Jump to content
Haljackey

Show us Your Interchanges!

6,754 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

That's a nice design, I always like the partially grade-separated interchanges, reminds me of the federal roads around where I live.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Why the intersection with traffic lights, though? That's not necessary, only if you want to make sure people can do a U-turn on the highway. :)

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Why the intersection with traffic lights, though? That's not necessary, only if you want to make sure people can do a U-turn on the highway. :)

 

Yup, and I'm not sure yet if I'm not gonna put an at grade junction on the left side as well and have a development off it. The flyover bridge is also a tile or two longer than need be by design to allow for future widening of the highway. This isn't going to stay rural.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

This is a custom interchange I've been working on yesterday.  It was never completed though since my city tile corrupted last night.  I'm reverting to a backup file from a week ago, which unfortunately means I'll have to do it all over again.  Sad to lose several hours of work but at least I had a photo of it before it was gone.  Anyways this is my first photo I'm uploading to this thread so I hope you enjoy it  :)

 

3b5ffa93-2bc4-499c-bf2e-6799d69c7204_zps

  • Like 9

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Here is my latest interchange. It still needs some shoreline refinement and some scenery/trees added, but my progress so far:

 

C5bZR2m.jpg

 

(Sorry I had the grid turned on, and a shame flex-fly curves do not play well over diagonal RHW  :cry: )


Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Here is my latest interchange. It still needs some shoreline refinement and some scenery/trees added, but my progress so far:

 

 

(Sorry I had the grid turned on, and a shame flex-fly curves do not play well over diagonal RHW  :cry: )

 

It's too bad there isn't a L1 curve to ground piece available. Would make it possible to make a setup like that much more direct and compact.

 

But you could do something like this:

 

Zlmh9Yl.jpg

  • Like 3

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Finally done with this crazy exchange... I think :P

     

    Click pics for full size.

     

    SB RHW widened to 3 lanes (was RHW-4 and originally MIS)

    RxfgLNs.jpg

     

    ...To necessitate this extension:

    VlXajTk.jpg

     

    Zoom in:

    9X3qQDc.jpg

     

    Zoom out:

    oak_ridges-nov._8__1691386456943.jpg


    Original:

    oak_ridges-may._26__1671384725606.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hal, where the SB RHW mainline splits into 2 MIS why did you use the D1 (Striaght both lines) and not the E1 (Straight and Diagonal) and made one less curve maybe even a smooth curve? Or isnt there an inside E1 now that I think about it?

     

    k2mmM7M.jpg

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hal, where the SB RHW mainline splits into 2 MIS why did you use the D1 (Striaght both lines) and not the E1 (Straight and Diagonal) and made one less curve maybe even a smooth curve? Or isnt there an inside E1 now that I think about it?

     

    k2mmM7M.jpg

     

    I'm not sure there would even be enough room. 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    As far as I know, there is no inside edition of the RHW-4 TE1 ramp yet, so that's impossible.

     

    ___________________________________________________________________________________________________________________________

    Goin' rural! :D

     

    33xfokz.jpg

    • Like 4

    x(x-10)=7[sin(666x]

    The Network Addon Mod for SC13 is now out! Download here.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Here's just a simple interchange in downtown Crystal Waters (possibly a future CJ). I made this a long time ago and completely forgot about it. I still have to finish the scenery and "cosmetic" features around it. Figured I'd show it. It's pretty massive and takes up a lot of space. But like I said, it was one of the first interchanges I made a couple of years ago. 

    CrystalWatersInterchange_zps326540ed.jpg

    • Like 1

    "Architecture should speak of its time and place yet yearn for timelessness"

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Here's just a simple interchange in downtown Crystal Waters (possibly a future CJ). I made this a long time ago and completely forgot about it. I still have to finish the scenery and "cosmetic" features around it. Figured I'd show it. It's pretty massive and takes up a lot of space. But like I said, it was one of the first interchanges I made a couple of years ago. 

     

     

    Looks really good but do you think there's a chance to tackle the intensely short weaving area to the bottom of the picture? I'm sorry, that just always jumps my eye. Maybe by putting the on/offramps south of the road they have access to, then looping them around is a viable option, weaving space would increase significantly.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Holy! Nice interchanges guys!

     

     

    Hal, where the SB RHW mainline splits into 2 MIS why did you use the D1 (Striaght both lines) and not the E1 (Straight and Diagonal) and made one less curve maybe even a smooth curve? Or isnt there an inside E1 now that I think about it?

     

     

    I'm not sure there would even be enough room. 

     

     

    Actually this was my initial plan, but sadly no inside piece exists for this setup.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Got two questions, what the hell is Project Symphony and where do I find the ground-to-level one ramps?  

     

    Project Symphony is the Maxis Highway Override which is an optional component in the NAM v31 onwards, and the ground to level one ramps can either be achieved with using the Flex Transitions in the RHW mod, or/and they are installed with the Maxis Highway Override.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    A controlled access expressway intersecting with a roadway I haven't fully established yet. 

     

    fCSkuwt.jpg

     

    Some MMP's to spruce things up as well. 

    • Like 8

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    A blast from the past:

    interchange3.jpg

    I always wondered why those weren't full access. I almost want to play it for nostalgic purposes.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     

    A blast from the past:

    interchange3.jpg

    I always wondered why those weren't full access. I almost want to play it for nostalgic purposes.

     

     

    Ahhhhhhhh... SC3k, I will never forget you. I guess full access would have been a bit too much for the game to handle complexity-wise, it's from 19...98? 99? Afterall.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Ah, SimCity 3000! Good ol' memories! :D

    ___________________________________________________________________________________________________________
    A partially unrolled cloverleaf... (Click here for full size, if you dare seeing a 3MB mosaic. :P)

     

    2j1n4w1.jpg

    • Like 9

    x(x-10)=7[sin(666x]

    The Network Addon Mod for SC13 is now out! Download here.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    A partially unrolled cloverleaf... (Click here for full size, if you dare seeing a 3MB mosaic. :P)

     

    lol, some of my standard screenshots exceed 3MB in size :P

     

    Very nice work! Gets rid of the weaving.

     


     

    Rebuilt SPUI downtown. Click for full size.

     

    oak_ridges-sep._24__1721387036004.jpg

     

    3BzFT66.jpg

    • Like 6

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    For the first one, the ramp crossing the highway and entering the main road seems to be leading the wrong way.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections