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Functional Cul-de-sacs, MAXIS sidewalks VOL1  1.0.0

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About This File

Functional Cul-de-sacs, MAXIS Sidewalks VOL1, by Mattb325.
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Ever since SimCity 4 was released, suburban cul-de-sacs have been problematic. The base game just terminated streets with a little yellow and black barrier, until quirlix made the cul de sac textures that formed the basis of the way the NAM terminates dead end streets.

There are other mods, like the larger cul-de-sac mod, by Marsh, but this also overrides the street roundabout textures and all such mods are typically both an over-ride and a blunt instrument that has an "all or nothing" type set up.

Don't get me wrong, each of these mods is fantastic and I use them, and love them. But one thing the mods cannot do is unify the street trees along the length of the cul-de-sac, nor can they get the arrangement of houses to align around the cul-de-sac end.

That is where this download is useful.

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WHAT THIS DOWNLOAD DOES:

This download provides functional cul-de-sacs and is for users who have the MAXIS sidewalks (ie those who do not use a sidewalk over-ride mod). A set of near-identical lots for those who use side-walk over-ride mods is available separately.

This download provides ten new growable lots of a 5x8 size.

Each of the lots is network enabled to connect seamlessly to the surrounding streets and roads. 

Each lot is restricted to grow ONLY on low-density zoning and will not grow on medium or high density zones.

Each lot has a different arrangement of medium wealth houses and a uniformity of street trees. The streets are named after the tree which grows on them. 

Each lot is restricted to one (or more) of the four tilesets giving you control over what grows where.

Apart from the tileset, all of the lots have identical stats meaning that the game will not favour one type over the other. The population numbers of the lots conform roughly to Maxis' low-density formulae of approximately 12-20 residents per house.

These lots cannot accidentally grow; you must use the CTRL key while zoning.

The lots and tilesets are grouped into styles: Gascooker's UK suburban series; CP's 19th Century American suburban series and my predominantly 20th Century suburban houses with attached garages.

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HOW TO USE THIS DOWNLOAD:

There is nothing especially tricky to get this to work. Just make sure you have the dependencies, unzip and install to your plugins and then use the CTRL key while zoning low density residential to get a lot that is 5 tiles wide and 8 tiles deep.

Then, depending on what tileset you have selected, the lots will start to appear and will all be connected to the broader network.

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WHAT THIS DOWNLOAD DOES NOT DO:

This is not a mod, so it will not alter the standard street ends that either come with the base game, are installed with the NAM or are installed with any other cul-de-sac mod.

This will not interfere with, nor conform to, SAM street types. The standard light grey street texture is what each of these lots will grow with. 

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IMPORTANT NOTES - READ!!!!!:

With anything new, it is important to spell out a few caveats:

* Because these lots are network enabled, these lots will never upgrade. I recommend using them in conjunction with standard zoning to achieve vibrant, realistic suburbs that are sustainable and the standard lot sizes can upgrade as your city grows.
* Because these lots are network enabled, if they abandon, they will not recover: you will need to first correct the issues that caused abandonment (crime, jobs, commute, demand),then  bulldoze the lot and let a new one grow.
* I have chosen the 5x8 lot size deliberately to be a unique lot size that doesn't compete with other custom lots, but if you have other 5x8 low-density medium wealth residential lots in your plugins, they may grow instead of these.
* I have chosen the 5x8 lot size deliberately to ensure that the network enabling doesn't interfere with the NAM drag patterns for creating curves, fractional angles and so on. My testing so far has indicated that this is unlikely to happen, however, in certain situations and placements you may find that the game attempts to draw FAR or curved streets. In the highly unlikely event event that it occurs, it's not a big deal, just bulldoze the surrounding streets to alter the pattern.

Each of the folders is descriptively labelled. If, say, you only want UK style houses, then delete the other two folders, and so forth...

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Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below.


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STATS R$$ CP 19TH CENTURY HOMES (Cottonwood Close, Dogwood Place, Magnolia Way):

Lot size :                  5x8
Growth Stage:        1 (Low Density Zoning)
Bulldoze Cost:        $600
Capacity Satisfied: R$ 320, R$$ 180
Pollution:                 8 (Air)/ 3 (Water)/ 16 (Garbage )
Pollution Radius:    5/6/0
Power Consumed: 12 Mwh
Water Consumed:  20 Gal/Month
Building Style:         Chicago
Occupant Group:    Medium Wealth Residential Building

STATS R$$ GASCOOKER UK HOMES (Chestnut Grove, Hackberry Rise):

Lot size :                  5x8
Growth Stage:        1 (Low Density Zoning)
Bulldoze Cost:        $600
Capacity Satisfied:R$ 320, R$$ 180
Pollution:                 8 (Air)/ 3 (Water)/ 16 (Garbage )
Pollution Radius:   5/6/0
Power Consumed: 12 Mwh
Water Consumed: 20 Gal/Month
Building Style:        Euro
Occupant Group:   Medium Wealth Residential Building

STATS R$$ MATTB325 20TH CENTURY HOMES (Sycamore Lane, Hickory Close, Oak Close, Maple Court, Elm Place):

Lot size :                  5x8
Growth Stage:        1 (Low Density Zoning)
Bulldoze Cost:        $600
Capacity Satisfied: R$ 320, R$$ 180
Pollution:                 8 (Air)/ 3 (Water)/ 16 (Garbage )
Pollution Radius:    5/6/0
Power Consumed: 12 Mwh
Water Consumed:  20 Gal/Month
Building Style:         New York, Houston
Occupant Group:    Medium Wealth Residential Building

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NOTE ABOUT DARK NITE vs MAXIS NITE:

This file contains a series of lots only. However, some of the dependencies will require you to select either a maxis nite version or a dark nite version. If you use the dark nite models, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 

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DEPENDENCIES:

To ensure proper functionality, make sure the following files are in your plugins. Please note that while most dependencies are very common-place and most folks will have these already, a few are brand new, or have been updated. Make sure you get them all!

TEXTURE PACKS

*BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101)
*BSC Textures - Vol03.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806)

PROP PACKS

*BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)
*BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790)
*Mattb325 W2W Prop Pack Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1439)
*Mattb325 BAT Props Vol04.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672)
*C.P. Victorian Houses - Medium Wealth.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3498)
*BSC MEGA Props Gascooker Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397)

INDIVIDUAL FILES

*Mattb325 Hotondo Alpha237 (https://community.simtropolis.com/files/file/33169-hotondo-homes-alpha237-series/)
*Mattb325 Hotondo Alpha237 diagonal (https://community.simtropolis.com/files/file/34179-hotondo-homes-alpha-237-diagonal/)
*Mattb325 Hotondo Airlee 199 (https://community.simtropolis.com/files/file/33168-hotondo-homes-airlee-199/)
*Mattb325 Hotondo Airlee 199 diagonal (https://community.simtropolis.com/files/file/34173-hotondo-homes-airlee-199-diagonal/)

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To install, simply unzip the contents of this file into your plugins folder.
 

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thank you   finally we can recreate those cul de sac neighborhoods that are so prevalent in the suburbs  I love how the houses at the cul de sac end actually angle around the curve

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These lots put the development of suburbs to another level. They grow easily, look great, five stars.

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Innovative! Thank you for stepping outside the box and bringing us a new and useful concept for the community to play with and build upon. This set is very well designed---they grow easily and readily, utilize a well known CC architectural canon, and are lotted immaculately. They camouflage with other suburban infill so nicely, I will be using them everywhere! :) 

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This is an awesome idea. The options are more limited in the exchange for suburbia as opposed to downtown cities. I really appreciate you creating this. Thanks for sharing!

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