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Haljackey

Show us Your Interchanges!

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looks very impressing nathanthemayor!

 

BTW it will probably take a while to upload the pic of the altered interchange, because I'm updating my plug in folder right now ;)


  Edited by timmetje  

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Here is a four-way interchange I just created the other day.  I'm quite proud of it because I created it all by myself without having to use the various RHW Interchange guides as a reference. :]

 

bnrx.png

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Here is a four-way interchange I just created the other day.  I'm quite proud of it because I created it all by myself without having to use the various RHW Interchange guides as a reference. :]

 

bnrx.png

 

Looks pretty good, but a higher resolution would be more than welcome.  :lol:

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 1947 - 2016 

 

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A small, high-capacity Cloverleaf Interchange.

I was surprised how well it fell into place.

 

PTxAiPy.jpg

 

As always, enjoy!

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Nice work NielsC007! :thumb:

*cracks knuckles*

Alright I think this would be better, It takes up a bit more room but looks much nicer.

Good alternative, although I'd rather have the RHW-10 to dual RHW-6S splitter just used for the exit. In the entrance setup, the leftmost entering lane simply merges with the rightmost through lane which is kind of dangerous. Transitioning the entering lanes to a RHW-4 will give you two dedicated entrance lanes, similar to what you have now, timmetje.

Just my 2¢. Great work! :)

Thanks for the help guys, I'll try to make it somewhat like this, but first I have to see how much space I have left when I finish the railyards

Just checked out my options, and it won't fit, so I'll just keep it like this I think

Looks like you can still put in that 3 lane exit if you want. Also for the other side you could move it a bit more inward:

Please excuse the crappy paint job :P

thanks for all the input guys, but I've come up with a solution, I'll show it asap

You could also use the C3 exit located at the end of the FAR interchanges tab cycle. I've come up with something already, I will show it tonight

 

Ermahgerd, never seen a quote streak like this one! xD

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 1947 - 2016 

 

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I can't believe I made it go the wrong way, so embarssing... but thanks for pointing it out so I can fix it.

 

Also I feel really ignorant here, but how on Earth do you guys get the double heigh dragable pieces? I know there are transistion peces to make them go double heigh but from there how do I get them to drag? Also the low heigh one, I see the starter pieces for them but where are the transition ramps? Am I missing a patch or looking in the wrong area?

 

Thanks for the help, cool builds everyone keep em' up

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I can't believe I made it go the wrong way, so embarssing... but thanks for pointing it out so I can fix it.

 

Also I feel really ignorant here, but how on Earth do you guys get the double heigh dragable pieces? I know there are transistion peces to make them go double heigh but from there how do I get them to drag? Also the low heigh one, I see the starter pieces for them but where are the transition ramps? Am I missing a patch or looking in the wrong area?

 

Thanks for the help, cool builds everyone keep em' up

 

Elevated draggables are avilable in NAM 32. The alpha version was recently released.



 1947 - 2016 

 

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A small, high-capacity Cloverleaf Interchange.

I was surprised how well it fell into place.

 

PTxAiPy.jpg

 

As always, enjoy!

 

I spent some time looking at this (posted a couple of days ago so I'll quote the picture, too) and I find the "high-capacity" part of the description a little dubious because the curves are very, very tight for someone who's coming off of a restricted-access highway which I would believe the N-S route is. Plus there's the fact that the directional lanes are not separated anymore which needs traffic from the highway to decelerate further. So the highway that crosses might be high capacity, the interchange itself probably isn't. :P This doesn't mean the interchange is bad, I actually think it's a very clever design in being a logical extension of the usual parclo design for SC4.

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That interchange just makes my head spin  :boggle:

 

It's really a simple design. It just looks a bit strange all spread out like I did it. Since it's not possible to run the L1 MIS through the Flexfly ramps on either side and since I had to spread that out I just decided to split the E/W highway sections also to give a little more room for building. The design avoids the weaving that the standard full cloverleaf has with it's loops so close together really. But I knew that I would get a little razzing for it. :golly:

 

A3kh4HJ.jpg

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A small, high-capacity Cloverleaf Interchange.

I was surprised how well it fell into place.

 

PTxAiPy.jpg

 

As always, enjoy!

Looks a lot like the cloverleafs we have around here (in particular reminds me of this one) and like you'll find on many older expressways in the northeast.  They're flattened along the expressway to maximize the length of the weaving section.  A good idea in and of itself, but in reality the whole configuration is really quite outdated.  But in NYS where the DOT tends to lag about 30-40 years behind the innovation curve (and when they do finally lift something from someone else they claim it as if it was their idea), it's what we're stuck with.

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Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

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I did a redo on an interchange in my inner city area, the result is much better and more compact, I was also able to add frontage roads. Still a WIP.

 

Before:

LosAngeles-Mar27011384212329_zpscffd6478

 

After:

 

Malvern-Jun152031388854274_zpse7aab764.j

 

The treeline in the upper part of the picture is how far out the old interchange stretched.

 

Also I'm working on an additional interchange just south of this one. However, I'm still trying to figure out a sensible road configuration.

 

Ingleside-Nov10001386788973_zps38666b17..

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Simple design but nice use of the terrain. What exactly do you want help with?

 

Meanwhile, here's a redone job of South Josephinia Cross, a.k.a. the Windmill-Cloverleaf hybrid that I made even larger by redesigning it, but that I think looks more realistic now, especially with the suburbs giving it some context:

 

SouthJosephiniaCross2014_zps26536bb8.png

 

The surroundings are obviously a work in progress but when zooming out from the city so far for the first time in weeks I'm starting to grow confident.

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Simple design but nice use of the terrain. What exactly do you want help with?

 

Meanwhile, here's a redone job of South Josephinia Cross, a.k.a. the Windmill-Cloverleaf hybrid that I made even larger by redesigning it, but that I think looks more realistic now, especially with the suburbs giving it some context:

 

SouthJosephiniaCross2014_zps26536bb8.png

 

The surroundings are obviously a work in progress but when zooming out from the city so far for the first time in weeks I'm starting to grow confident.

 

Impressive! I see you're going for realism here! At least when it comes to the infrastructure. Beautiful work!  :thumb:



 1947 - 2016 

 

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Simple design but nice use of the terrain. What exactly do you want help with?

 

Meanwhile, here's a redone job of South Josephinia Cross, a.k.a. the Windmill-Cloverleaf hybrid that I made even larger by redesigning it, but that I think looks more realistic now, especially with the suburbs giving it some context:

 

SouthJosephiniaCross2014_zps26536bb8.png

 

The surroundings are obviously a work in progress but when zooming out from the city so far for the first time in weeks I'm starting to grow confident.

 

 

 

Here take a look see

SimCity42014-01-1014-03-51-57_zpseefc26d

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Simple design but nice use of the terrain. What exactly do you want help with?

 

Meanwhile, here's a redone job of South Josephinia Cross, a.k.a. the Windmill-Cloverleaf hybrid that I made even larger by redesigning it, but that I think looks more realistic now, especially with the suburbs giving it some context:

 

 

 

The surroundings are obviously a work in progress but when zooming out from the city so far for the first time in weeks I'm starting to grow confident.

 

 

 

Here take a look see

 

 

 

Saw you the first time, no need to bump after just 4 hours...

I'm not as experienced as some of the people in this thread by far, but I can't see an easy way around that without threading the left side around with the ramp, through the residential area and rejoining the mainline at the underpass. Right side would need to kinda do a double S to get over the highway at the interchange, although you might get away with a transition to ground to get under the highway. Would look a bit rollercoaster-esque though, and you don't look like you have space for the transitions as it is anyway.

You'd prob be better off with a more traditional collector/distributor setup, with those ramps going inside the on and off slips rather than outside them. Makes it easier to get across as the slips curve away.

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Here take a look see

 

 

 

 

I don't see what you're trying to accomplish with those ramps, why not just scrap them? You got full access anyway and the space you have doesn't really make another pair of ramps all that feasible.

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Simple design but nice use of the terrain. What exactly do you want help with?

 

Meanwhile, here's a redone job of South Josephinia Cross, a.k.a. the Windmill-Cloverleaf hybrid that I made even larger by redesigning it, but that I think looks more realistic now, especially with the suburbs giving it some context:

 

 

 

The surroundings are obviously a work in progress but when zooming out from the city so far for the first time in weeks I'm starting to grow confident.

 

 

 

Here take a look see

 

 

 

Saw you the first time, no need to bump after just 4 hours...

That's not really a bump, Rainbow Dash Rocks was clarifying the area that needed work for Lost Realist.  :no:

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Here take a look see

 

 

 

 

I don't see what you're trying to accomplish with those ramps, why not just scrap them? You got full access anyway and the space you have doesn't really make another pair of ramps all that feasible.

 

 those two are for I-1 CD North  To I-1 North and I-1 South to I-1 CD South

here is a picture of what the ramps are for

SimCity42014-01-1014-03-09-25_zps6ce1ec0

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Rainbow, I'm just not sure how important that is (and I honestly don't think you need it).

 

Anyways, a more urban twist on the cloverleaf: 
Ksk9VG8.jpg

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Another interchange evolution

Click pics for full size.

iToJqNk.jpg

 

 

You can make that bump go away on the AVE-6. FAR is less slope tolerant and you can make it meet up with the ground evenly. Play around with it a little more, you'll get it to fit right. :thumb:  

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    You can make that bump go away on the AVE-6. FAR is less slope tolerant and you can make it meet up with the ground evenly. Play around with it a little more, you'll get it to fit right. :thumb:  

     

    I do play around with it in as you can see in this part of my SC4 video series. It was originally very bumpy, but I got it reduced to what you see here:

     

     

     

    And finishing the junction / road widening:

     

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    well here is my best effort so far. need much more practice. 

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