts that traverse the valleys below. The city of Alturas was created to manage these works, though it still has no inhabitants. The canal then snakes down the highlands into Primera Junta, where a series of jumps lead it into Pistacho Reservoir, a small earthen dam built on a flat valley. From here, the water is picked by a series of small ditches and delivered to the farms below. Underground pipes complete the process for those hard-to-reach farms on the far side of the valley. Any residual water is collected by the same ditches and deposited in earthen ponds by the seaside, where it slowly mixes with salt water and diffuses into the ocean. The only beach in Primera Junta, and all of Isla Enojada for that matter, lies next to one of these ponds Meanwhile, all kinds of agricultural products are picked up by truck and delivered by train to Isla Bonita, where they're either consumed or shipped abroad as exports. …well, this has already turned into a longer post than I projected. I just wanted to show off the canal, but you also get a nice little guide/update on this new island. So enjoy!
  12. 2 points
    @Liz Hayes Be forewarned that SPAM has a great many add-ons that can go along with it. They all greatly enhance the original but are not necessary in order to use and enjoy the original. This is just a friendly warning that should you go down the SPAM rabbit hole you could end up at a rather lengthily tea party. However, the "biscuits" (be they plain or buttered) are totally worth the trip in my humble opinion.
  13. 2 points
    Just to clear up any misunderstandings: I only made the lot. The model comes from this file by @Barroco Hispano It's a Scandinavian stave church.
  14. 2 points
    Looking great! What kind of church is this inspired by? The type of architecture? Can't think think of much in the UK that looks like so I was just curious where the inspiration comes from.
  15. 2 points
    Nope. It's a standalone mod which completely overhauls the way agriculture works in the game. It never dies out, enjoys high desirability and offers jobs for all types of Sims. What is more, SPAM farms provide significant variety of crops like corn, switch grass, citruses and many more. SPAM farms purportedly also improve air and water quality a bit, tough I never bothered to confirm it. Summing up - it is a mod which makes farming a robust and economically viable option in SC4. Be warned however that it does not work with CAM - Collosus Addon Mod. This tool has its own farming-enhancement logic. So you can have "either or". Here's a link in case you missed it:
  16. 2 points
    Yep, I do know. And nope, that's not the one I use. Ofc, I'm not saying anything against that one, but merely the very first incinerator I found was the SC3000 Style Incinerator so it's the one I fell in love with. Ofc, I then I also tweak the Age degradation rate to 0 since I'm not keen on replacing utilities again and again. (Yes, it's cheating. But I pretend the monthly cost includes ongoing maintenance.)
  17. 2 points
    Nice, yes all the way to the right is the best.
  18. 2 points
    I finally decided to build my walled city. I'll try my best to represent a small historic town with narrow streets. I'm moving forward without any precise direction, with the only constraint being to limit the use of Parisian buildings. We'll see how it turns out....
  19. 2 points
    Welcome to the second update of my CJ. Currently, I need to spend more time picking together all the neccesary plugins than actually building my map :-) Add to this the problems with the water mod, that I haven't been able to solve so far. In addition, I decided to beginn to create at least "some" story around my CJ, so as not to just post images. Lets see how this developes ... the more I invest into the story, the less frequent the updates will be. On the upside, they will be much more interesting, so I guess this will be the path to follow. But enough said, now welcome to Sandys Island!
  20. 1 point

    Version 2.1.0

    11,575 Downloads

    A DLL plugin for SimCity 4 that enables submenu functionality: This DLL is a dependency for other submenu-compatible plugins. adds more than 50 standard submenus such as Plazas, Green Spaces, Sports and many more. fixes the game's menu rendering issues caused by duplicate or missing menu icons. (Exemplar Patching functionality has been removed in version 2.0.0 of the Submenus DLL. This is now implemented in the Resource Loading Hooks DLL, so Exemplar Patching doesn't depend on the Submenus DLL anymore. Make sure to upgrade to version 2.0.1 or later of the Resource Loading Hooks DLL.) System requirements SimCity 4, version 1.1.641 (the digital release) (more info) Windows 7+ or Linux Dependencies Resource Loading Hooks DLL version 2.0.1 (or later) by Null 45 Installation Copy the DLLs into the top-level directory of either Plugins folder (place it directly in <Documents>\SimCity 4\Plugins or <SC4 install folder>\Plugins, not in a subfolder). Copy the file submenu-essentials.dat and optionally the individual submenu files anywhere into your Plugins folder. You may skip installing an optional submenu if it contains neither Flora nor any sub-submenus. In that case, the buildings of that submenu will appear in the default top-level menu instead. Alternatively, the mod can be installed with Sc4pac: memo:submenus-dll Credits Submenu icons created by @Panda, with contributions by @Chrisim and @Andreas Roth Exemplar Patching implemented in collaboration with @Null 45 Further information The DLL dynamically creates new submenus by checking for some new exemplar properties, for example in the building exemplars of ploppable lots. This allows anyone to create additional submenus for their lot sets. The modding details are described in the Readme file. List of Standard Submenus added by this mod. Simtropolis discussion thread
  21. 1 point

    Version 1.1

    6,416 Downloads

    Parking Garage, by Mattb325. --------------------------------------- This is inspired by a new parking garage in downtown Los Angeles. Most public parking garages are bland utilitarian affairs, but they needn't be. I really liked the metal mesh detailing with the leaf motifs along the facade: you can still see the cars behind it and the mesh gives a lightness and delicacy to the building that is quite unexpected from what is otherwise just a big pile of concrete. Being a public parking garage, this is best placed near a mass transit station to get the most use. The Sims drive their cars to the parking garage and then continue on their journey via rail, tram, bus or subway. That is how the game handles these sorts of stations if you wish to get maximum use from them and increase the efficiency of your mass transit network. It also provides civic jobs, so you can still place this in a dense downtown environment, but of course in that case, it will not be heavily used, but at just § 20 per month to maintain, it is cheaper than placing a landmark. The cars you see on all the lower decks are just the Maxis cars extracted via the reader. But it is important to note that the cars I used on the upper deck were not modeled by me. They are some low-poly models that were shared with me many years ago via a team mate at the BSC. So if those cars on the upper deck look similar to other custom content cars that are available, that's because they are. The building is offered as a 6x3 lot in the miscellaneous transit menu and offers 13 jobs. It provides a capacity of 60,000 cars. --------------------------------------- STATS Parking Garage: Lot size : 6x3 Plop Cost: § 1,350 Bulldoze Cost: § 130 Demand Created: CS§ 12, CS§§ 1, CS§§§ 0 Pollution: 9 (Air)/ 5 (Water)/ 17 (Garbage ) Pollution Radius: 1/1/0 Power Consumed: 10 Mwh Water Consumed: 38 Gal/Month Capacity: 60,000 vehicles Monthly cost: § 20 Occupant Group: Transport, Miscellaneous Transit --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: Select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This lot requires no dependencies. ---------------------------------------- INSTALLATION: Copy/Extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into you plugins too, it's highly recommended to keep it, but move it out of the Plugins folder. Thanks, and enjoy!
  22. 1 point
    Security Breach On October 4, 2024, a hacker hacked the NAM Team account of ModDB by uploading a version of NAM 48 that contains a trojan virus Version 48.1 was uploaded to ModDB where the hacker modified the bat file that automated the installation of the 4GB Patch and automatically started the NAM java installer. A link to a version.cpl file was inserted in the bat file code, which is the main vector of the Trojan virus infecting your computer. Only thanks to a report today we have discovered the security incident and are acting quickly as well as performing investigations on how it was possible and future actions to be taken The mode of attack is very similar to the security incident that occurred in Cities Skylines 2 and so we are thinking that the affected users may be those who have cryptocurrency but we cannot confirm this until fully investigated. The affected users are all people who have downloaded to Simtropolis and ModDB and use Windows and Linux as their operating system. We recommend actively running antivirus scans if you consider you have been infected and possibly changing passwords as well as enabling 2FA on your accounts Preliminary analysis We examined the file version.cpl using Virus Total which identifies us that it is a trojan and you can see the results here https://www.virustotal.com/gui/file/b5c1be38f385ea14b012d91c161ecaefd1ccc7baecd98b180cd98de318f4ceb3 We also examined the NetworkAddonMod_Setup_Version48.bat of the infected version using Virus Total https://www.virustotal.com/gui/file/8c6588bd909d1d11eb1f4ccd0d7d1babbb759e1fd2d56725bd80836657b39d57 In addition, ModDB's security system was found to be ineffective in preventing this problem Mitigation Damage Currently the Simtropolis download of NAM 48 has been redirected to the SC4E version. NAM lite version is safe. They did not require corrective action We have suspended our collaboration with NAM Team and ModDB indefinitely. We will re-evaluate this decision when we feel that the security of ModDB is much improved Results of investigation Currently, the NAM Team is investigating the malicious nature of the file and is working with the ModDB Team to reoslvere the problem and the security flaws that were found The ModDB Team is investigating how this cyber attack could happen. We will update this Thread based on the results of our investigations. Frequently Asked Questions I downloaded the file to ModDB / Simtropolis before October 4. Am I infected? From our analysis, those who downloaded the file before Oct. 4 are safe from infection I downloaded the file to ModDB / Simtropolis after October 4. Am I infected? Unfortunately, yes. From our initial analysis, the virus activates if NetworkAddonMod_Setup_Version48.bat is run. I ran NetworkAddonMod_Setup_Version48.bat from the infected download. What should I do? We recommend running an antivirus scan on your computer. If you feel that the antivirus scan does not meet your expectations then you should perform a clean reinstallation of your operating system. Only after you feel confident can you perform the Password change procedure and enable 2FA on your accounts I downloaded NAM Lite from ModDB. Am I infected as well? No. The hacker only modified the full version of NAM. We have done some verification and the NAM Lite version is safe Is the SC4Evermore version also inffect? The SC4Evermore version of NAM is secure, since access to file upload procedures has controlled access and only authorized persons can do so I have Linux and downloaded the file from ModDB. Am I infected as well? Yes I have MacOS and downloaded the file from ModDB. Am I infected as well? From our initial analysis the virus is only compatible with Windows and Linux environments so it should not activate on macOS but for all evidence we recommend running an antivirus check and changing passwords to your accounts and enabling 2FA I am an expert in cybersecurity. Can I access the offending file to perform an analysis? The policy of SC4Evermore and Simtropolis is not to host viruses on our sites. The NAM Team has a copy of the infected version so if you want to run analysis you can come to the SC4Evermore discord server and contact the Admins When do you report the results of the investigation? Forensic investigations take time. When we have concluded the investigation we will communicate the result I am using SC4Multiplayer (SC4MP). Am I infected as well? If you are only using the client you are not infected while those who host the server may be infected with the Trojan virus so we recommend that you run an antivirus check A troubleshooting flow chart made by @Kurzov22 is available. Please be advised that this flow chart is to be considered temporary as investigations are ongoing Tarkus' blog is also reporting on this security incident https://simtarkus.wordpress.com/2024/11/27/security-threat-alert-NAM-removed-from-moddb-after-hacker-inserts-malware/
  23. 1 point
    Thanks @TheMurderousCricket this is really helpfull!
  24. 1 point
    Hiya, @Hey_Coffee_Guy. Welcome to Simtropolis. Even a prior decade comp can run the game pretty well with mods.
  25. 1 point
    In fact, I am certain this is the second I've done so. As it has become clear I don't listen very well, I humbly request an immediate and all encompassing ban from the SimCity community. Not just here, no, that'd be too merciful, but everywhere in every time, erased entirely from simulated city existence. Thanos snapped with a single click of a button. It'll be hard for the moderation team to put me down, I admit, similar to shooting a puppy out a potato gun. But it must be done. Downloading forbidden files is like eating the forbidden Dorito. Ya'll just don't do that. *Puts on blindfold. Salutes.* I'm ready for my close-up.
  26. 1 point
    *Approaches with stethoscope* *Listens* *Crosses heart*
  27. 1 point
    Edit 1: Deleted initial situation assessment. I have no problems with the vanilla water .. I'll give it a try and install a few different mods an see how they turn out. Edit 2: Deleted initial sucess report. I checked again, the problem was with the vanilla water, too. But! Found the solution! I changed to software render mode using the -d:Software launch option. Edit 3: Nervous breakdown. Jesus, this makes my sick. For loading speeds sake, I tested the d:Software option without my plugins. Put my plugins back in. Now I have a CTD when loading the city tile, even without any different load options then before (I had the -intro:off and -f in place beforehand). Will get me some beer and see if I can figure this out ... Edit 4: Final posting I finally solved this issue. After repeated cycles of "have a beer-remove some plugins-start game-load tile-experience CTD-have a beer-..." I found out it was Ennedis rock mod in HD version (ENN Rock Mod Set 2 HD (v1.0) that caused the CTD. It is stated in the mods readme file that for using the HD mod you need to have hardware rendering active, otherwise it will lead to a CTD. However, as there is an "-d:Software" launch option, I assumed hardware rendering to be the standard. I now switched to the SD version of this mod, and everything is fine. Even the water mod now is displayed correct. I guess this is because I'm now running the game with custom resolution of 1920x1080x32. So the 32 bit color depth obviously solved this problem. For your convenience, here's a nice picture
  28. 1 point
    Thanks @TheMurderousCricket that is very helpful, I"ll likely download that mod you linked in your thread which increases the decomp rate. Also I think I'll use this incinerator once my sims develop this tech (they are very close to something like this: @CorinaMarie do you know if this is the incinerator you were talking about?
  29. 1 point
    Cool idea with the cascading canal. I did not expect this island to be so pepper-dry!
  30. 1 point
    That's fukuda's Jamison Steel Works. You can find it here on Simtropolis as well as CapitalSimCity.
  31. 1 point
    http://descargas.capitalsim.net/?sitio=csc&cat=2&etiq=reward&start=18 the fourth insert!
  32. 1 point
    It's so frustrating and stressful that this happened. Although I try to be safe online, this would be so easy to miss. I know I downloaded a copy of NAM 48 back in August which was before the ModDB file was infected. I know I downloaded a copy of NAM Lite in November, but fortunately that file wasn't impacted. I'm pretty sure I did not download an infected copy (but the uncertainty is frustrating.) My virus scan came up clean, so I think I'm in the clear. Still, it is very frightening and I feel for any who were unfortunate enough to be impacted by this attack. I'm glad that this was discovered and applaud all those who are involved in the investigation of this issue.
  33. 1 point
    Hello, Greetings! My name is Olivia and I am a newcomer to the SimCity 4 scene. I discovered this site through a Google search and look forward to becoming an active member.
  34. 1 point
    @Liz Hayes It's one per city tile. Consider it conceptually like a city ordinance where it needs toggled on (in this case by plopping) for each and every city you want it in. Also because the plop is invisible, I generally go to an empty corner with land and put it there. (This is so I could find it again if I wanted to.) You can even plant trees on it if you'd like to cover it up.
  35. 1 point
    I haven't had much time for SimCity 4, but at least I found a couple hours for a cheeky little composite image.
  36. 1 point
    Looks good! Reminds me of Saint-Malo.
  37. 1 point
    Thanks Cori, I think I"m going to do something similar in most tiles then, as that's kinda the middens-like approach, and yeah I figured I'd try to hide them in little depressions. I'll have to look for that sc3000 incinerator. While I don't need it now I could use it later for sure.
  38. 1 point

    Version 1.0.0

    909 Downloads

    Another grand apartment building inspired by one found in my favorite neighborhood in Los Angeles, Hancock Park. - R$$ 3x3 left corner lot - New York tileset - Medium & High density zones - DarkNite version only
  39. 1 point
    The turbine mold was the first one I made. I like it because I was able to make it somewhat tight.
  40. 1 point
    I think this is getting close to finished. I've replaced the parking lot with a diagonal corner section and add a broken bit of wall on the top to break up repetition. There's some more benches on the left and some flowers sprinkled across the lot as well.
  41. 1 point
    Finally back to updating this city. Should have more later this weekend, but first a brief look at the last portion of my coastline that I'm finishing up (including the mouth of my marina):
  42. 1 point
    The apartments are available on the STEX: Here's a sneak peak of my next lot:
  43. 1 point
    Hi there Matt! I came here just to wish you the best of wishes for you and everyone around you. Everyone at ST misses you, but we always hope you're doing well!
  44. 1 point

    Version 1.0.0

    681 Downloads

    Former working class housing behind Vasaparken. Includes one growable R$ 1x3 lot with occupancy of 86 Medium zone Chicago tileset only Recommended: More details, ongoing and upcoming work in my BAT thread : koumus BATs - SC4 BAT & Lot Workshop - Simtropolis
  45. 1 point

    Version 1.0.0

    762 Downloads

    Two late 19th century buildings scaled to fit SC4 grid. Comes in two growable versions : 3x2 Right Corner R$$$ and C$$, occupancy for both - 180 Medium zone Chicago tileset only Recommended :
  46. 1 point
    @CorinaMarie, here is an example of the SAM Flex transitions pieces in use. You might think about upgrading to NAM 38, at least. That's when they were introduced. The SAM transitions are a pretty nice addition. They can really help with a natural look. Like here, going from a maxis street, and plopping a few SAM transitions... ... to this. Going up the mountain transitioning from black asphalt street to maxis street to gravel to dirt. When done right they are seamless(Like below where it all worked correctly and first try). Just use your imagination and picture the homes there. Now it really looks good.??? LOL
  47. 1 point

    Version 1.0

    2,463 Downloads

    Whoop Ass Factory, by Mattb325. --------------------------------------- While the product, "Whoop Ass" Hot Steak Sauces are real, this Factory BAT is purely fictional. Even though the building draws inspiration from real life food manufacturing factories and with its attached office/showroom is completely plausible, the building is not meant to be a 'serious' creation, but a bit of fun....more along the lines of, and in the same vein as, Simgoober's Fukitol Factory. SC4 is a game, after all. This is an I-M Anchor for an 8x8 lot. To help get it (and other MEGA industrial lots) to grow, use the CTRL key while zoning, or just make it ploppable by downloading Buggis extra cheats. It is suitable for CAM and non-CAM players alike. I have modded it so that it shouldn't grow like a weed...however that depends on what else you have in your plugins to compete with these large I-M lots. Some folks might consider a good song to accompany this bat would be Johnny Cash: "The Ring of Fire". --------------------------------------- STATS I-M: Lot size : 8x8 (Use the CTRL key when zoning) Growth Stage: 3 (High Density Zoning) Bulldoze Cost: §274 Capacity Satisfied: IM§§ 1,134 Pollution: 45 (Air)/ 30 (Water)/ 7 (Garbage ) Pollution Radius: 9/12/0 Power Consumed: 46 Mwh Water Consumed: 677 Gal/Month Occupant Group: Industrial Manufacturing Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Texture Pack Vol01 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90) *PEG Security Fencing Kit (https://community.simtropolis.com/files/file/19338-peg-security-fencing-kit/) *Mattb325 BAT Props Vol04: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  48. 1 point

    Version 1.0

    4,199 Downloads

    São Paulo Art Museum (MASP), by Mattb325. --------------------------------------- In my opinion, one of the easiest ways to change the look and feel of a built-up area is by having a large variety of civic buildings: it really does help keep the game fresh and can provide that all important sense of place. This building was done at the request of a fellow SC4 player and is a recreation of the Museu de Arte de São Paulo on Paulista Avenue. It was built in 1968 and is an eye catching steel, concrete and glass structure which is supported by two red lateral reinforced concrete beams to provide over 70m of free standing, unencumbered space at street level. As well as housing art, it also has one of the largest art libraries in São Paulo. While the front building is accurate to the real life structure, I have taken liberties with the area at the back in order to make this a good game asset. I have made this part of the building a sunken area rather than force the player to terraform the ground before placing the museum. It means that this building should be placed on flat ground. In game this operates as a large Museum in terms of jobs provided (167), student capacity (27,000) and radius (7,160). The building is found in the education menu. --------------------------------------- STATS MUSEUM: Lot Size: 6x4 Occupant Groups: Civic, Museum Plop Cost: § 7,250 Jobs: Jobs§ 25; Jobs§§ 102; Jobs§§§ 40 Bulldoze Cost: § 7,500 Power Consumption: 8 MWh Water Consumption: 38 Gal/month Pollution: 4 (Air)/ 3 (Water)/ 2 (Garbage ) Pollution Radius: 3/4/0 Coverage Radius: 7,160 Museum Capacity: 27,000 EQ Boost: 40 Effectiveness vs Age:20: 0; 30: 0.3; 40: 0.3; 50: 0.3; 60: 0.75; 70: 1.5; 80: 3 Budget Item Cost: § 600 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  49. 1 point

    Version 1.0

    5,137 Downloads

    RuPS - Rural Passenger Stations Based on a whole range of new BATs by Murimk, here is a pack of rural stations in various configurations and sizes for you to choose from. There are two basic types - one that can be plopped directly on the tracks and one that'll overhang the tracks. They all come with different layouts and configurations - with overpass, tunnels, shelters, station building, parking, and even some mirrored items... LIST OF ITEMS * Plop-on-track Stations - 5 pcs. (small, medium) * Overhanging Stations - 7 pcs. (small, medium, large) * Overhanging Stations with Building - 4 pcs. (small, medium) * Addon (optional) with Railside Parking - 6 pcs. DEPENDENCIES * SHK Parking Pack * Mega Props SG 01 * Murimk Rural Stations (included) DEVELOPER NOTES The stations come in various sizes and capacities - see in-game menu for details. Freight trains can pass, but the stations have no freight capacity. The station building is a family and will plop a color-variation randomly. All items have night lights. A small addon will enable you to extend the parking around your stations, including two P'n'R modules generating a small income (Business Deal). It fits seamlessly with the stations but can also be used standalone. You find all items at or near the end of the 'Transport | Rail' menu with custom icons. INSTALLATION Put the whole bundle into "(My )Documents/Plugins". You may of course opt to install only certain items - just remove any lot(s) you do not wish to use - but make sure you always keep the Resource files (RuPS_Resource_KEEP) installed. To un-install - bulldoze all lots you may have plopped from this pack, then remove it completely from your Plugins. CREDITS BATs: Murimk Textures, Lotting & Modding: Paeng SUPPORT Should you need support for these items please visit the PLEX on the STEX - Community Support Nightowl Production Forum (no longer available) Enjoy!
  50. 1 point

    Version 1.0

    5,298 Downloads

    BAT Being Revisited, new lot coming soon 11/8/07 This is my first BAT as a BLaM member, I hope you'll enjoy it! I don't know if you remember my old jamison foundry, it was also a Reward, but if you queried it, your game crashed, well, if you query this one no issue will appear, don't worry. The whole BAT took 28 hours to render (with lights) and is the hugest industry ever made (and finished) in BAT... Stats: Size: 14x23 (huge, isn't it?) Plop Cost: 4000 Deal Income: 3500 Bulldoze cost: 100 I-M Works: 348 Power consumed: 87 Water consumed: 567 (cooling system needs water) And for the BLaM policy and the sake of no dependencies, -NO dependencies-
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