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Everything posted by ncamferdam
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Feel like I'm missing something obvious, but does anyone know the name of that "Melbourne Campus Apartments" building in the center there?
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There’s some decent options to be found here: https://www.yuhisa.com/simboard-archives/ These might also be in the direction you’re looking: @Huston in particular has a bunch
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This what you’re thinking of? https://cafe.naver.com/f-e/cafes/11881236/articles/38584?boardtype=L&referrerAllArticles=true&inCafeSearch=true&query=SFBT&art=aW50ZXJuYWwtY2FmZS1hcnRpY2xlLXJlYWQtaW5DYWZlLXNlYXJjaC1saXN0.eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJjYWZlVHlwZSI6IkNBRkVfSUQiLCJhcnRpY2xlSWQiOjM4NTg0LCJpc3N1ZWRBdCI6MTc4MDY0NzY0NDE4NCwiY2FmZUlkIjoxMTg4MTIzNn0.YxXoAeSaiI55dJGg2IlTnP1YEj2jaDvx0UsY4jegPFQ&page=13
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All of Moonlight’s stuff was archived here on Simtropolis, and it should contain the Elevated Rail files. Unfortunately they seem to be missing for moment, but should be back before long. I’m not up to speed on the current recovery efforts, so not the best person to ask. If you want them immediately, I’m fairly certain this compilation was uploaded on the Discord while the site was down
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Not so much a gameplay update, but I finally finished re-organizing my Plugins folder and DatPacking everything. The game is running about as well as it can with 15 GB of DLC. I've also made good use of the SC4 cli tool to get everything in the above dat files into the game. I feel like I'm always forgetting what I actually have and I think this will be a good way to discover useful lots that I wouldn't ordinarily use.
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I believe that “terminal” lot is just one of these HSR stations repeated several times: Note that if you have NAM downloaded you probably already have it.
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And so it is! Thank you Ok, now I have kind of an obscure pull. Did anyone manage to hold on to the beta version of @noahclem’s NORO trams and textures? I know the threads on it over on SC4D had at least one Google Drive link, which of course no longer works, so wondering if any of the files are still floating around. https://www.sc4devotion.com/forums/index.php?topic=16937.0 https://www.sc4devotion.com/forums/index.php?topic=15529.640
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Thanks @Tyberius06 as always. My (hopefully) last question about old Japanese files comes from @Forsma7's Nakahara City Journal. I think I've found most old Japanese village-style houses from Somy, SimCityForce, and similar sites, but I can't figure out what this set of buildings with the brown sidewalls and asymmetric rooves is from: They seem simple enough that they could be one-off custom lots made just for this City Journal, and thus not available, but I wanted to check if anyone recognized them.
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Did you keep the .desc file in the download? It appears fine for me, and the 0xe015f62c seems to refer to the included .desc file. Unrelated question, but I'm still filling out my Asian bats, and I'm running into some dependency issues on Uki's old site. I'm trying to download the agricultural mod, and have tracked down every dependency except the Tenyu Tsubasa "Agricultural Cooperative" file. I see this has come up before in this response: It looks like it was found in some folks' personal files, but as far as I can tell has not been posted anywhere yet. Is this still available? Thanks again.
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As far as I can tell, I don’t think it’s a proper dependency. There’s I think just nine basic single-tile lots between the two packs and they all appeared fine in Lot Editor. I’m away from my computer so I’m not able to check in real time.
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Hi again. I'm trying to download Thailand Design Team parks and the dependency "Sao Sing Sa" seems to be gone. Apparently this has been a problem for a while. I found this response from years ago where someone had to provide it with a direct link, but the link doesn't work anymore.
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I would absolutely be interested And yes, that's the image I was talking about. Very good job on the reskinning of the trains. Is that something you can accomplish in Reader once you've drawing up the new livery?
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Apologies, because I feel like I’ve seen you answer this before (maybe even from me), but how do you accomplish the sunken ramp right next the other track? Is the upper track all one custom lot with the slope value set such that it remains flat? And are the walls your own props? Also, on your post a few days ago, I notice a combination of single decker and double decker passenger trains. Is one standing in for the freight train so as to avoid mixing and matching cars? Thanks, and very impressive as always.
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Thank you! Searching based on those dependencies, it looks like at least the first one shows up here: https://cafe.naver.com/f-e/cafes/11881236/articles/36830?referrerAllArticles=true&inCafeSearch=true&query=newman&art=aW50ZXJuYWwtY2FmZS1hcnRpY2xlLXJlYWQtaW5DYWZlLXNlYXJjaC1saXN0.eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJjYWZlVHlwZSI6IkNBRkVfSUQiLCJhcnRpY2xlSWQiOjM2ODMwLCJpc3N1ZWRBdCI6MTc3MDMwOTg0MzQ0OCwiY2FmZUlkIjoxMTg4MTIzNn0.ho-oBpS07DFbZOPmOm5DCzRYTDqmbEgRpOMVmqplvD0&page=1 Not sure about this second one, but perhaps it's used here? https://cafe.naver.com/f-e/cafes/11881236/articles/35607?referrerAllArticles=true&inCafeSearch=true&query=CAL&art=aW50ZXJuYWwtY2FmZS1hcnRpY2xlLXJlYWQtaW5DYWZlLXNlYXJjaC1saXN0.eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJjYWZlVHlwZSI6IkNBRkVfSUQiLCJhcnRpY2xlSWQiOjM1NjA3LCJpc3N1ZWRBdCI6MTc3MDMwOTk2OTMyNCwiY2FmZUlkIjoxMTg4MTIzNn0.eYFw68udR047l55b6qhMe6-P5-4HGqMkoG0RXEc6lrE&page=2 All good in any case. I was mainly looking for the props.
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Looking for a fishing boat and bulk cargo ship, both from @Honolulu's excellent custom lots.
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Advanced Lot Plop - new GUIs with DLLs
ncamferdam replied to CasperVg's topic in SC4 Modding - Open Discussion
Ok, update to the second point here at least. I experimented with removing about 80% of my plugins and it seems to be incorporating my files a lot more successfully. I'm not sure yet if it's still missing things but it's now including stuff from my Plugins folder. A bunch of things fail to generate a thumbnail image, but that seems to be something folks are already discussing. I'm sure this also isn't the best representation anyway because there's probably lots that are missing models now. I wasn't exactly surgical in emptying my plugins. Long story short, it definitely seems to have an issue with extremely large plugins folders. I won't have time until the weekend, but I can try to experiment to figure out where the actual limit is. Unfortunately, I still am having the Alt-Tab CTD issue. This appears to be tied to the lot_configs.cbor and props.cbor files though, because I removed those while keeping the downloaded files in their respective folders and was able to Alt-Tab back and forth as normal. Hitting O without those two files does cause a CTD, but that might be expected. -
Advanced Lot Plop - new GUIs with DLLs
ncamferdam replied to CasperVg's topic in SC4 Modding - Open Discussion
Wow, so I just realized my plugins folder is 15 GB, so take that into account for my report as well I knew it had gotten big but jeez -
Advanced Lot Plop - new GUIs with DLLs
ncamferdam replied to CasperVg's topic in SC4 Modding - Open Discussion
Thank you again for all the work that has gone into this. This is finally running in-game for me, which is a huge step forward. Both the advanced lot plop and prop painter tools seem to be functioning as designed. I'm currently running into two issues however: I'm experiencing a crash to desktop whenever I Alt-Tab out of and then back into the game. The game shows as running on my Start Menu after I tab out, then flashes briefly when I attempt to re-open before CTD hits. So far I haven't experience a CTD just letting the game run or while using the tools. I've tested it by removing all of the advanced lot plop files and the problem goes away. Don't know if it means anything, but whenever I Alt-Tab back into the game normally, it does a little "blink" to black before settling back to normal game play. It seems like with the advanced lot plop loaded that "blink" kills the game, whatever it is This is much more likely to be a problem of user error, but for some reason the cache building script seems to be missing some vanilla lots/props and everything from my plugins. I do have an extremely large plugins folder, so perhaps that's causing an issue. I'm also not sure what to put for the localization, because that English folder does not exist in my directory, so maybe that's causing problems (I've skipped a ton of those "Duplicate lot skipped" warning lines) -
Huh, bizarre. I tried all day yesterday to get it to download and it kept throwing up an error. Just that file though, nothing else on Naver. But now it works for me as well. Oh well. Appreciate you checking.
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I seem to be having an issue accessing the POSCO Sharp Building files. Both the direct download and the links to the source pages fail for some reason. https://cafe.naver.com/simcitysquare/45582
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I can at least say we’re I first saw it: https://www.sc4devotion.com/forums/index.php?topic=117.1240
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Not sure if this is the appropriate place (and this may cross over with can’t find it ask here since, while I’m fairly certain these never got released, they may exist in a place I haven’t found), but was wondering on the status of two industrial projects from @Simmer2 and @MushyMushy I came across these in Simmer’s lot thread over on SC4D: the flare stack and the grungy piping Mainly just curious about their status and excited to use them if they ever became available. Appreciate all the work regardless.
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This is very exciting! I’m actually working on a rerun of my Port of Tyrell series and am learning Blender for this exact purpose. Are you planning your own diagonal crane models, or is this designed with Linus van Pelt Harbour Cranes Set in mind?
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Got a quick SC4 question?... Ask here!
ncamferdam replied to City_Slider's topic in SimCity 4 General Discussion
Looking at the exemplar for a submenu.dat file in the Reader, how do you tell which in-game menu it will appear on? I see Item Order, but my understanding was that an object's menu location was determined by the Occupant Group property, which I don't see. I'm looking at one of the KRG submenus, for reference. Thanks again. -
Just so I can stop looking, has Mattb325's Pulse Memorial Plaza been released in any of the SC4Evermore packs?
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