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Haljackey

Show us Your Interchanges!

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these slopes are better

Shark%20Haven-Aug.%2012%201671436328018.

this was my 3rd or 4tth interchange

Shark%20Haven-Aug.%2012%201671436327988.

this is the spur i needed help on

Shark%20Haven-Aug.%2012%201671436327863.

Shark%20Haven-Aug.%2012%201671436327847.

any suggestions on what to add to blank space and things to make it look better are welcome.

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Here is a simple interchange on a small town, complete with a nearby industrial area surrounded by pockets of farmland. Usually, RHW is still (for me) complicated to use, but I learn a little something from it from every highway build I have done. :bunny:

Cheers!

Small Town.png

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Come see my City Journal here: *:)

Mistral Isle
 

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@Artimus: That's looking very good and smooth! I also like those grid-busting roads, homegeneous zoning and the tree lines. Most of all, there's still some "empty" terrain - something that benefits the overall appearance of more suburban/rural areas a lot (and also something I've always had problems with :P ).

@nolocond: First of all, I'd get rid of trees and taller buildings around the airport, especially in line of the runways. Secondly, you could fill the area with open grass or low-rise commercial. Opposite the airport, where the highrises are, there's no need to have that much forest between the built-up area and the motorway, either. It's downtowm, it's bound to be a bit louder. I wouldn't even make a noise barrier wall there and try to get the buildings almost up to the motorway.

Right now, the area is sending mixed signals, so to speak: You'd have such a narrow interchange wherever there's little space. However, with so much forest around the interchange, you actually have much space. So another solution would be to get rid of that super narrow interchange and allow it to take up more space.


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@Artimus: That's looking very good and smooth! I also like those grid-busting roads, homegeneous zoning and the tree lines. Most of all, there's still some "empty" terrain - something that benefits the overall appearance of more suburban/rural areas a lot (and also something I've always had problems with :P ).

@nolocond: First of all, I'd get rid of trees and taller buildings around the airport, especially in line of the runways. Secondly, you could fill the area with open grass or low-rise commercial. Opposite the airport, where the highrises are, there's no need to have that much forest between the built-up area and the motorway, either. It's downtowm, it's bound to be a bit louder. I wouldn't even make a noise barrier wall there and try to get the buildings almost up to the motorway.

Right now, the area is sending mixed signals, so to speak: You'd have such a narrow interchange wherever there's little space. However, with so much forest around the interchange, you actually have much space. So another solution would be to get rid of that super narrow interchange and allow it to take up more space.

the buildings around the airport are not a usual thing for me and i already wanted to change that. in the areas near the freeway i was thinking of adding residential because my high traffic areas are already established . i also leave a space between residential and the freeway for obvious reasons but in major cities like atlanta down the road there is no space. i dont mess with highway walls at all, i have downloaded some just never used them. also in the tree areas i used the slope mod for the first time so the ramps are longer and for pictures sake i just added the trees. the good thing about sim city is its always changing lol.

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@Artimus: That's looking very good and smooth! I also like those grid-busting roads, homegeneous zoning and the tree lines. Most of all, there's still some "empty" terrain - something that benefits the overall appearance of more suburban/rural areas a lot (and also something I've always had problems with :P ).

@nolocond: First of all, I'd get rid of trees and taller buildings around the airport, especially in line of the runways. Secondly, you could fill the area with open grass or low-rise commercial. Opposite the airport, where the highrises are, there's no need to have that much forest between the built-up area and the motorway, either. It's downtowm, it's bound to be a bit louder. I wouldn't even make a noise barrier wall there and try to get the buildings almost up to the motorway.

Right now, the area is sending mixed signals, so to speak: You'd have such a narrow interchange wherever there's little space. However, with so much forest around the interchange, you actually have much space. So another solution would be to get rid of that super narrow interchange and allow it to take up more space.

so a simple street running back and using residential would fill it in. all the tunnels i have to guess on because im usually not sure what im going to build up top until i get there but tunneling after the RHW is down doesnt work and i have had traffic problems before having too few crossings. when i think about it a lot of the exits in atlanta are this way where there are 20 to 30 ft of trees. also i have 3 areas that could be considered downtown so i havent really picked one yet lol. i will look throuygh the STEX and see what i can find. i usually leave a space with trees in between residential and railroad monorail for noise etc.

Shark%20Haven-Jan.%201%201721436394159.p


  Edited by nolocond  
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looks simple but works good

Hillsdale 1-Jun. 6, 371436321240.png

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Shark%20Haven-Jan.%201%201721436394159.p

I like the attention to the tunneling and getting everything to lay in realistic slope. As someone who struggled with rail system tunnels and meshing it with RHW for the better part of a year I really love to see the work put into making the tunnels fit within the RHW system.

I have a suggestion regarding the MIS ramps and something you may want to try regarding streamlining the flow for traffic (and maybe slight realism). Instead of the MIS running over the top of the T-interchange, you could try a semi-stack using FlexFly for all the curves and separating them between L0 and L2, and then run the left to right RHW-4 up to a L1 using a Flex Height piece. You could even try to work in the slopes around the RHW-4 so that most of it is level ground and then use the onslope pieces to change to when you need elevated road?

..............

On a different note, this an interchange I have been working on located on a somewhat large peninsula near a larger city to the right and suburb on the bottom. The upper left avenue leads to a bridge to the Downtown/CBD, the straight section of the RHW-4 leads off to another commercial sector of the city, while the right avenues lead down to my core residential area. Next step is creating a rail system and possibly adding in some GLR lines to run parallel with the RHW. And of course I need some more spaghettis to connect the other ends of roads as they are built!

8i8CdK2.jpg?1

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^^^ Looks kinda familiar...  :thumb:

On another note as well, my latest interchange Looper Junction is a little bit different;O27R84f.png

 

Oh man, they are very similar! Looks like I need to start following your CJ with some seriousness because this other Looper interchange is killer as well. Awesome use of the PS pieces to meet at a raised curve. And your rails! Something I have been certainly trying to intergrate with my interchanges to perfection like yours! Very nice work! :thumb:

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Oh man, they are very similar! Looks like I need to start following your CJ with some seriousness because this other Looper interchange is killer as well. Awesome use of the PS pieces to meet at a raised curve. And your rails! Something I have been certainly trying to intergrate with my interchanges to perfection like yours! Very nice work! :thumb:

Thanks! You already have a good handle one working with the RHW network, which imo is the hardest network to work with. I'm sure the rest will come to you as well. 

 


TPPoLmp.png

8sEg8eS.png
 

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T-interchange craze, whoooo! I think this is probably close to the tightest you can go. The tile stability is pretty awesome!

4Tg3vrU.jpg

I'm also enjoying the smoother curves on the single tile networks. I can finally use the L1 and L2 diagonals now without going crazy. :D Also please ignore the "I have no idea what I'm doing" railroad.

72NqpFN.jpg

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I created this in thirty minutes with the new NAM, I must say I'm really liking this! This a test region however I'm going to build this in my actual region now I know it's possible to build this. :D

ACYmF4t.jpg

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My first NAM 33 effort. All made possible by the new FLEXflys and their epic level of stability, as well as the draggable ramps and the disconnector tile, which made building this a lot less tedious and more fun. Going to start on V2 of this one.  

ssJ0wT6.png

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On/off ramps for a large highway with express lanes in the middle. 

v6iF0jE.png

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