-
Content Count
1,225 -
Joined
-
Last Visited
-
Most Liked
2
paulvmontfort last won the day on
May 17 2012
paulvmontfort had the most liked content!
View Past Leaders
Community Reputation
616 RespectedAbout paulvmontfort
-
Rank
Bureaucrat
Recent Profile Visitors
-
Hello!
I really like your buildings! I'm wondering are you still actively batting?
-
Version 1.0
17,077 Downloads
The HKABT hearby proudly presents 2 International Finance Centre V3 2 International Finance Centre, or 2IFC for short, is an office tower located in the Central District in Hong Kong. It is the tallest building of the International Finance Centre complex. Stats: CO§§§ Version Occupants: 7,200 CO§§§, 12084 CO§§ when dilapidated Lot Size: 5x5 Zone Type: Dense Commercial Tileset(s): Euro Value: §48,275 Worth / Bulldoze Cost: § 2,520 Flammability: 35 / Stage 5 Power consumed: 345 MWh/month Water consumed: 3492 gallons/month Air pollution: 20 over 6 tiles Water pollution: 21 over 7 tiles Garbage generated: 6 tons/month Ploppable CO§§§ Version Occupants: 7,200 CO§§§, 12084 CO§§ when dilapidated Lot Size: 5x5 Plop Cost: § 225,000 Worth / Bulldoze Cost: § 2,520 Flammability: 35 / Stage 5 Power consumed: 345 MWh/month Water consumed: 3492 gallons/month Air pollution: 20 over 6 tiles Water pollution: 21 over 7 tiles Garbage generated: 6 tons/month Landmark Version Lot Size: 5x5 Plop Cost: § 225,000 Maintenance Cost: §450/month Landmark Effect: 45 over 25 tiles Mayor Rating Effect: 8 over 256 tiles Worth / Bulldoze Cost: § 100 Flammability: 35 / Stage 5 Power consumed: 350 MWh/month Water consumed: 1000 gallons/month Air pollution: 5 over 5 tiles Water pollution: 5 over 6 tiles Garbage generated: 20 tons/month Dependencies: To make sure the buildings function properly ingame, you’ll need the following dependencies: BSC Mega Textures Vol.1 BSC Mega Props CP Vol.1 (new Earth Day version - make sure you have this and not the old one!) BSC Mega Props CP Vol.2 Installation: Download either the maxis night or the dark night pack. After this, it is recommended to make a new subfolder in your simcity4/plugins directory. Place the .SC4MODEL files of the buildings you want to keep in that folder. After this, copy the LOT files of the same buildings to the newly created folder. Enjoy. To uninstall, first make sure to bulldoze all instances of the building from your city, after this, simply remove the .SC4MODEL and .LOT files from your plugin folder. -
I guess those shadows are on a batted bit T Wrecks. As for the railing, absolutely perfect!
-
I agree with cockatoo all the way. I never used 133% scaling in any of my bats. It just looks too stretched (like your model as well, skyscraper) and that is far more important than having a 100% accurate representation in my opinion. Due to the shear size of the stuff I usually model, they don't look as squashed in 100% and i therefor don't scale them. The squashing is more pronounced in smaller bats like my Eindhoven collection. For that reason I've been scaling them to 120% which gets rid of the squashing but at the same time doesn't stretch them too much. I don't care it's against the standard, it just looks better.
-
PaulvMontfort's BATs from Eindhoven
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
Hello everyone, I'm deeply sorry for my absence lately. I've got hooked on minecraft.. Today I took some time to do nightlights on the Philips headquarters though. It is now almost finished. Enjoy: -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
I know that Kellydale. I made sure to keep a distance between the illuminating planes and the rest of the geometry, which minimized the problem. Still you can see some of the mullions lit up on the outside.. I use 3ds Max Design 2011 32 bit for my renders -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
well, what i did is ditch lights altogether which increases rendering times dramatically. What i'm using instead in that little test setup is a multi-sub material with 4 arch&design materials with self-illumination enabled and luminescence ranging from 0 to 1000 (0, 300, 700 1000). this material is applied to the ceiling of each room inside the building together with a MaterialbyElement modifier to randomize the light levels. Instead of using displacement maps, i made a box inside the building with the map i normally use for nightlighting the scene, in the transparency slot. The advantage of this is that additional rendering time is minimized but the glowing material seams prone to light leaks. -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
well the thing is that I'm afraid that i can't render very large projects packed with photometric lights so i'm looking for alternatives. I also would like to hear the opinion from others but it appears this thread kinda goes unnoticed sometimes -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
I'll look into it darn. For now i wanted to present some research results. I was reading about kellydale's new night lighting technique and i slightly adapted my own ideas into it. The advantage of my method is that i do not use displacement maps nor photo-metric lighting. In fact, the only light in the scene is the one from the bat rig. Also the only difference between the day and night scene is that i unhid some objects for the night scene. All materials are the same. Please tell me what you think of it. Does it look realistic, or could it be improved? -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
Hmm after a closer look i noticed the pool floor wasn't rendering when the water was in it, hence the dark color. It has been fixed now . As for the floor material, here's a picture of the real thing: I think it is actually pretty close to the real thing, but if you have any suggestions I would like to hear them -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
It's about time for another update. I have to confess that my interest in this building is a bit on the low side at the moment. There are a lot of small details that have to be done and it isn't really fun to do. I'm determined to finish it though so don't worry . -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
I solved the problem. Apparently, the settings on my graphics card which I had specifically assigned to minecraft only where bugging. I switched the settings back to default and everything is fine! -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
I tweaked the 3d game settings of my graphics card, but that was only done for minecraft so it should still use the default settings for simcity -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
it's not just that building, but all traffic and dynamic props as well -
hkabat-forum-threads PaulvMontfort's Showcase
paulvmontfort replied to paulvmontfort's topic in SC4 BAT & Lot Workshop
this is what i mean:
