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Haljackey

Show us Your Interchanges!

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    My first interchange built in Cities: Skylines:

     

    ZgHGHpT.jpg

     

    Watch me make it here

     

    I know its not SC4, but thought it might be interesting to showcase! I'm sure I'll get better.

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    My first interchange built in Cities: Skylines:

     

    Watch me make it here

     

    I know its not SC4, but thought it might be interesting to showcase! I'm sure I'll get better.

    Those slopes! And there are no acceleration or deceleration ramps! Very un-Haljackey-ey. I'm disappointed. :lol:



     1947 - 2016 

     

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    Nice parclo Mayorplease! 

     

    I made a cloverleaf, needed a quick RHW fix after all the lotting lately :) No eyecandy this time, sorry -.-

     

     

    81d7b4ca3f.jpg

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    Nice parclo Mayorplease! 

     

    I made a cloverleaf, needed a quick RHW fix after all the lotting lately :) No eyecandy this time, sorry -.-

     

    Looks good! If I can be a bit nit-picky, though, those acceleration lanes really are of the shortest class. :)



     1947 - 2016 

     

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    Yeah but making them longer would mean making the whole interchange bigger I think..

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    Yeah but making them longer would mean making the whole interchange bigger I think..

     

    You would probably have to stretch out the loops little more, yeah. Weaving is a major reason for why cloverleaves get bigger.

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    Ok yeah you have a point, rebuilt it with that in mind :) Not sure if they are long enough yet?

     

    14df804912.jpg

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    I'd say they're pretty okay now. For added safety, it would be ideal to seperate the weaving area from the through lanes like explained in this article.

     

    Meanwhile, I got two interchanges to share as well, I've spent a lot of time working on this tile and it's about half done right now, maybe a little less, as the empty spots show. There's a Y-interchange inspired by a real world example...

     

    Sail%20-%20Interchange_zpstl7ifccy.png

     

    ... and this trumpet/parclo design I jammed into the countryside that's still very much not finished.

     

    Sail%20-%20Trumpet_zpsp7cycztj.png

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    There isn't a thread for Cities Skylines yet but I guess I'll dump this here. First thing I try when I get the game is try to build a stack.

     

    Here it is, in all of its... asymmetricalness and wonkyness. With practice, I'll get it much cleaner

    r0Z68ND.png

     

    All I need now are tangential splits and proper looking ramps.

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    I don't know what to put here anymore.

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    Awesome work! Yet, I have always wonder why those highway lights are scaled so. They look cool, but their scaling is so bad, they're taller than some of the mid-rises nearby! :uhm:

     

    I think majority fault is on the scaling of building, they are smaller than actual sizes.

    Although I do agree that the one mast is pretty big as shown below. I wouldn't want to use that 124m one...  :kitty:

    I think around the same height with the wind turbine is more logical.

     

     

     

    Are you keeping in mind that everything in SC4 needs to be 33% taller than real life? Even then, those things are still insanely tall. In comparison, L4 in the RHW is only 30 meters above ground level (and that's already with SC4 height scaling), and there are 40-meter light towers available on the STEX.

     

    The towers featured in Mandelsoft's  much more realistically scaled (thinner and shorter), which I'm assuming is what you were referring to?

     

    77 meters in the air---who wants to change the light bulb?  I'll hold the ladder  :D

     

    I've never seen a bulb replacement in progress but it's my understanding that the entire "bulb ring" gets lowered to the ground.  Of course that's not to say there aren't people out there who do such a thing.

     

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    Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

    Visit my SC4 City Journal, Leicester County | Index | Street Map
    Buffalo and Upstate New York BATs

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    It happened! I'll put this up on Steam Workshop/STEX(?) sometime tomorrow, I need to go study q.q

     

    Of all the features of C:S I've seen so far, the possibility to design e.g. an intersection and save it as a "prefab" to be used by oneself and/or to be shared with others - and without any actual behind-the-scene modding expertise being required! - must be pretty much the coolest.

     

    I wonder how this is handled in terms of menu entries: Are menus configurable? (Pardon my ignorance, I haven't been following the C:S forums and videos because I'm busy with other stuff currently.)


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Here is an interchange from my newest city I just started this morning! I love how it turned out! 

    fm7lcy.png

     

    Here is the other half! 

    t8Ocfv.png

     

    And a zoomed out view of the central part of the new city. Cant decide on a name. 

    3OmsCB.png

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    A t-bone interchange with on and off ramps in downtown Port Matthew:

     

    nGwFNOK.png

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    wofyPX1.jpg

     

    Just a little thing I've been working on this past 30 minutes.

     

    The west 'T-BONE' interchange with the region's main interstate and the Lynchburg Beltway.

     

    These are the raw stages of the project.

     

    I'll post updates when the cosmetic details are added.

     

    HB0mBPX.png

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    fnZciPh.png

     

    Another interchange on the Lynchburg Beltway.

     

    This time it's a slightly larger one connecting the Beltway with 2 rural highways that diverge away from the city of Lynchburg to the north and northwest.

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    3-level cloverstack interchange  :party:
     
    This will be the main interchange in the city. I expect lots of traffic from the surrounding suburbs, so it had to be high capacity.
    It took me pretty long to build, but I tried my best. Any constructive criticism is welcome :)

    w3No8VD.jpg

    cKcpOyX.jpg

    Eb1LJon.jpg

    ovD3mhQ.jpg

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    Nice!

     

    Those look very similar to a couple of mine:

     

    16288594474_208d3799d5_o.jpg

     

    16290952003_b460e00b2e_o.jpg

     

    I'm only good in making basic interchanges like Cloverleaf, Diamond (most stuff) and others in terms of RHW. This is the first time I built these complicated interchanges, and mostly, I am very inspired by your works. BTW, you have some abandonment issues especially to the left of the highway.

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    3-level cloverstack interchange  :party:

     

    This will be the main interchange in the city. I expect lots of traffic from the surrounding suburbs, so it had to be high capacity.

    It took me pretty long to build, but I tried my best. Any constructive criticism is welcome :)

     

    Wow, you really make some of the best-looking interchanges I've seen here! My only doubt concerns those elevated left-turn ramps (the ones that add the third level to your interchange). IMO, it doesn't make much sense to have them rise to that height, cross the upper highway, and then continue for a while before they finally turn left and over the lower highway. Wouldn't it be more straight forward to have them go under the overpass alongside the lower highway? This would keep the elevated section much shorter, and it wouldn't even have to be that high. Of course, your interchange would lose its "3-level" status in this case. :P


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Wow, you really make some of the best-looking interchanges I've seen here!

    :blush:

    Oh thank you T Wrecks, that's very kind of you. It means a lot to me, especially coming from a long-time member like you :)

    By the way, I love your Industrial Revolution Mod! It adds so much to the game! I hope you continue making great stuff for sc4!

     

    My only doubt concerns those elevated left-turn ramps (the ones that add the third level to your interchange). IMO, it doesn't make much sense to have them rise to that height, cross the upper highway, and then continue for a while before they finally turn left and over the lower highway. Wouldn't it be more straight forward to have them go under the overpass alongside the lower highway? This would keep the elevated section much shorter, and it wouldn't even have to be that high. Of course, your interchange would lose its "3-level" status in this case. :P

    Oh yes, you are absolutely right. The problem is, after they would go under the overpass, there is no way to elevate them to level 1 and make a left turn at the same time. And for the flexfly I need to go to level 2 anyway. But you are right, the elevated section could start after the ramps go under the overpass, which would make it shorter.

    And a shorter elevated section is also more realistic/cost-efficient.

    It was actually a quick fix, so here is a picture of what it looks like right now.

    I added two more pictures of the progression on that tile. There are two Y-interchanges feeding into that main one.

    To minimize the weaving issues, I left 15 tiles of space between the on/off-ramps.

    Hopefully thats enough space for these sims to not bump into each other :P 

    And I plan on creating a ring-road around the center, which will be mostly high density.

    The tiles to the west, north and south are suburbs, all connected with the RHW4s you see going out.

    Thanks T Wrecks! Great feedback!

    3oCGl5X.jpg

    OZr9iFX.jpg

    J3kZdmA.jpg

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    3-level cloverstack interchange  :party:

     

    This will be the main interchange in the city. I expect lots of traffic from the surrounding suburbs, so it had to be high capacity.

    It took me pretty long to build, but I tried my best. Any constructive criticism is welcome :)

    w3No8VD.jpg

     

     

    Was für ein Terrain Mod benutzt du, ich mag die kräftigen Farben :)

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    Was für ein Terrain Mod benutzt du, ich mag die kräftigen Farben :)

    As this is an international site, you should post in english or at least provide a translation. 

    That way others can understand you, too  :yes: 

    Anyways, I'm using the Sudden Valley terrain mod by Gobias. It has great HD textures but is a bit demanding on the CPU. In my opinion it is totally worth it though.

    Here is a link for you buddy: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2867

    And don't forget the dependency file from here: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2866

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    That's pretty wacko, but I like it!

     

    Kinda off topic but if you like Elon Musk, check out this interview on StarTalk (I listen to this podcast all the time!): http://www.startalkradio.net/show/the-future-of-humanity-with-elon-musk/

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    I'm not even sure it works properly. If it does work it's obviously too dangerous for the real world, but my sims like life on the edge  :yes:

     

    HaC1f04.jpg

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