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Showing most liked content on 07/08/2017 in Posts

  1. 6 points
    Sooo... I missed my June deadline, but of course it still needs to get done! Here's where things stand now: My hope is to finish this up over the weekend and then dig into a new one for July (or to finish one of my ongoing projects).
  2. 5 points
    On we go! The latest project is the airport. Its quite an large airport with both domestic and international flights. It consist of 2 runways, 3 terminals and a cargo hub. (some general aviation aswell) The shots below show Terminal 2 and 3, which serves mostly international traffic. Bare in mind the whole airport is still a WIP :-) Terminal 3 to the left and terminal 2 to the right. Terminal 3, with four large gates, two medium gates and 5 stands. Terminal 2, with two large gates and six medium ones. Quite a view from that control tower! A top down photo showing both terminals. The idea behind the airport configuration is to simulate an airport that once started small, and undergone expansions as the time went on. Until next time!
  3. 5 points
    Finally made it into the 1k reps club Has only taken me forever...and ever....and ever a little nod in direction to @matias93 and @nos.17 for the last push
  4. 4 points
    Well ever since my computer crashed back in June I was wondering when I would ever get to play SC4 again. Well I'm happy to announce that I am able to begin my reconstruction on the city of Beacon Hills, California. This is the new Downtown core that I started on today. Along with some buildings I have plopped...any ideas what to do with the waterfront..
  5. 4 points
    With Photobucket prolly going bankrupt that's going to put a lot of pressure on the other image hosting sites. I suspect those others are going to get overwhelmed and simply have to make a similar policy decision. In other news, with @Cyclone Boom's invaluable help, I've updated 286 more picture linkys. The following topics show all their images again: Cori's Rock Shoppe (Linkys to and Pictures of every Rock Mod) Cori's Water Shoppe (Linkys to and Pictures of every Water Mod) Cori's Beach Shoppe (Linkys to and Pictures of every Beach Mod) Cori's Terrain Shoppe (Linkys to and Pictures of every Terrain Mod)
  6. 3 points
    Not based on any area. Just named it California after just coming back from a long road trip around South West America and getting a bit of inspiration. Wanted to start a new project and love the Cleyra map so aiming initially for nothing too big but detailed so thought I'd get some pictures along the way. Hope you enjoy...
  7. 3 points
    Most probably, as @rsc204 said, the problem is due to a limitation set by game designers: a city may only import power or water up to 2.5 times its "needs" (own consumption plus export deals). And this makes things quite complicated and tricky, especially if the city consumes any non-zero amount of power or water, as noted by @Prophet42. For example, if your city imports 2000MWh, exports 1000MWh and has a house consuming 2MWh, you cannot increase the import deal to daisy-chain the power, because the city's "needs" are 1000+2=1002MWh, and 2.5 times this is 2505MWh, so increasing the deal to 3000MWh would exceed this. You can try selectively installing/uninstalling one of my mods to manipulate the deals, for example the 500MWh mod would allow you to increase the deal to 2500MWh, then install the 250MWh one to relay it farther and so on, but this is very tiresome as it requires not only visiting each city to modify the deal, but exiting and restarting the game as well (to install/uninstall the mods). An alternative solution could be to further mod my mods, namely increase that 2.5 times limit (eg make it 5.0 or 10.0, or even 10000, to practically eliminate it). You can open the mods in the Reader; the property names are quite self-explaining, and there's a description too at the bottom-right pane, so you should have no prob here.
  8. 3 points
    A simple cloverleaf interchange...
  9. 3 points
    Well, I'm working here, now. It`s a Downtown area.
  10. 3 points
    I have successfully powered my whole region of 75 cities from one city tile. This is the method that I use to enusre that I can get power deals with any neighbor. 1) Pick your power city. Place the chosen power plant and before building anything else, immediatly run power lines to the neighbor cities to make the connections. 2) Open up the budget menu and look in neighbor deals. You should be able to initiate deals with all the neighbors you are connected to. 3) If you choose, you can start building your power city. Keep in mind that you will need to maintain the extra capacity needed for the neighbor deals. You can do this by adding additional power plants or upgrading to a larger capacity power plant. 4) When you choose to open up one of the connected neighbor cities, immediately put it on pause and build nothing. Run the power lines to all the neighbors you want to provide power to. Since you have no power demands (remember you haven't built anything yet), all the power you are buying is extra capacity. You can then make power deals with the next tier of neighbors as needed. You may need to buy extra capacity from the supply city. 5) Once the power deals are made, you can unpause and start building. 6) Repeat this process until all cities are powered from your chosen power city. You will have to do a lot of going back and forth between cities to maintain the deals and add additional power as needed Note, that if you do not follow step 4 and building anything in the city before making the power deals, it will be extremely difficult to make the neighbor deal later.
  11. 3 points
    A massive reconstruction of central Monroe, which I hope ends up being worthwhile. And a low res gif to make it easier to compare.
  12. 3 points
    After some tinkering, I've managed to get a very basic set of T21s in place for my Industrial SAM set (coming in NAM 36): So there will be lights on regular straight and diagonal sections. Along with crossing barriers for straight SAM DTR crossings. I've also custom made just over 50% of the set's paths, so that automata will fit the wider footprint better.
  13. 2 points
    This seems like the most eloquent solution here. I'd suggest some testing in a non-important region first in case bumping this modifier too much might cause unforeseen problems much like too much capacity borks hospitals. I can envision the drop down menu selection having a limit we don't know about for how many options it can display and going with a 10,000x capacity might goof that up. (And then again, it might be just fine. I'm guessing for the potential snag.)
  14. 2 points
    Great job! The only thing missing is the 'Tree shoppe'. But then again, the one I have has the pix alright so I'm copacetic. Congrats CorinaMarie and Cyclone Boom.
  15. 2 points
    A carpenter once told me: the wood growing slowest is the most tough. My rep points stands for the amount of silly remarks I made. Each of your rep points represents a member you helped. Your rep points are norwegian wood.
  16. 2 points
    Busy diamond interchange Zoom out Due the fact it's the only highway crossing for a long stretch, it also receives heavy pedestrian traffic
  17. 2 points
    i noticed that the effing "Update" square did not appear on my older CJs yesterday but has begun creeping in. It really IS a blackmail scheme : retrieving pieces of your loved one and sending them to you until you pay. I WILL not pay 40$ a month for the 3rd party hosting. Had they warned me explicity in advance, and had it been in the basic package, I might have. My companion, even livider than I :-) is deleting all his albums from the bucket. I might do that as well. If enough people do it, perhaps it will send a message ? I have all mine backed up and I will repost them after transiting to another image site. Hopefully those other sites won't go phbckt on us too soon. Or they'll do it reasonably. Treating your customers like dumb cash cows cannot be paying, in the end ? (Although my faith in humanity has become quite low in the recent year). Here's to Photobucket kicking the bucket.
  18. 2 points
    So I've decided I need some melbourness added to my cities so I've decided to start making all the currently in use Yarra Trams, I'm going to do A Class, B Class, C Class, C2 Class, D Class, D2 Class, E Class, Z Class and maybe W Class (because really that one's just a touristy gimmick) I know there are currently E and Z class already on the workshop but I've modelled mine from scratch and made the textures from looking very closely at picture (and using the picture as a tracing layer) That way it's still all my own work. Plus I think mine are a bit more detailed and all of them WILL feature lights in the windows when the sun goes down. Here's a nice picture of a B Class outside Flinders: and here's a picture of an E and A Class at night - yes I was inspired by the Siermans Tram for the silhouettes in the windows Still quite a few more to do, but I have finished the basic models, it's just the custom textures that will take time, and I'm starting a new job so i might have less time, but this update is a way of motivating myself to keep finishing them off Ultimately I will release them in a pack with a matching Tram Depot/Yard featuring static parked trams.
  19. 2 points
    Driving through the 'grown' city. Still a lot of tidying up to do but I'm working on it!
  20. 2 points
    A custom toolbooth for Saint-Martin en Leu < WIP >
  21. 2 points
    This is not from Simcity4 but from real life. I find this pic awesome and there are many similarities with what people are doing and posting here. English This exchanger of Huan jue wan was finished recently in the periphery of Chongqoing, enormous metropolis in the south-west of China, after eight years of construction. The work superimposes five levels where the tallest one is 37 meters tall. No less than 15 ramps had to be constructed to allow the traffic to go from one level to another, in eight directions. French L'échangeur de Huang jue wan a été achevé récemment en périphérie de Chongqoing, immense métropole du sud-ouest de la Chine, après huit années de travaux. L'ouvrage superpose cinq voies de circulation dont la plus haute culmine à 37 mètres. Pas moins de 15 bretelles ont dû être construites pour permettre aux véhicules de passer d'un niveau à l'autre, en huit directions.
  22. 2 points
    Trying to figure out the Double Decker Highways
  23. 2 points
    If yall weren't aware, every one of the lots in the B62 Remastered series has been redone and uploaded. Please give them another look!
  24. 2 points
  25. 1 point
    I'm going to spill the beans, and I'm willing to put my entire reputation on the line to do so. SimCity 4 has been out for a solid 14 (!) years now, yet we as a community still have pretty good control over this game's content. What are the benefits and / or risks if, say I upload my plugins folder somewhere for anyone to download? That would be at their own risk. Obviously it's nice to credit the creator, as if everyone downloads files individually they can track the number of people who are using their files. It also lets members rate and comment on them too for good feedback. If rules were relaxed, there's be a big change to this. I get asked all the time to upload my plugins folder and usually my answers for not doing so seem to fall flat, especially over the years. It may be a good time for us to refresh our policy around this topic. A change to protectionism could open SC4 to a bunch of new users, but that comes with changes to the use policies we as a community have set up. I'd like to know your thoughts. This thread is for discussion only. It is not a means to argue or challenge anything. EDIT: See a similar discussion on SC4D here: https://www.sc4devotion.com/forums/index.php?topic=17599.0 Thanks @Scribosilyn!
  26. 1 point
    That much I gathered. The point is that Jolteon's file is viable or not.And thanks for a prompt answer.
  27. 1 point
    When you want to see how something looks in the game, just copy and paste a screenshot of a preview render into a screenshot from the game in photoshop. It's a lot faster to do it this way. But it's also important because every time you export something one of the ID numbers gets incremented by 1, and eventually it can increment up to a range where it conflicts with Maxis buildings. To "fix" your existing buildings you might be able to merge them into a new scene and reexport them from there. I'm not sure how exactly it decides when something is a new version, but I can only imagine it would consider the new scene a new BAT.
  28. 1 point
    Technically, based on what the Imgur staff member said (that CB quoted), we should be fine. We are only using the images for forum posts and the like. The Simtropolis site itself isn't linking to imgur images for official ST things... I'm not too worried about Imgur for the time being. It's more than an image hosting site. It seems like it has a pretty large reddit-esque community that comments on public images on the site, and has upvotes and all that other stuff. It has ads on the site, so I'm guessing with the large amount of traffic they get there they probably get a decent amount of ad revenue.
  29. 1 point
    You're now in the 4 digit club like all the members up to and including position # 1.
  30. 1 point
    There's a deftness and a subtlety to the way you model and texture that I wish I could capture. Nofunk, you make BAT magic. I love this new one.
  31. 1 point
    Take your time! Just get it done at some point and I'll be happy.
  32. 1 point
    This can work, but there are some things about the way neighbour deals are designed that may appear to thwart your efforts. Cogeo made a great mod that makes the neighbour deals more flexible, you might want to take a look at that: But the real problem is that you have to keep revisiting cities along the chain of supply to alter the deal amounts. Because you can't sell more than x times the amount of a service to a neighbour, than it requires. Although that figure takes into account any further selling of the service, you need to get the game to adjust the figures as things change. I.e. opening all cities one at a time to increase the amount they can purchase. Although this doesn't necessarily work intuitively. It helps to cheat things along sometimes, by adding a swathe of industrial temporarily to increase demand. Then selling the power off and removing the industrial to free up the power that's now being sold onwards. As such, I find it much easier to do this with a more centrally-located utilities tile, since the number of neighbours is reduced significantly. Although I do often get too lazy to go through each city and just plop utilities in other places where supply is needed instead.
  33. 1 point
    Release Marina Club 69 - http://steamcommunity.com/sharedfiles/filedetails/?id=969592394
  34. 1 point
    Merged multiple regions into one and am filling in the gaps. Interesting locations labelled
  35. 1 point
    Thanks very much everyone Jason - that's an interesting idea, I never thought of doing that before, I can imagine there's probably lots of cool uses for that trick. Thanks Well, here's some night lights. It was an ordeal though, seems like 3DS Max 2017 isn't compatible with Bat4Max, I somehow managed to fudge the script for day cameras (don't ask me how.. it was pure fluke!), but I couldn't get night cameras to work at all. I ended up taking an old night scene and importing the model in, and that seems to work for the rendering at least. I still need to see if the export works. I fear soon these things will stop being compatible so much that we can't work around them anymore. That will be a sad day. Anyway, here they are:
  36. 1 point
    Release Lampignon 1 - http://steamcommunity.com/sharedfiles/filedetails/?id=965513352
  37. 1 point
    Time for some Dockside Industries for Historic Harbor! Marcszar McCormick & Co: Marcszar Domino Sugar Plant: onlyplace4 Slaytfork Mill: SG Longfellow's Factory: SG Rand Textile Mill, JFM Sheds: JFM Medium Factories, SG Hansons Hosiery:
  38. 1 point
    Since @rsc204 isn't one to toot his own horn, here's me butting in where I wasn't asked to and saying: Congrats for 6,000 reputation!
  39. 1 point
    WORK IN PROGRESS -- THE JADE BIGHT II WILHELMSHAVEN WEST: (Click to make bigger.) Yo, guys -- Here are a few more pictures for your Sunday leisure activities. I'm very close to finishing up with Wilhelmshaven West and will soon begin work in earnest on Wilhelmshaven South. This is the Blucher Bridge neighborhood. Squeezed into a small area between the lake on the west and the BodenSee on the east, it is just across the Blucher bridge from the uptown financial and business districts. It also just happens to be where the mostly rich people choose to live. Nothing too flashy -- just comfortable, upscale "McMansions -- with mostly beautiful views of the water. At the north end of the neighborhood, you'll find the Von Seydlitz Overlook. Besides a heroic statue of the old Fieldmarshall, you can watch the activity of the marina to the north, or simply enjoy the view out over the BodenSee. At night, this is an especially choice location for viewing the eastern shore lights of Lakeshore Drive and the night skyline of the financial district on Viktoria Heights. (Our next stop on the tour.)
  40. 1 point
    Feel free to make it permanent, I've got the room (think I might have a restriction on picture size I'd have to check what it is, but I'm about to head off to bed) and while there are no guarantees in life I'm certainly not planning on disappearing anytime soon
  41. 1 point
  42. 1 point
    Finally got back in the game after a year The RHW team is magical. I'd never imagined this would be possible in SC4
  43. 1 point
    @CorinaMarie apparently .png can be recognized by the game.. at least according to @cogeo here; @Tazerzly check the above thread, maybe some clues there about what is wrong
  44. 1 point
  45. 1 point
    Got them and shot them and edited them into the bottom of post 1. Let me know if there are any more rock mods for me to add.
  46. 1 point
    It's definitely appropriate. The ones that are combined with other things didn't come up in my search. That's why user feedback like yours will help me make this better. I'll get it extracted, shot, and edited in soon. Prolly not this evening tho.
  47. 1 point
    This is fantastic. It's so much easier than installing and launching the game to see what a mod looks like. You rock - pun intended.
  48. 1 point
    I've already decided I like Ennedi's Sandstone1 Brown the best. I'm done viewing my first post for my own use so whatever makes it the best from all the other user's perspective is just peachy. Not that you'd need it, but you have my permission to set it up however you feel is best. My intention was simply to make something I could use and then hopefully it would be useful for other peeps too. While you are doing your magic, will that also mean the pics get stored at ST rather than my Photobucket site? If that is an option, I feel it'd be a good idea in case PB ever decides to toast my free account. As we discussed in that other Improvement thread a couple months ago my view is still that things which are really useful should be protected against loss. If I have any copyright to my images here, I freely assign them all to ST. Also, would you want my city tile file so you'd have the same exact mountain such that any new mods could be pictured the same if I'm not around to do them? I've started working on the catalogue for Water Mods. I've downloaded all the ones in CasperVg's list plus all I could find on the STEX. I haven't counted how many pics it will be, but I get the feeling it's about the same 40ish as the rocks. Will I just post all of them like I did here and then you'll fix it how it ought to be?
  49. 1 point
    Hey everyone. I'm having this issue with the El-rail over Pedmall where the pedmall-pieces only shows as red/green/blue/black squares (see picture) I'm guessing I've done something wrong when installing, but I don't know what.. so I really hope someone can help Thanks in advance for any usefull information!
  50. 1 point
    well its recommended to save the file in a location thats easily found in your mind . assuming you have winxp/vista/7.what i do is ,with out opening sc4 got to your docs/simcity 4/ regions/ create a new folder and name it the region you wish to name it, then place place both config.bmp and the jpeg in that folder run sc4 got to that newly created region and press ctrl/alt/shift/r go to (by default) C:\Users\(your user)\Documents\SimCty4\regions\(given region name) and select that jpeg file, now depending on region size,and preformance of computer it will 20 to 1 2/2 hours to render the bitmap file to a playable region good luck and have fun building you metropolis
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