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About This File

This mod is incompatible with the Persistent Automata Mod

This mod changes the traffic algorithms in a similar way to the Persistent Automata Mod (which I admittedly took inspirational from and find an impressive piece of engineering), but with my own alterations to exemplar code.

The mod forces cars, and other automata including but not limited to trams and rail, to disappear only when driving 30+ tiles or off-screen. Also, it makes the game spawn as many automata items as the game's locked source code will allow (admittedly will not cause large jams in medium size towns, possibly not in towns below 20,000), so larger cities will suffer realistic traffic jams and gridlock in some cases!

Be aware that traffic following NAM puzzle pieces or NWM lanes, for instance, that have traffic paths that do not match up, will disappear regardless of the mod. Also, buses will disappear at bus stops akin to the vanilla game, there is no way to force them not to. This can also happen to GLR and rail, although it is less likely.

There are no dependencies, simply extract into your plugins folder! Make sure it loads after the NAM automata controller and so is in its zzz_RealAutomata folder.


What's New 1.0


Released

  • Updated description to make it easier to understand (for a 3rd time). File not changed.
  • Like 14
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