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challenge upload Modular Asphalt Park'n'Ride, Parking, Bus, & Taxi  2.0.0

   (3 Reviews)

4 Screenshots

About This File

Includes 2 Garages, 3 Bus Stations 3 Parking Lots, a Bus Loop, 1x1 filler lot and a Taxi Stand.  All lots found in the Transportation Menu indicated with color-coded icons. 

Dependency:  SHK Parking Pack  Required on all lots in this zip-file download for the base textures, lighting, many of the props, and most vehicles. 

Dependency Link:

3x3 Parkade
Jobs: 6§, 50§§, 6§§§. Modular Parking - Asphalt - Parkade 3x3. Capacity: 5800.  Plop: 650§, Monthly: 240§. Landmark: 20, 10. Pollution: 5, 5 Air/Water/Garbage. Consumption: 20 MWh/Gal. Transit and Network enabled.

3x5 Bus Loop
Jobs: 6§, 60§§, 6§§§. Modular Parking - Asphalt - Bus Loop 3x5. Capacity: 3200. Makes Taxis. Creates 72 Jobs. Plop: 980§, Monthly: 260§. Landmark: 20, 15. Pollution: 10, 5, 5 Air/Water/Garbage. Consumption: 50, 20 MWh/Gal. Transit and Network enabled.

3x2 Parkade
Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - Parkade 3x2. Capacity: 4800. Plop: 420§, Monthly: 180§. Landmark: 20, 10. Pollution: 5, 5  Air/Water/Garbage. Consumption: 20, 10 MWh/Gal. Transit and Network enabled.

3x3 Parking Lot with Transit
Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - Parking 3x3. Capacity: 400. Car Queue. Makes Taxis. Creates 54 Jobs. Plop: 250§, Monthly: 150§. Landmark: 10, 10. Pollution: 5, 5.  Consumption: 10, 5 MWh/Gal. Transit and Network enabled.

1x1 Parking Lot Filler
Modular Parking - Asphalt - Filler 1x1. Plop: 100§, Monthly: 50§. Landmark: 5, 5. Pollution: 2, 2. Consumption: 5, 5 MWh/Gal.

1x1 Bus Station and Taxi Stand
Jobs: 6§, 40§§, 2§§§. Monthly Income: 100§. Business Deal, Capacity: 800. Makes Taxis. Creates 48 Jobs. Plop: 500§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 20, 10 MWh/Gal. Transit and Network enabled.

3x3 Pay Parking
Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - PayParking 3x3.Monthly Income: 120§. Business Deal. Capacity: 600. Plop: 280§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 40, 10 MWh/Gal. Transit and Network enabled.

3x3 Park and Ride
Jobs: 8§, 50§§, 2§§§. Modular Parking - Asphalt - Bus Stop 3x3. Capacity: 1400. Makes Taxis. Creates 60 Jobs. Plop: 400§. Monthly: 140§. Landmark: 20, 5. Pollution: 10, 5. Consumption: 50, 10 MWh/Gal. Transit and Network enabled.

3x1 Bus Stop
Jobs: 5§, 10§§, 0§§§. Modular Parking - Asphalt - Bus Stop 3x1: Capacity: 900. Makes Taxis. Plop: 180§. Monthly: 100§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 30, 10 MWh/Gal. Transit enabled.

1x5 Bus Stop
Jobs: 6§, 40§§, 1§§§. Modular Parking - Asphalt - Bus Stop 1x5. Capacity: 250. Makes Taxis. Plop: 240§. Monthly: 120§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 40, 10 MWh/Gal. Transit and Network enabled.

3x3 Parking Lot
Jobs: 6§, 40§§, 8§§§. Modular Parking - Asphalt - Parking 3x3. Plop: 260§. Monthly: 120§. Landmark: 20, 10. Pollution: 5, 5. Consumption: 20, 10 MWh/Gal.

INSTALL:
To install copy and paste the Modular Asphalt Parking Bus and Taxi Ver. 2.0 folder into your User\Documents \SimCity 4\Plugins folder. Move or delete the text/html files and Previews folder as these should not be stored in the Plugins folder.


What's New 2.0.0


Released

Re-texture of bases, re-work of lots, menus, addition of taxi stands, inclusion of HTML preview with image map.   

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hmm, why use old unrealistic maxis garages when there are SHK parking pack? I dont get this.

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3 hours ago, sucram17 said:

hmm, why use old unrealistic maxis garages when there are SHK parking pack? I dont get this.

The SHK Parking Pack props and textures match the Maxis buildings very well, adding a bit of highlight and detail on some props.  The Maxis garages are about as realistic as can be expected in any graphics for SC4.  Its basically a 256 color scheme at best.  

I used the SHK Parking Pack 1.01 as its well-distributed, small in size, and does improve on especially the vehicles and provides a lot more variety for parking lots.  The SHK basic pack did not include garages, or at least not that I could find that fit with the overall texture and color.   The asphalt theme required older, a bit worn looking buildings to go with the brickwork and the med to low wealth use of transit.

We do sometimes achieve a sense of realism that transcends the limitations of SC4 graphics, and I usually do a bit of cosmetic surgery on the preview images, but not so much for realism.  'State of the Art' Photo-Realism requires 3D camera, several applications of perspective and lighting, and considerably higher resolution and color.

EDIT:

As well, you may primarily use the game for creating graphics rather than gameplay.  My modular parking pack is intended as a balance of the 2, giving a variety of lots that function in playing the simulator as well as improving the aesthetics.  For more of a graphic creation enjoyment of the game the modular parking set below may be preferable.  The KOSC set of lots also uses the SHK basic parking pack and the SHK Mega pack.

 


  Edited by RandyE  
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