Jump to content

Kralyerg

Member
  • Content Count

    33
  • Joined

  • Last Visited

Community Reputation

22 Positive

1 Follower

About Kralyerg

  • Rank
    Hitchhiker

Recent Profile Visitors

638 Profile Views
  1. Version 1.0.0

    17 Downloads

    Gives all storage buildings 5x storage capacity and stockpiles 50x. Designed for MM9, but will work with any individual mod that is included in MM.
  2. Version 1.0.0

    4 Downloads

    A copy of the vanilla Trading Post, but all the boats that arrive at this Trading Post will only be offering things flagged in the Precious (Custom6) storage category. So you can sell away all of your excess items and become super rich.
  3. Version 1.0.0

    2 Downloads

    Have you ever thought that the wood choppers axe was too boring? Me neither, but here's a fancy axe for them anyway. It's more of a sword, but you get the idea. I made this for fun a long time ago and never released it. It looks like it's from 2016, and was made for 1.0.4. But it works fine in 1.0.7. I have since lost the code for this, so I can't edit it at all.
  4. Version 1.0.0

    136 Downloads

    As your civilization pushes into the unknown, build a Fort to protect them, or barter with the Natives for a more peaceful route, these are the themed Frontier set of buildings from the Colonial Charter Mod.
  5. Version 1.0.0

    231 Downloads

    A building that creates seedlings
  6. Version 1.0.0

    36 Downloads

    Replaces Rain with a light occasional rain. Does not affect snow. I made this for use with the "[CC] Marine" Climate, where it only ever rains. I like to use this climate with "[CC] Antilles" starts (Palms only) and the "[CC] Desert" or "[CC] Sand Lakes" maps. Removed the fogs (mostly) and stopped it getting dark when the light rain sprinkles down. This mod can be used with any climate and start type, I just had those in mind when making it.
  7. Version 1.0.0

    66 Downloads

    Instead of gravestones, your cemeteries will contain zombie hands reaching from beyond the grave.
  8. Version 1.0.0

    32 Downloads

    Pasture animals will be completely silent. Affects vanilla animals, CC animals, MM animals, and animals released as part of RKEC. Place Above any mods that add animals.
  9. Version 1.0.0

    41 Downloads

    In Vanilla Banished, the toolbars could go 30 icons across the bottom of the screen, sometimes spilling over the edge of the screen so you couldn't see or click on some things. This small mod shortens it to 18 icons across and then the toolbar will increase in height instead of continuing sideways. This mod is included in CC and MM.
  10. Version 1.0.0

    26 Downloads

    Pasture animals talk less frequently and with less volume. Affects vanilla animals, CC animals, MM animals, and animals released as part of RKEC. Place Above any mods that add animals.
  11. Version 1.0.0

    32 Downloads

    By request, here is a Starting Condition where, instead of the regular trees, you have Palm Trees. The Forester will plant/harvest the Palm trees for wood, like normal. And the Remove Tree tool will remove the Palms. Nothing else is changed. (No Iron Ore, No Reeds, No weird CC things) If you want a suitable terrain (like a sand/desert) you'll need to use another mod to get that (like the CC Terrains mod) as this is *only* the Start Condition, not any terrains.
  12. Version 1.0.0

    114 Downloads

    A series of small, 1 person, workplaces. House - Max occupants 3, so only 1 child will be born to a couple Storage - 1000 storage Hospital - 5 patients Food Market - 1000 storage Workshop - Crude Tools, Iron Tools, Leather Coat only Wood Cutter Church - 10 attendance Town Hall Gatherer Hunter Forester Herbalist Fishing Dock Trading Post - 10,000 storage Mine - Max production 500 School - 5 students
  13. Version 1.0.0

    157 Downloads

    Have you ever wished your citizens would stop eating your food that you wanted to earmark for other production uses? The Inedible Foods mods removes the Edible flag from each food, making it so no one will eat it, and can be safely used for other production purposes. This download is the entire suite of individual mods that I have made, one for each food, so you can pick and choose which to use. Apple Apricot Barley Beans Beef Beets Bison Meat Blackberries Blueberries Broccoli Butter Cabbage Canola Carrots Charki Cheese Cherries Chestnut Cheval Chicken Chickpeas Chilies Coffee Beans Corn Cream Cucumbers Duck Meat Eggplants Eggs Figs Fish Flour Ginger Honey Kale Leeks Lettuce Milk Mulberries Mushrooms Mutton Oats Olives Onions Oranges Parsnips Peaches Pears Peas Pecans Peppers Plums Pork Potatoes Pumpkins Quinces Radishes Raspberries Rice Rockmelons Roots Rye Sorghum Soybeans Spinach Squash Strawberries Sugar Beets Sunflowers Tomatoes Tulips Turnips Vegetable Oil Venison Walnuts Watermelons Wheat Individual mods above are self-explanatory. Below are some grouped choices people have requested so they didn't have to use many different small mods. Fruits - All Fruits in the above list. Grains - All Grains in the above list. Proteins - All Proteins in the above list. Vegetables - All Vegetables in the above list. Meat - All meats in the above list. Meat But Fish - All meats in the above list except for fish. In the vanilla game, and older mods, some of the buildings couldn't store foods that had the edible flag removed, which necessitated using a "Fix" mod to allow storage where things needed to be. You probably don't need to use any of these, but they are included for completeness sake. CC 1.76, RKEC 1.3.1 and MM9 do not need any of these. Fix - For old versions of CC that you're having issues with. FixNMT - For old versions of New Medieval Town that you're having issues with. FixNoCC - For using an otherwise vanilla or lightly modded game.
  14. Version 1.0.0

    125 Downloads

    Your citizens will never die of old age. They can still die from workplace accidents and disease, but will not die of old age. (As a side effect, when you accept nomads into your town, they may have crazy huge ages. Like in the thousands crazy.) This mod is incompatible with any mod that changes how fast your citizens age.
  15. Version 1.0.0

    157 Downloads

    Adjusted crop and orchard temperature values so they should grow no matter which climate you choose. All seeds included in MegaMod, Colonial Charter, RKEC, and any individual mod that is included in MM should be affected. You don't need to use any of the large packs if you don't want. This won't add any seeds to your game, it will just affect ones you already have included yourself. Place above your seed enabling mods.
×