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13 hours ago, Brian J. B. said:

Could anyone help me identify the white building in this picture? 
 

thank you, 

 

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Hi, had a guesse today ! Some like building but not the same; the Museum of Nature ! Guese, second you might  ask the player ?

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7 hours ago, mitsos said:

Franz, working on city lighting.

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Looking better and better !! *:thumb:

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

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"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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Yo, guys --

I know there used to be a tutorial that showed how to use the "digger lots" from the transportation menu to raise and lower the ground. 

And probably one more tutorial that showed how to plop road squares to "sculpt" terrain.

Could anyone tell me if they are still in the "Omnibus" section ?

Or -- better yet -- can anyone provide a link to them - ??  (A "newbie" needs some help and I'd like to bail him out.)


In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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32 minutes ago, Dreadnought said:

Yo, guys --

I know there used to be a tutorial that showed how to use the "digger lots" from the transportation menu to raise and lower the ground. 

And probably one more tutorial that showed how to plop road squares to "sculpt" terrain.

Could anyone tell me if they are still in the "Omnibus" section ?

Or -- better yet -- can anyone provide a link to them - ??  (A "newbie" needs some help and I'd like to bail him out.)

Is that what you are looking for?

 

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2 hours ago, Dreadnought said:

Yo, guys --

I know there used to be a tutorial that showed how to use the "digger lots" from the transportation menu to raise and lower the ground. 

And probably one more tutorial that showed how to plop road squares to "sculpt" terrain.

Could anyone tell me if they are still in the "Omnibus" section ?

Or -- better yet -- can anyone provide a link to them - ??  (A "newbie" needs some help and I'd like to bail him out.)

With the new self-destructing diggers, you don't really need a tutorial. Shouldn't take more than a few minutes to get the hang of. You can even do sculpting, as they come as small as .01m.

 

Old abandoned refinery on Bayou Saint Jack-

634c0ce37683f_Project18(3).jpg.63f88e741e80157889ca50000c83a155.jpg

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2 hours ago, Zasco said:

Is that what you are looking for?

 

YES -- !! *:thumb:

That's one half of the guy's problem.  And the tutorial is a step-by-step explanation of how it's done.  With a "newbie" -- step-by-step -- is essential. *:read:

THANK YOU so much!!  *:D

Now all I need is a tutorial that explains how plopped road pieces can be used to "sculpt" terrain into specific shapes.

Ta, Mate --

 

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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Master Project update 07 !

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Finaly I have something to show of. Commercial zone C2. Working in every direction I now have aded to all four regions some development of this zone. Repairing some commercial zoning. Extending some residential area´s.  Structure building of the transport networks. Showing of some more of the masters bat´s, lot´s mod´s "

As it may have been little obvious I like now reveal the masters "

First I start with myself ! This installation I call Imaginair, I conscider a very personal installation where I  specialy put what I like into. This may be consciderd a future version of a mix of Mayon with some new elements. In the future I  will upgrade this to a new installlation with all NAM features !

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Spoiler

 

Commercial area still got some way to go. Residence, educational level !

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Second master is Misk or Tech Dive games. A let¨s player wich make short15 minute movies. Vanilla style all is little organized, what I only can match by using some of the basic SimCity 4 grids. Bat´s lots are as the other as tht are, with some small additions where needed !

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Third master is Samgoogalplexian. Another SimCity let´s player with a distincitic asian hong kong based instalation with some disctinctive bat´s, park lots and mods used. With this a little of downtown commercial development is tried to restore, showing off !

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Last the most famous master Halljackey is shown in a revue of buildings ! What I noticed was that all RCI bars where in the top position, wich means anything growable I zone wll be build. Residential  count is on level for highrise buildings. A high commercial, educational level reached !

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Hope you enjoyed this update. Project cycle rotate with every seperate regions zone  tlecovered every cycle four times. Effort, there some other project I work on so this will update in a two month cycle, with posible special City Journal episodes. Eventualy, the purpose more or less reached this project will come to a close !

Hope you enjoyed this and see you back next time !


  Edited by matias93  

clipped for visibility
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On 16/10/2022 at 5:16 PM, Barroco Hispano said:

I am re-exporting several of my trees because the color of the first ones I exported is quite wrong

Aleppo pine (after)

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unknown.png

 

 

Wow! This is very interesting! I liked! *:)

 

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BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_ BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_

Are you Brazilian? Do you love Brazil? --------> Visit Vitoraju's BATs!  <-------- 

Forum for Portuguese speakers --------> Simtropolis em português - Simtropolis  <--------

BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_ BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_BR_

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