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6 hours ago, Raymond7cn said:

Dear Wolf, i don't know too much about this issue, what caused this? i will try my best to fix it, Thank you!*:blush:

it's my pleasure, Jack. One community!:}

Sincerely,

-- Raymond

I took the liberty of checking your Louvre statues and for that part everything is OK, as far as I saw it. I believe @WolfZe didn't install the dependencies. The underwater glitch usually occurs under one of those two circumstances:

At least one cell of a lot does not contain a base texture, but there are cells with base or overlay textures. To avoid that, give every cell a base texture or simply manually remove all textures in Reader by deleting all LotConfigPropertyLotObjectData starting with 0x00000002 (and then reindex). But this is not the case with your lots, there's everything OK with that part.

The lot uses custom content for the base textures, and the game cannot find the dependencies. Usually, the reason for this is that someone forgets to download them, but I've also heard that in earlier days, there have been lots intended to point to dummy textures, in order to let parts of them be transparent (if the game cannot find a FSH file, it just omits that part, it doesn't give you a brown box).

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11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

Visit my CJ Maxiland, where I'm taking on an enlarged version of Timbuktu!

 

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6 hours ago, 11241036 said:

I believe @WolfZe didn't install the dependencies.

Thanks, that was the reason. I use a sidewalk mod and had to download the corresponding dependency.
Now they don't turn blue anymore but I have asphalt under the statues. Which doesn't look any better either ...*;)

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The first part is ready. Middle part of the entrance area 4x1

mitte.jpg.2a4a4e219edb46e2c8966537cc380e4e.jpg

 

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10 minutes ago, Sloppyjoemess said:

I want to hear your best practices for planning FA blocks and street grids. I made some more recolors of these Philly rowhouses but now I want to make corner pieces for intersections. I haven't thought much about FA3 block sizes or viability/stability of connections. Wondering if anybody in this thread has already given it some thought? Planning a FA3 grid seems difficult--I haven't been able to create 4 way intersections with much ease. I don't know how viable additional pieces would be, or what the demand for those pieces would be.

Thoughts?

I like this whacky little traffic island though

 

Seems you're off to a good start, FAR-3 content is very rare, and this surely helps with it. They are also graphically really pleasing, that alone already makes it interesting to download and install.

Yes, this little traffic island looks good in its own right, seems like the city council decided to redo the road layout at some point and left the old road there because there are already some houses there.

If it's for me, I rarely plan a FAR-3 grid, for exactly the reasons you pointed out - in a game based on an orthogonal grid, this is simply too difficult to pull off. I wouldn't even mind a lack of intersection pieces.

The only thing to keep in mind that for longer stretches of a FAR-3 road, you'd need pieces of different widths to take all types of intersections into account: 1x1, 2x1, 3x1. Also, you would need to make sure that there's a mirrored version available for every piece. That's the only thing I'd like to see.

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11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

Visit my CJ Maxiland, where I'm taking on an enlarged version of Timbuktu!

 

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15 hours ago, Sloppyjoemess said:

I want to hear your best practices for planning FA blocks and street grids. I made some more recolors of these Philly rowhouses but now I want to make corner pieces for intersections. I haven't thought much about FA3 block sizes or viability/stability of connections. Wondering if anybody in this thread has already given it some thought? Planning a FA3 grid seems difficult--I haven't been able to create 4 way intersections with much ease. I don't know how viable additional pieces would be, or what the demand for those pieces would be.

Thoughts?

image.png.188b921fc69268f6517e691c8a7490b9.png

I like this whacky little traffic island though

image.png.ef25726c81d1dce277129e8b0d7a229b.png

 

Good work ! That FAR park unussaly good filled up ? FAR filler lots are aswell very rare !

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Part 2 of the hospital, the Saint-Louis de la Salpêtrière chapel. 6x6 SD pre-render. The HD render doesn't fit my screen ...*:8)

h2.jpg.1420cff438806d65e4347fbfc30e2b1a.jpg

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19 minutes ago, Barroco Hispano said:

I'm going to improve the color of the desert textures because until today I was able to calibrate my monitor.

This Pinus Halepensis looks like a completely different tree depending on which angle you look at it xD

West - East:

pinus_halepensis4.png

South - North:

pinus_halepensis5.png

tenor.gif?itemid=16866764

@Barroco Hispano your skills are improving all the time. This looks awesome and I can't wait to see your content rendered and available!

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1 hour ago, Scaley McSlither said:

tenor.gif?itemid=16866764

@Barroco Hispano your skills are improving all the time. This looks awesome and I can't wait to see your content rendered and available!

Mr. Sulu always did have the habit of under statement -- no doubt the "stoic Samurai" in him.  *:D

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

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"History is but a pack of tricks we play upon the dead." --- Voltaire

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Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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@Barroco Hispano

That's actually a very desirable quality. 

A "lotter" can rotate the prop (or his lot) in four directions and get four different  trees !!  Comes in VERY handy when you use "tree filler lots" like I do.

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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I'm currently experimenting with the typical cube trees.
These dice-pruned trees that can be found in all Parisian gardens and parks. Quasi hedges on stilts.

5f660d85ead5b_cubeTree.jpg.a1b7a3c65a8668fbb16fba31009de9bf.jpg

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9 minutes ago, WolfZe said:

I'm currently experimenting with the typical cube trees.
These dice-pruned trees that can be found in all Parisian gardens and parks. Quasi hedges on stilts.

5f660d85ead5b_cubeTree.jpg.a1b7a3c65a8668fbb16fba31009de9bf.jpg

We always need more variety in trees! These would be very useful on 1x1 pavement and grass squares.

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Building part 3 of the hospital. Side wing with passage for cars and passage for pedestrians. 5x1

hp1.jpg.20888af2d671981fd374b2be8c7257f9.jpg

hp2.jpg.1637f5130459295dad4ac6310ec6f4e5.jpg

 

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Rehearsal of the first three buildings

hs1.jpg.6d8cf9aa98d026113ffe7887b35cca31.jpg

hs2.jpg.9ba1db9341e45fb538acb3e87f5b534a.jpg

hs3.jpg.1fdb2857d73ac7b48944e34ca77bebbb.jpg

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2 hours ago, WolfZe said:

I'm currently experimenting with the typical cube trees.
These dice-pruned trees that can be found in all Parisian gardens and parks. Quasi hedges on stilts.

5f660d85ead5b_cubeTree.jpg.a1b7a3c65a8668fbb16fba31009de9bf.jpg

Topiary is the one greenery seriously lacking(if not altogether non-existent) on the STEX. And the huge barrel cacti out west. I would think they would be easier to make than random trees as they are basic shapes. We have a lot of these where I live...

depositphotos_123886432-stock-photo-topi

Ploppable mountains are another thing nobody ever got around to making. I would find those would be much more useful than...giant space ferry port thingies.

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6 minutes ago, SIM-ple Jack said:

Topiary is the one greenery seriously lacking(if not altogether non-existent) on the STEX. And the huge barrel cacti out west. I would think they would be easier to make than random trees as they are basic shapes. We have a lot of these where I live...

depositphotos_123886432-stock-photo-topi

Ploppable mountains are another thing nobody ever got around to making. I would find those would be much more useful than...giant space ferry port thingies.

Will someone find himself who builds everything

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