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Showing most liked content on 12/11/2012 in all areas
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6 pointsPart Two of the SimCity Gameplay Strategy series featuring Lead Designer Stone Librande. "...Some time has gone by and Stone's Casino Empire is thriving. How should Stone customize his casino to pull in more tourists and make more Simoleons? By adding a celebrity stage, blackjack tables or more hotel rooms? Watch what happens when his city becomes so big he runs out of power! Casinos attract a lot of crime, but Stone can use the crime data layer to diagnose his crime problem and plop an impressive Police Precinct and Helipad upgrade to increase his coverage. When a disaster strikes, will Stone's neighbor Dan send fire trucks to Casino City to help rescue his Sims? With new multi-city play cities can work together to solve their problems. You can play with friends or control an entire region by yourself!"
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3 pointsThis is the first video to increase my view of the game since the vids on the Glassbox engine. I like the modular buildings. I like the idea that I can build a central city with all the services, and they can be utilized by neighboring cities. I am relieved that he made clear that disasters could be turned off. I also noticed that the connection to the regional highway was more realistic. I'm still wondering if we can have highways inside our city, and connect to them. Most major metropolis' (in the U.S. at least) have a highway system running through them, and in fact wouldn't function without them. Things I am still looking to be added/changed: 1. Cities next to each other, to give an appearance of a large metro 2. Highways inside the city with connection ability 3. Regional editing. I'd like the ability to at least set up the inter-city transport, and wouldn't mind having the terrain and resources be editable as well. 4. In lieu of having cities next to each other, having a larger city size. In addition to cities next to each other would be a major bonus. 5. A map view. Yes, data layers over-layed on the sim itself is awesome, but the re-addition of data layers on a map would be better. Now if you really want to do something cool, make the data layers be visible on a regional map. My $0.02
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3 pointsWell, I'm back from my awesome trip through Canada so it's time for a new update
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3 pointsI've been busy as hell lately, lots of traveling and assignments. I did squeeze in some SC4 every now and then and I collected some shots so I could post a meaningful update with lots of content. So there you go! I took a break from the rural area to the northwest of the region and started laying out the suburbs of Shimmer, the second largest city in the region. I'll leave the shots without comment. We're approaching Shimmer from the dense woods to the north, the smaller meadows to the northeast and the agricultural west along the main roads. Tried to blend rural and suburbia together as best as I could. The suburban sprawl is centered around the crossing of the main north-south and west-east routes with a small commercial center to the northeast of the crossing. I hope you enjoy the shots as much as I enjoyed working on them. I hope this picture-heavy update compensates for the long downtime as much as I hope to avoid such downtimes in the future. Working with the diagonals was a $%&^! sometimes, especially when that bug came in when I was taking the shots where the transparent base of the diagonal fillers gets black or blue or what. But I think it paid off, the streets really do come alive around the diagonal alleys and I'm happy with the results. As always, please comment, like, do whatever.
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3 pointsDefinitely no "Mayor Sim". No elections, no opposition, no serious protests, happy instant bulldozing of towering skyscrapers and sprawling suburbs alike, no city planning schemes to adhere to (you make - and break - the schemes as you please). Even after the terraforming phase, it's far closer to a God Game.
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2 pointsUpdate 80 - South Mayers Road: Fort Orangeport Dr to Axelrod Ave Today we take a "drive" south on Mayers Road, the border of the City of Martin and the Village of Hohler between Fort Orangeport Drive and Mulholland Avenue. Milwaukee-style apartments line Mayers Road. Butler Mayers High School Albany Middle School Albany Neighborhood by day. Albany Neighborhood at evening. You are here. Here is another "drive". Been working on the northside of the city while also busy with school. Hope you enjoy this update. Check out the District of Wenzel Street Map to get an idea where we are.
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2 pointsI want to thank everyone for their wonderful comments on this City Journal. Thank you all, you've each motivated, encouraged, entertained, annoyed, and helped me in different ways . Thank you . This update is actually nothing but never before seen pictures. Pictures I posted on other SC4 sites, but not on Simtropolis. Eitherway, my computer failed a few days ago, and now I'm struggling to repair it. It's rather tough with that, exam review, Christmas time and all. Freetime = Zip. I thought I might as well post this before the Hiatus begins. Enjoy! These pictures are of a side project by the way. Entire update from my iPad (amazing right?) For those who recognized the allusion in the title, here's a cookie
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2 pointsReplies Kruness: Thank you very much. JGellock: Thanks, sorry about that. DubaiDude303: Hehe, thanks nice to be back! Darth Yencoron: Thank you I'm glad you think so. WJPSimsCityGuy: Thank you very much. TayMay27:Thanks! Jack3oh3: Thank ya Jack hope to see Highland continued! AccroDuweb: Thanks it's a lot bigger now actually. Shoko: Thanks the downtown of a city is always my favorite to build! Georgiana Update 2 Sorry about another delay.... Quick Facts Georgiana has almost doubled in size with a population of 853,000. (I plan on joining the AIN if they will allow me to..) The downtown area experienced a decent building boom the tallest tower in the city is now the Georgiana International Tower. The top floors of the tower will serve as the headquarters for AIN (If I get in that is). Here's a Christmas present. Georgiana has many insurance offices located in the CBD, some hotels as well. Georgiana is a medium and high wealth city the average yearly income is $60,000. Georgiana is known for it's excellent education and medical departments. Here's a picture of the new skyline at day time. Every year the Saturday before Christmas the city throws a huge parade and later night a ball in the Toyota Center. (They both occur at night time.) When that time comes you can smell hot chocolate,cotton candy,candy canes funnel cakes and more!, you also hear the joyful laughs of children and adults as you walk through the city streets. Dian Watson a local says "It's the most joyful time of the year my husband and I take our kids there every year and it's just getting better!" Before the parade is over the local high school's chorus gives the citizens a performance of Christmas songs. Georgiana is also known for its entertainment and festivities. Many citizens come over to Georgiana from its sister cities like Icearus City and Larouse City. The Veridian Casino&Hotel across the street is the citys most expensive condominiums. As you can see in the picture many people line up outside the casinos doors awaiting for the casino to open. A tourist gave us a review of the Veridian Casino&Hotel this is what they said "If I could spend my whole life in there I most certainly would!" The average payment for a condominium is around $700,000. This is the tallest tower in Georgiana the Georgiana International Tower. Behind is the city's largest hospital Providence 1 to the left is formal tallest tower in Georgiana the AT&T building. A Georgiana International employe says "I work on the top floor of the building i can see my house from there literally!" Last picture is just a picture of some insurance buildings. RATE COMMENT LIKE PLEASE Thank you all
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2 pointshttp://www.youtube.com/watch?v=sq0K-wjx6uY Please listen to this for the mood. http://www.youtube.com/watch?v=cuDUnm5MW6I Or listen to this to set the mood. The ending of a chapter... Wasteland has taken over the world. Only 3 places still hold in Hiigara, no information outside the country. Many people try to hide in subways, while the last powers cleanout the world. This is the last chapter of this updates, returning to post-apocalypse updates. I hope that you liked the Ending of the world and that you will keep following the next updates. Sorry if I scared anyone... well its the point of this updates, we don't need to be all cuddly Thank you for all your lovely comments and your support. Hope to see you soon, darlings. )))
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2 pointsBack to the unnamed ERHW compatible building... Slowly but surely she's being pieced together. Hope you enjoy the progress, I know I do!
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2 pointsI will buy if I can play without installing Origin. Otherwise, I'm not going to buy it...
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2 pointsI don't know about everyone else but I really don't like it when people think they speak for others. There are so many problems with this game that I could make a list several pages long if I wanted to, but I won't. Ultimately though the main crux is the removal of freedom, there are so many things that are possible in SC4 (That were also possible in the base game) that are simply impossible to change or don't exist in the new simcity game. To me that isn't progress, it isn't moving forward, it's just worse. And if the new product is worse, what possible reason could there be to spend money on it?
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1 pointMusic is powerful. SimCity's music is no exception. That's why I decided to upload it. Each game's music is individually packaged, so you can pick and choose what you want. Simply unzip - I recommend 7zip for the task - and enjoy. If you really want to view my first attempt at a SimCity music collection over 15 years ago, you can see it here. What you're reading right now is the third major overhaul of this collection to date. Enjoy... ----- DOWNLOADS All music is sorted by date of release. All archives not hosted on Google Docs are ZIP format. More detailed information about the music itself can be found in the .txt files packaged with each game's music. ORIGINAL SimCity MUSIC SimCity for Windows, SimCity Classic for Windows, SimCity Enhanced 3 MIDI files, 1 MP3 file at 128 kbps, 611 kilobytes uncompressed (not including box art) SimCity (Amiga CDTV) 18 MP3 files at 320 kbps, 57 megabytes uncompressed SimCity (SNES) 24 MP3 files at 79-159 kbps, 50 megabytes uncompressed (including images) SimCity (NES) - link to the Internet Archive where you can download the music in MP3 and NSF formats, the game ROM itself, and other stuff The music for the SNES and Amiga CDTV ports, both of which came out in 1991, was never officially released. -- SimCity 2000 MUSIC MIDIs from 1994 original release and 1995 Special Edition release 19 MIDI files, 112 kilobytes uncompressed Original sound effects from original release & SE 30 WAV files, 455 kilobytes uncompressed MAC version, released 1994 15 MP3 files at 256-320 kbps, 54.7 megabytes uncompressed Assembled by trar; thanks to jjakucyk for originally uploading and researching additional information You can also find a recording of (slightly edited) SC2K MIDIs in a custom Mac OS soundfont here at the Internet Archive (released by dada78641 and uploaded by M Sikma) in MP3, M3U, and FLAC. IBM PC General MIDI recording (1994) 14 MP3 files at 320 kbps, 63 megabytes uncompressed General MIDI is a standardized specification for music synthesizers that respond to MIDI input. Likewise, the IBM Personal Computer was the personal computer that put IBM-like personal computers on the map, and its influence is felt to this day. This recording is from an IBM PC using General MIDI. Originally recorded by VengefulChip IBM PC Roland MT-32 recording (1994) 14 MP3 files at 320 kbps, 63.2 megabytes uncompressed The Roland MT-32, originally released in 1987, proved popular enough to set a de facto standard for game music up until the mid-90's. This recording is from an emulation. Originally recorded by VengefulChip Microsoft GS Wavetable Synth recording (1995) 19 MP3 files at 192-256 kbps, 56.7 megabytes uncompressed The Microsoft GS Wavetable SW Synth is the MIDI synthesizer that was bundled with Windows when SC2K Special Edition came out. It uses a sound set created by Roland in 1991, a superset of the General MIDI standard of the day. The samples were considered high quality when it was released. Recorded by trar SNES version, released 1995 10 OGG files at 128 kbps, 9.88 megabytes uncompressed (including images) Emulator rip by Felamine Sega Saturn version, released 1995 16 MP3 files at 320 kbps, 80 megabytes uncompressed (including images) Originally recorded by VengefulChip Sim-Melody from SimCity 2000 (1995) 20 MP3 files at 320 kbps, 64.1 megabytes uncompressed (including images) Alternative download from Internet Archive in MP3, M3U and FLAC (uploaded by mrpenguinb) VGMdb lists Ryuichi Katsumata as the arranger and the following people as performers: E. & A. Guitar: Toshinori Numata E. Bass: Hiroki Takeda Keyboards: Ryuichi Katsumata Sax: Hiroshi Yamazaki This is an arranged instrumental recording produced by Toshinori Numata that was released on CD in Japan in late 1995. It's easily the best version of the soundtrack out there, and also one of the most obscure. Special thanks to Haljackey and YouTube user hgb7 for bringing this to my attention! PlayStation version, released 1996 Music - 18 MP3 files at 320 kbps, 76 megabytes uncompressed Sound effects - 34 WAV files at 88 kbps, 496 kilobytes uncompressed Soundfont instruments - 22 WAV files at 352-705 kbps, 916 kilobytes uncompressed 79.2 megabytes total (including images) Sound effects ripped by Nero1024 at vg-resource.com, music ripped by wzg45 Sound Blaster AWE64 recording (1996) 14 MP3 files at 256 kbps, 52.4 megabytes uncompressed The Sound Blaster Advanced Wave Effects 64 ISA sound card from Creative Technology was released in 1996, and was generally considered the best sound card of the '90s. Recorded by AndrosynthNuclear, assembled by trar Nintendo 64 version (Japanese exclusive released in 1998) 38 MP3 files at 85-198 kbps, 53 megabytes uncompressed (including images) Original USF files provided by Josh W. & converted/made up by wzg45 SimCity 2000 Special Edition WillTV Thanks to the Internet Archive for hosting this all along so I don't have to -- SIMCOPTER MUSIC Soundtrack 27 MP3 files at 128 kbps (320 kbps for menu/hangar music), 132 megabytes uncompressed Advertisements & DJs 95 WAV files at 88 kbps, ~14 megabytes uncompressed 148 megabytes total (including images) Note that the music was originally encoded at a low bitrate, hence the quality (and a certain self-aware radio identifier). There is no known commercial release for this music. Thanks to shoptroll for helping me acquire this -- STREETS OF SimCity MUSIC Soundtrack 16 MP3 files at 204-232 kbps, 1 WAV file (at 176 kbps, 621 KB) 124 megabytes uncompressed Advertisements/DJs 145 WAV files at 176 kbps, ~41 megabytes uncompressed Additional radio music 7 WAV files at 352 kbps, 80 megabytes uncompressed 250 megabytes total (including images) Included are both the high quality soundtrack and the additional radio music, because there are some radio tracks that aren't in the soundtrack. Thanks to Cool_Z for helping me acquire this -- SimCity 3000/UNLIMITED MUSIC SimCity 3000 Soundtrack 16 MP3 files at 128 kbps (except 2000 Theme which is 160), 1 WAV file (705 kbps), 80 megabytes uncompressed SimCity 3000 Unlimited Soundtrack 5 MP3 files at 101-128 kbps, 2 WAV files at 705 kbps, 25 megabytes uncompressed 21 MP3 files, 3 WAV files, 238 megabytes total (including images) Game sounds 798 WAV & MP3 files, 125 megabytes uncompressed The SimCity 3000/Unlimited music is stored in the game's files in a proprietary file format. Sound effects were converted with the Switch Sound File Converter. -- SimCity 64 MUSIC 17 FLAC files at 434-507 kbps, 206 megabytes uncompressed Ripped and hosted by LuigiBlood / Yakumono -- SimCity 4/RUSH HOUR MUSIC SimCity 4 Soundtrack 24 MP3 files at 128-320 kbps, 178 megabytes uncompressed Rush Hour Soundtrack 13 MP3 files at 128-320 kbps, 60 megabytes uncompressed 35 MP3 files, 247 megabytes total (including images) All of the SimCity 4/Rush Hour music is available in the game's directory, in the Radio folder. -- SimCity SOCIETIES/DESTINATIONS MUSIC SimCity Societies Soundtrack 15 MP3 files at 320 kbps, 100 megabytes uncompressed 14 additional OGG files 43 megabytes uncompressed Rockstar & Street Performer tracks ripped by wzg45 Destinations music 7 OGG files, 17 megabytes uncompressed 36 files, 166 megabytes total (including images) The official soundtrack consists of only 15 tracks from the base game, which are in MP3 format. All but one of the rest are in Ogg Vorbis format. The soundtrack was only released in digital format. -- SimCity DS MUSIC SimCity DS 32 MP3 files at 320 kbps, 218 megabytes uncompressed Ripped by Knurek at http://hcs64.com; uses Legacy of Ys: Book II driver hacked by Caitsith2; acquired from Zophar's Music Domain. SimCity DS features a number of MIDI-fied songs from SimCity 3000 under different titles. SimCity Creator Wii 57 MP3 files at 320 kbps, 60 megabytes Ripper unknown, music provided by wzg45. SimCity DS 2 AKA SimCity Creator DS 13 OGG files, 47 megabytes Ripped by wizzario007, music provided by wzg45. 112 megabytes total (including images) SimCity Creator was released for the Nintendo Wii in September 2008, and SimCity DS 2 (also known as SimCity Creator in Europe, North America, and Australia) was released in March 2008. The music for either was never officially released. -- SimCity BUILDIT & SOCIAL MUSIC 8 MP3 files at 128 kbps, 16 megabytes uncompressed -- And just for kicks SimMars Soundtrack (direct download link) 22 MP3 files at 128-224 kbps, 103 megabytes uncompressed This is from a SimCity 4 mod and not part of the collection, but I want to provide a direct link anyway. A bit more convenient than downloading a text file containing the link to the download, no? ----- If you want to support Jerry Martin and the other composers & musicians, I suggest you purchase any and/or all available albums of this music from Amazon or iTunes. The music from Streets, SC3K, SC4 and SC Societies - as well as the 2013 reboot and its expansion, not included here for copyright reasons - are available from both services. However, the Societies and 4 selections are sadly incomplete, and the music from SC3K Unlimited & Societies Destinations is missing entirely. To play this music (or any other music for that matter) in SimCity 4, find your SC4 application folder and go to Radio\Stations. There should be two folders, Mayor and Region. Inside each of these folders is another folder named Music. Only MP3 files will play in the game, so place whichever MP3 files you want into the folder you want. For previous SimCity games, muting the in-game music and playing this collection with an external music player will suffice. Compressed size of version 2.5 (last version before V3 update): 923 megabytes Uncompressed size of version 2.5: 956 megabytes Compressed total size of version 3: 1.94 gigabytes Uncompressed total size of version 3: 2.05 gigabytes Thanks to: http://alerante.net & http://simsoundtracks.com/ for SimCity 3000/4 track information, trivia & quotes shoptroll, Cool_Z, CaptCity, HackDown, cromabianca (he's remixed some of SC2K's music here if you're interested), Haljackey & A Nonny Moose Will Wright, Jeff Braun & Maxis The Videogame Music Preservation Foundation VengefulChip (YouTube channel) Squakenet (YouTube channel) jjakucyk (YouTube channel) AndrosynthNuclear (YouTube channel) Builder4563 (YouTube channel) TheSims3EAmusic (YouTube channel) banaan442 (YouTube channel) hgb7 (YouTube channel) LuigiBlood (YouTube channel) wzg45 Every composer and musician listed elsewhere in the collection YOU for downloading or even reading any of this -- Update history: SimCity Music Collection V. 1 released August 3rd, 2009 SimCity Music Collection V. 2 released March 20th, 2012 SimCity Music Collection V. 2.1 changes (September 14th, 2012): Updated SimCity SNES music SimCity Music Collection V. 2.2 changes (May 29th, 2013): Updated readme & SimCity 3000 Unlimited music/sound effects, Readme updated (again) on June 9th, 2013 with references to other parts (SimCopter) SimCity Music Collection V. 2.3 changes (October 21st, 2013): added SimCity Classic Deluxe music, updated Readme SimCity Music Collection V. 2.4 changes (January 30th, 2014): added Streets of SimCity music, updated Readme SimCity Music Collection V. 2.5 changes (April 15th, 2014): transferred all files to Google Drive, reuploaded uncorrupted Part 4, removed 'alternate' music which was just MIDI files run through a faulty converter, updated Readme SimCity Music Collection V. 3 (4:15 AM, September 3rd, 2015: almost completely rewrote Readme, added metadata to and properly organized all tracks possible, added box/disc/album art where available, added text files with more detailed album/track/artist data where available, added SimCity Creator (Wii/DS) music, reconverted SimCity Societies music, added more Streets of SimCity music/radio files, added SimCopter radio files, added SimCity DS/DS 2 music, revamped and added to SimCity 2000 music February 1st, 2017: Swapped out Streets of SimCity track #14 for a version with proper audio channels thanks to Prisoner416 July 9, 2019: Updated SimCity DS music titles to be accurate, from a better source SimCity Music Collection V. 3.1 (February 2, 2021): Added Sim-Melody from SimCity 2000. I think that's worth a version upgrade. 4/7/2022: Corrected SimCity 2000 artist metadata and added soundfont instruments for the PlayStation version. SimCity Music Collection V. 3.2 (February 26th, 2025): Cleaned up OP formatting, added Internet Archive links for Sim-Melody from SimCity 2000, added download link for SimCity 64 music -- Disclaimer: SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM Streets of SimCity, SimCity 3000, SimCity 4, SimCity 4 Rush Hour & SimCity Societies ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE. Beware reading my posts beyond this point, at least up to around page 6 - I was but a neophyte then!
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1 pointHi Guys. This is my first city journal entry - the Habour city of Port Lantea, and first city of the Eternal Sounds region, Neu Westfalen --- Population: 233,359. SPECIAL THANKS TO RepublicMaster for helping me correct my images (and creating the background story for my ongoing City Journal). I put alot of work into the CBD and Port area in particular so we'll start here. Port Lantea is the Eternal Sound's main Financial Hub and is home to numerous international corporations, many of whom have their global HQs here. Needless to say it is also the largest commercial port in the region, with large container, LNG, Oil and Cruise-liner facilities as well as a Luxury Marina. The port is also home to the nation's largest naval base (at right), but I'll cover that in an upcoming post. The busy container-port... ...operates 24/7 The NWS Westphalia - a decommissioned Battleship that serves as a tourist attraction for citizens and tourists alike. It is kept in servicable condition in the unlikely chance it should ever be needed. The Westphalia is a relic launched in 1941 and served in WWII against Imperial Japan in the Pacific, it was upgraded twice before being removed from service in 1985. The port can accommodate up to 4 cruise liners at a time - an important facility for the entire region's tourism industry. The Spinnaker Tower is the perfect centerpiece for a Marina. Downtown Mall and open, green space near the main Stadium The main highway (sunken) runs straight through the city and right along the CBD to provide efficient, low-congestion transportation. The main Stadium and Convention Centre are located in the CBD, right next to the main HSR terminal & main Highway for easy, efficient access. Large Apartment blocks surround a central park near the CBD Night-shot of the CBD. The Central Sports/Cultural district contains a variety of arenas and venues. Port Lantea's biggest Church. A couple of overviews of the whole city. That's it for now, more coming soon. hope you all like.
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1 pointMeru become bigger and curent population around 440,000 people. Meru also demand on commercial and financial service. To keep maintain commute time, Meru Monorail (Mernorail) have been introduced. Mernorail have been build connecting Meru Central Station to Precint 15a along Precint 19, Precint 5 and Precint 2. Mernorail is build to easy connecting between CBD and residential area to direct connect with other transit such as Komuter, Subway and LRT. Latest Update MT Schematic Map Here is latest picture of Meru. Mernorail Precint 19 Station Meru City Hall Precint 6 Meru Sub-urban Area Bus accident on Meru Ring Route 1. The Rakyat Square, Mernorail terminus station interchange with LRT line 5 and Subway. Precint 1 Station along U1 Route, the busiest road at Meru. Latest area development, Precint 15, Precint 16 and Precint 17. That's all about Meru update. Please leave a comment for improve my CJ..=D
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1 point2012 Busscastle Chocolates Holiday Catalog Welcome to the seventh annual Busscastle ChocolatesHoliday Catalog! This is Schulmania’s longest standing tradition and a holiday season must for anyone with a festive spirit and a sweet tooth. Before we look at the seasonal offerings and contemplate your orders, let’s take a look at Busscastle, the oldest city in Schulmania. Originally the village of Buss, the town is dominated by its ancient castle and the smaller Baby Busscastle. It is at the smaller castle that the sumptuous treats you will savor this holiday season are manufactured by a dedicated feline staff of master chocolatiers. Buss Castle Baby Busscastle, now the manufacturing facility of Busscastle Chocolates, purveyors of fine candies to Her Majesty The Supreme Wirdle. And now, feast your eyes upon the 2012 holiday catalog. And set your taste buds to “stunned”! Delivery will be by ScratchingPost, the exclusive feline package delivery service. And if you think I am kidding, check this picture of a package currently sitting at my house…
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1 point(TEASER) The bright white city lights illuminated the foggy skies. I walked 2 blocks to the grocery store to buy my dinner. On my way there, I was sidetracked by a man in his forties, asking "Which way is the Yasaki Building?". From that day, I was never the same person again... What's with the title? "5th Round Knockout" is a title fitting for this update... You can guess what is this all about. Sorry... I haven't done SimCity since around September of 2012, when Okashi hosted the 21st ISC Session. I didn't finish that session either, so you can see how overloading homework can affect you both physically, mentally and psychologically. Also, I took a holiday to the Philippines, an experience that I would never forget again.
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1 pointI've noticed that in edition or establishing our profiles here on the Simtropolis we have only two gender options - Male and Female. In today's day and age I somewhat think that's unfair. I also find the third option Not telling a little bit forceful and oppressive as the it is the only option for the people who do not feel like Male or Female. Therefore, I propose establishing more options such as: - Male - Female - Transgender - Other - Not telling The Ideal situation would be if the user who chose option Other could get the field where a gender qualification could be filled in (typed in) by the very user. I rely on the good moderators and administrators of Simtropolis to do something about this, as they have always been very open and welcoming toward improvements of the site which serves our little community. Thank you, Vladimir
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1 pointThe more connections you have the better your commuting times are.... it's important in a large industrial city, i think...
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1 pointYay, more chocolate ordering! If you can, can you send two of The Crown Jewels? To Brisbane, Queensland for Ggamgus. Thanks. ***too-lazy-to-fill-out-form***
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1 pointSubways, tons of them. They don't need plenty of space, they're very flexible and pretty fast. Build them everywhere and enjoy clean and quiet streets
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1 pointFor the tram in road station, you'll need the RTMT Interim T-Ram Stations ...and the train is Guangzhou ELtrain Red
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1 pointDoesnt most forum software have an option somewhere to add more genders? I know vBulletin allows you to add all kinds of stuff to 'Gender' besides male, female and other. Granted, this isnt vBulletin but it could be worth looking into. And if it makes members feel more comfortable, is that such a bad thing?
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1 pointDon't be confused with those cities name. The real meaning of the region is your real location in the earth, not in the game. And one more thing, just use one of those version. To check whether you already successfully update the game, use one of custom BAT and change the condition from noon to night. If that BAT shows the nightlights, then it means you already done it, but if not, then I recommend you to use another patch. Basically, if you live in Europe, don't use the patch for they who live in America, if you live in Asia, don't use the patch for they who live in Africa.
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1 pointI swear I thought I had posted this somewhere, but i suppose not. Anywho... Here you go. The reason for the loop around on the eastbound exit ramp is because of the Hospital. The hospital, being a public service building, was exempt from Imminent Domain laws. The construction of the South Illium Bay Tollway was recently completed, connecting Eastbridge to Fariday, and allowed travelers in the south side of the Capitol Province to bypass Illium City completely when driving along the coast, eliminating congestion along the IH-75 corridor through Illium City. So far, after the opening of the SIBT, congestion along IH-75 has dropped nearly 25% during peak hours.
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1 point2012 Busscastle Chocolates Holiday Catalog Welcome to the seventh annual Busscastle Chocolates Holiday Catalog! This is Schulmania’s longest standing tradition and a holiday season must for anyone with a festive spirit and a sweet tooth. Before we look at the seasonal offerings and contemplate your orders, let’s take a look at Busscastle, the oldest city in Schulmania. Originally the village of Buss, the town is dominated by its ancient castle and the smaller Baby Busscastle. It is at the smaller castle that the sumptuous treats you will savor this holiday season are manufactured by a dedicated feline staff of master chocolatiers. Buss Castle Baby Busscastle, now the manufacturing facility of Busscastle Chocolates, purveyors of fine candies to Her Majesty The Supreme Wirdle. And now, feast your eyes upon the 2012 holiday catalog. And set your taste buds to “stunned”! Delivery will be by ScratchingPost, the exclusive feline package delivery service. And if you think I am kidding, check this picture of a package currently sitting at my house…
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1 pointIt's true, 11,305 jobs is a lot but I have not wanted to change the configuration issued by the PIM. It must generate jobs in relation to the size of the building. Here the picture of the olympic : I've added some reflects, and changed roof HVAC and textures , but the result does not seem so good :
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1 pointI was born in 1937. Is there anyone here who is older? This meeting of the Howard families will come to order.
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1 pointA number of posts have been removed from the thread concerning a recent discussion that diverged from the issue at hand and towards the membership. I would like to call everyone's attention to a rule listed in the General Rules: As Meg has said in the past, a good way to avoid discussing each other instead of the issue is to avoid use of the word "you." Furthermore, the Current Events forum has it's own set of which everyone is expected to follow. In particular, the following rule applies:
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1 pointHafenburg is an european city from Simland. It's the capital of her state. It was founded by prussian 200 years ago and claims her independance there is 100 years ago thanks to Guillaume III. He built a lot of landmarks like the Hafenburger Dom, the Hafenburger theater, the two Bundestag (parliament) Population : 330.000 inhabitants. Sorry for the presentation, I will make one better soon The Town Hall : (now retexturing) The Railways Station's roads : The dock : Hafenburger Dom Downtown :
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1 pointThe seams seem () to be wood panels, and that's why the stains don't follow the usual pattern of dirt. Add in the grain and the subtle lines and your roof will look much better Good work on this, looking forward to seeing more of it.
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1 pointAnd here it is switched over to RHW-4... ok, guilty pleasures time is over.... for now.
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1 pointReal nice work everyone. I wish I could plop some of simcoug's work as parks. Here are some of my close ups on more detailed areas:
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1 pointVery nice Masochist! Here is a bunch of stuff I am working on with custom foundations to enable more enjoyable hillside suburb creation:
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1 pointThere are some really good photos on here! Sanyok, yours looks incredibly ambitious, and Ion_Cannon, your suburban hillside is coming along quite nicely--I love the train that swerves around it, because it reminds me of one here in my hometown that curves around a housing development. Very nice! I have a few pictures to share of my own. These are all old, so you may have seen them all already, and for that I apologize: A commercial area on a hillside. This one's an older one, before RHW really began coming into its own and way before soft-curved roads (showing my age ). Most of everything else I've ever built on hills have been suburbs: Click through on this one to see a huge horizontal mosaic: ...Then, I have a couple with a nice little blurring effect to try and show depth: ...I hope you enjoyed these!
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1 point
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1 pointAlright.... I'll breakdown the entire picture @the upper right-that is the modern japonese elementary school by E-N(A.K.A. Bripizza)Link: http://www.bripizza.net/sc4/ @the mid-lower left and mid right- that is the ML R$$$replacement mod by Moonlight Link: https://skydrive.liv...E84D64004A!246 https://skydrive.liv...CE84D64004A!251 (dependacy) The Street(which I don't recamend because it has a LOT of dependacys) is the SAM9 street change mod by Moonlight Link: https://skydrive.liv...CE84D64004A!262
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1 pointThe main seaport of the city Victoria is located mainly in Weneer. Allthough a seaport could be interesting enough to show, this update is more like a "behind the scenes of constructing slopes and bridges". Not that I consider myself a guru at this field. Not at all. The slope mod does the job basically by itself anyway.. Nevertheless, hopefully I can share some tips and tricks with you, and perhaps get some in return? Ok, so this is my goal: Construct a bridge across the bay with a height suitable for barges to pass. Build a rail overpass. Make realistic looking slopes. And these are the tools: JRJ Tunel and Slope MOD JRJ Concrete Diagonal Walls v2 Revised JRJ Shore Conforming Seawalls v4 smoncrie's Hole Digging Lots The NAM 1. First off, I need to raise the land where I want the bridge to start and end, as well as on both sides of the rail. For this I use smoncrie's Ground Raiser lots. 2. After raising the ground, I demolish the raiser lots and plop 3x1 road tiles on the raised areas. Now it looks like this: 3. Slope action. From the middle road tile, I drag rail 9 tiles (similar to the cost of §107). Notice how the slope mod ensures a gentle slope. 4. To ensure a smooth slope transition at the bottom as well as on the top, I plop two rail tiles two tiles away from the already built rail slope. Then, I drag rail from these tiles onto the built slope, like so: 5. Before I demolish the rail, I add retaining walls. The rail tiles plopped at the bottom of the slope now serves as an indication of where the slope actually starts (Sometimes this can be hard to spot). 6. All done. Gone be the rail. 7. The slope is now finished and "retained". Let's move on to the bridge. I was lucky that this bridge was perfect for the span. 8. Now it is time for the rail overpass. I use the "T Road OnSlope Puzzle Piece" from the NAM. Note that this allows for building an overpass immediately after the bridge. 9. But I don't want T-intersections at the overpass, not this time. To get rid of them, I simply drag roads across the puzzle pieces.. 10. ..and when I demolish the road stubs and place the "Road over Rail Puzzle Piece".. Voìla: 11. The slope, the overpass and the bridge is done. It's time to place the missing retaining walls and the underbridge seawalls. 12. Finally, from a different angle, I present Hafenstadt Weneer. These steps are quick and easy once you get the hang of it. And again, this is only my way of doing it. There are just as many ways to make slopes and bridges as there are SimCity players - and that is what makes this game so great! As a final note it is not even necessary to use rail to make the slope. After all, it uses quite a lot of space. However, in my opinion the rail slope is the best looking. I hope you found this interesting. - Eivind
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